Jump to content

NewFantasyWorldMt2

Member
  • Posts

    13
  • Joined

  • Last visited

  • Feedback

    0%

About NewFantasyWorldMt2

NewFantasyWorldMt2's Achievements

Contributor

Contributor (5/16)

  • One Year In
  • Conversation Starter
  • Collaborator Rare
  • First Post
  • One Month Later

Recent Badges

0

Reputation

  1. no source? forget I am stupid xD love you again martys
  2. edit. I don't think the error is related because I have it only in the beta server. Here the correct syslog [GA]D3VIL: USE_ITEM Mantello del Coraggio (inven 1, cell: 29) Nov 15 19:24:59 :: Lupo Blu Affamato 0x304d3400 RETURN victim 0x0 Nov 15 19:24:59 :: Lupo Blu Affamato 0x304d4200 RETURN victim 0x0 Nov 15 19:24:59 :: Lupo Blu Affamato 0x30347000 RETURN victim 0x0 Nov 15 19:24:59 :: Lupo Blu Affamato 0x30347e00 RETURN victim 0x0 Nov 15 19:24:59 :: [GA]D3VIL: USE_ITEM Mantello del Coraggio (inven 1, cell: 29) Nov 15 19:24:59 :: [GA]D3VIL: USE_ITEM Mantello del Coraggio (inven 1, cell: 29) Nov 15 19:25:00 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:00 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:01 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=174) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=174) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:03 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:04 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=173) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=173) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:05 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=101) Nov 15 19:25:06 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=108) no syser
  3. Hello please I need help. When I kill many mobs at the same time client freeze. If I have 100 mobs attacking me is ok but in the moment I kill them at the same moment the problem happear. I found this in the syslog everytime I kill a mob. Nov 15 17:51:02 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=1, npc=171) SYSERR: Nov 15 17:51:02 :: dungeon_get_map_index: no dungeon !!! SYSERR: Nov 15 17:51:02 :: dungeon_get_map_index: no dungeon !!! Is it related? Do you have any idea? Thx
  4. same here, I have a similar issue in all the map, also with dog 101, if I spawn 100 dogs and pull, when I start killing them at one point it frozen. Already tried to disabled some functions about drop and dead event but nothing changed Frustrating t.t
  5. Hello are you still here? Client Source: #include "PythonNetworkStream.h" CPythonNetworkStream netStream; netStream.__SendHack("explanation_in_here"); In which file? I have the table in Log but they are empty because I think I am missing to implement your code.
  6. I have an issue, with the player gm I can see the items with no errors, with normal player sometimes I see and sometimes no, most of the time no.
  7. I have the same issue, I don't know if is a clue but with Player GM_Implementor I can see everything. If you have a normal player you can't see, if you have the GM account you can....
  8. I have the same issue here t.t Sometimes shows all the item, sometimes shows wrong material items, sometimes shows with no items, there are differences beteween players...amazing lol
  9. same problem here T___T It's always showing different items. If I open with the first PG is ok, then I open it with the second PG and I see the problem...amazing...what it can cause it?
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.