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About tonyp2812
- Birthday 06/01/1999
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Polish
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Attribute sum value cap
tonyp2812 replied to tonyp2812's topic in Community Support - Questions & Answers
Oh my! Thank You so much for this! I've gone with the 5% bonus option (so overall players can't reach 100% in eq) but it's nice to have other possibilities. -
Attribute sum value cap
tonyp2812 replied to tonyp2812's topic in Community Support - Questions & Answers
Thank you for the answer! I can’t totally agree with what you’re saying tho. There’s this quite big Polish server - Pandora mt2 on which I’ve been playing for some time, where this kind of solution is implemented. You theoretically can have up to 140% (or sth in this ballpark) of resistance against a certain class, yet it doesn’t cause others to deal 0 dmg on You. Admins confirm that these bonuses are capped at 90% and it has to be true. I’ve made class eq for myself with over 100% resistances and got clapped quite a few times. So there has to be a way. For my purposes tho I’ve decided to go the easier route as my work and everyday life doesn’t allow me to go through code in search of a solution. Maybe one day I’ll decide to dedicate more time to this. For now I’m just limiting amounts by planning bonuses available from 6/7, belts, quests etc. All things considered- I’m simply curious how the game behaviour I’ve described can be achieved. As I’ve said- maybe one day. -
tonyp2812 started following Item switching/changing problem. and Attribute sum value cap
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Hi guys! I have a question regarding a way to put a cap on a summed value of a certain attribute / bonus. For example - I'd like to put a cap on defence against race bonuses. I want to set defence against warriors / ninja / sura / shaman to max of a 80%. Is there a way to do that? I've set value for these attributes in 6/7 to 10% - so having it in all items + shield would give 100% defence against a race and I want to avoid that and create some more items encouraging more versitality in an eq set. I hope I've explained my problem well. I'll be glad for any help.
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Item switching/changing problem.
tonyp2812 replied to tonyp2812's topic in Community Support - Questions & Answers
Problem solved. I'll explain the issue, maybe someone will need it one day. I've followed this tut: But in it's newest version. I've followed the downloaded txt file. The problem lies in exchange.cpp: #define INVEN_PAGES 4 #define INVEN_PAGE_SIZE (INVENTORY_MAX_NUM / INVEN_PAGES) bool CExchange::CheckSpace() Replace: for (i = 0; i < INVEN_PAGE_SIZE; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVEN_PAGE_SIZE; i < INVEN_PAGE_SIZE*2; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVEN_PAGE_SIZE, 1, item->GetSize()); } for (i = INVEN_PAGE_SIZE*2; i < INVEN_PAGE_SIZE*3; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid3.Put(i - INVEN_PAGE_SIZE*2, 1, item->GetSize()); } for (i = INVEN_PAGE_SIZE*3; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid4.Put(i - INVEN_PAGE_SIZE*3, 1, item->GetSize()); } For some reason the "define" part caused the issue. I tried using this versoin, without the "define part": for (i = 0; i < INVENTORY_MAX_NUM / 4; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid3.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid4.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } -
Item switching/changing problem.
tonyp2812 replied to tonyp2812's topic in Community Support - Questions & Answers
Yes - it suprised me, as I thought it would only affect the new 3rd and 4th pages. 2nd page doesn't work too. -
Item switching/changing problem.
tonyp2812 posted a topic in Community Support - Questions & Answers
Hello everyone! I've encoutered an unusual problem. I've just started working on my own little server and I'm pretty new to this. I've sucessfully added 4 eq pages - it's working well (for the most part). What I mean is - i can store and move items across all of the 4 pages. I have also added some new armors. They're all wearable, no problems there. Textrures and all are fine. The problem is that i can't change switch the armor that I'm wearing from any other page than the first one. It happens for all armors, even preexisting ones for lower levels. For example - I'm wearing an armor for 130 lv and want it to change to an armor for 180 lv. I can do it but only from the first page. It's crazy. Any ideas to what might be the cause? I also have to add that I can put on the armor from other pages but only when I'm not wearing one already. I thought it might have sth to do with the items I've added but problem remains for all items. I'll be thankfull for any help. I hope I've explained my problem clearly.