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Vasto187

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  1. What offlineshops do you use? Problem is here: elf.OPSButton.ShowToolTip = lambda arg=1: self.OverInButton(arg) self.OPSButton.HideToolTip = lambda arg=1: self.OverOutButton()
  2. Show UIScript/ExtendedInventoryWindow.py and uiinventory.py
  3. Show uiinventory.py, uitooltip.py something is wrong in uiinventory line 333, ShowToolTip can be used only in tooltips
  4. you not have INVENTORY_PAGE_BUTTON_TOOLTIP_3 in locale_interface.txt INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Inventory INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Inventory INVENTORY_PAGE_BUTTON_TOOLTIP_3 3. Inventory INVENTORY_PAGE_BUTTON_TOOLTIP_4 4. Inventory
  5. Log on database in navicat and use execute sql file or query [Hidden Content]
  6. guild.cpp - game/src void CGuild::UseSkill(DWORD dwVnum, LPCHARACTER ch, DWORD pid) remove / comment this: if (!UnderAnyWar()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<±ćµĺ> ±ćµĺ ˝şĹłŔş ±ćµĺŔü Áßżˇ¸¸ »çżëÇŇ Ľö ŔÖ˝Ŕ´Ď´Ů.")); return; } you can also try to edit this in skilldesc - guild skills: ONLY_FOR_GUILD_WAR to STANDING_SKILL or STANDING_SKILL|CAN_USE_FOR_ME for affects - game/src - char_affect.cpp search: function: void CHARACTER::ComputeAffect if (!GetGuild()->UnderAnyWar()) return; function: int CHARACTER::ProcessAffect() if (!GetGuild() || !GetGuild()->UnderAnyWar()) bEnd = true; you need to remove or comment this i think. " !GetGuild()->UnderAnyWar() " // not tested this is propably a function to check if guild is under war guild.h: bool UnderWar(DWORD guild_id); DWORD UnderAnyWar(BYTE bType = GUILD_WAR_TYPE_MAX_NUM);
  7. game/MountSystem.cpp or use quest if you dont have it. pc.mount_bonus If you gonna have problems, add me on discord i will help you
  8. you need to change the animation i think. can also use affect in ::mount function if (mountItem->GetValue(4) > 0) m_pkOwner->AddAffect(AFFECT_MOUNT, POINT_MOV_SPEED, mountItem->GetValue(4), AFF_NONE, (DWORD)mountItem->GetSocket(0) - time(0), 0, false); then change the value4 in item_proto to whatever you want
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