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tonyp2812

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About tonyp2812

  • Birthday 06/01/1999

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    Male
  • Country
    Poland
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    Polish

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  1. Oh my! Thank You so much for this! I've gone with the 5% bonus option (so overall players can't reach 100% in eq) but it's nice to have other possibilities.
  2. Thank you for the answer! I can’t totally agree with what you’re saying tho. There’s this quite big Polish server - Pandora mt2 on which I’ve been playing for some time, where this kind of solution is implemented. You theoretically can have up to 140% (or sth in this ballpark) of resistance against a certain class, yet it doesn’t cause others to deal 0 dmg on You. Admins confirm that these bonuses are capped at 90% and it has to be true. I’ve made class eq for myself with over 100% resistances and got clapped quite a few times. So there has to be a way. For my purposes tho I’ve decided to go the easier route as my work and everyday life doesn’t allow me to go through code in search of a solution. Maybe one day I’ll decide to dedicate more time to this. For now I’m just limiting amounts by planning bonuses available from 6/7, belts, quests etc. All things considered- I’m simply curious how the game behaviour I’ve described can be achieved. As I’ve said- maybe one day.
  3. Hi guys! I have a question regarding a way to put a cap on a summed value of a certain attribute / bonus. For example - I'd like to put a cap on defence against race bonuses. I want to set defence against warriors / ninja / sura / shaman to max of a 80%. Is there a way to do that? I've set value for these attributes in 6/7 to 10% - so having it in all items + shield would give 100% defence against a race and I want to avoid that and create some more items encouraging more versitality in an eq set. I hope I've explained my problem well. I'll be glad for any help.
  4. Problem solved. I'll explain the issue, maybe someone will need it one day. I've followed this tut: But in it's newest version. I've followed the downloaded txt file. The problem lies in exchange.cpp: #define INVEN_PAGES 4 #define INVEN_PAGE_SIZE (INVENTORY_MAX_NUM / INVEN_PAGES) bool CExchange::CheckSpace() Replace: for (i = 0; i < INVEN_PAGE_SIZE; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVEN_PAGE_SIZE; i < INVEN_PAGE_SIZE*2; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVEN_PAGE_SIZE, 1, item->GetSize()); } for (i = INVEN_PAGE_SIZE*2; i < INVEN_PAGE_SIZE*3; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid3.Put(i - INVEN_PAGE_SIZE*2, 1, item->GetSize()); } for (i = INVEN_PAGE_SIZE*3; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid4.Put(i - INVEN_PAGE_SIZE*3, 1, item->GetSize()); } For some reason the "define" part caused the issue. I tried using this versoin, without the "define part": for (i = 0; i < INVENTORY_MAX_NUM / 4; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid3.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 4; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid4.Put(i - INVENTORY_MAX_NUM / 4, 1, item->GetSize()); }
  5. Yes - it suprised me, as I thought it would only affect the new 3rd and 4th pages. 2nd page doesn't work too.
  6. Hello everyone! I've encoutered an unusual problem. I've just started working on my own little server and I'm pretty new to this. I've sucessfully added 4 eq pages - it's working well (for the most part). What I mean is - i can store and move items across all of the 4 pages. I have also added some new armors. They're all wearable, no problems there. Textrures and all are fine. The problem is that i can't change switch the armor that I'm wearing from any other page than the first one. It happens for all armors, even preexisting ones for lower levels. For example - I'm wearing an armor for 130 lv and want it to change to an armor for 180 lv. I can do it but only from the first page. It's crazy. Any ideas to what might be the cause? I also have to add that I can put on the armor from other pages but only when I'm not wearing one already. I thought it might have sth to do with the items I've added but problem remains for all items. I'll be thankfull for any help. I hope I've explained my problem clearly.
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