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theomnimaster

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  • Birthday 07/18/1993

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  1. Then the only other way I know would be on Tools > Options > Environment > Fonts and Colors, and from there find Highlight Current Line and change the color manually.
  2. Tools > Options > Text Editor > General > Highlight Current Line
  3. Necro post, but I wanted to leave it here for anyone that wants it. OP asked and got a reply on the right direction, just only for one part of the code. To change the skill points to match the character level and to make NPCs, Items and the /level command properly give the correct amount of skill points based on the level limit, in char_skill.cpp replace: void CHARACTER::ClearSkill() { PointChange(POINT_SKILL, 4 + (GetLevel() - 5) - GetPoint(POINT_SKILL)); ResetSkill(); } With: void CHARACTER::ClearSkill() { int level = GetLevel(); if (level >102) { level = 102; } PointChange(POINT_SKILL, 5 + (level - 5) - GetPoint(POINT_SKILL)); ResetSkill(); } *You can change the 102 to your specific level limit. To limit the levels that skill points are awarded, in char.cpp, within void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast) replace: case POINT_LEVEL_STEP: [...] if (GetSkillGroup()) { if (GetLevel() >= 5) PointChange(POINT_SKILL, 1); if (GetLevel() >= 9) PointChange(POINT_SUB_SKILL, 1); } With: case POINT_LEVEL_STEP: [...] if (GetSkillGroup()) { if (GetLevel() >= 5 && GetLevel() < 102) PointChange(POINT_SKILL, 1); if (GetLevel() >= 9) PointChange(POINT_SUB_SKILL, 1); } *You can change the 102 to your specific level limit.
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