I want share you critical effect:
UserInterface/InstanceBaseEffect.cpp open and search:
else if (flag & DAMAGE_CRITICAL)
{
//rkEftMgr.CreateEffect(ms_adwCRCAffectEffect[EFFECT_DAMAGE_CRITICAL],v3Pos,v3Rot);
//return; 숫자도 표시.
}
Thus replaced:
else if (flag & DAMAGE_CRITICAL)
{
rkEftMgr.CreateEffect(ms_adwCRCAffectEffect[EFFECT_DAMAGE_CRITICAL],v3Pos,v3Rot);
//return; 숫자도 표시.
}
root/playersettingmodule.py open and search:
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_CRITICAL, "", "d:/ymir work/effect/affect/damagevalue/critical.mse")
Thus replaced:
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_CRITICAL, "", "d:/ymir work/effect/affect/damagevalue/critical.mse")
Effect:
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