Jump to content

themad

Member
  • Posts

    7
  • Joined

  • Last visited

  • Feedback

    0%

themad's Achievements

Contributor

Contributor (5/16)

  • First Post
  • One Year In
  • One Month Later
  • Conversation Starter
  • Week One Done

Recent Badges

0

Reputation

  1. I've decided to use miniaudio instead because of the bugs in Miles 9.3b. Closing the topic.
  2. Hopefully, someone will share the Miles 9.4.
  3. I updated Metin2 to miles 9.3b, but there are a few bugs I haven't been able to resolve. The login_window.mp3 fails to trigger while on the login screen; however, characterselect.mp3 plays correctly on the character selection screen. Additionally, if the character's voice line triggers twice upon selection, the in-game background music (BGM) functions properly. If it only triggers once, the in-game audio fails to initialize. I haven't been able to identify the root cause of the issue.
  4. I understand what you mean, but even when I add it to libthecore, I encounter a similar error. MSVC\14.43.34808\include\csignal:22:25: error: no member named 'raise' in the global namespace 22 | _EXPORT_STD using _CSTD raise; MSVC\14.43.34808\include\csignal:21:25: error: no member named 'sig_atomic_t' in the global namespace 21 | _EXPORT_STD using _CSTD sig_atomic_t; MSVC\14.43.34808\include\csignal:24:25: error: no member named 'signal' in the global namespace 24 | _EXPORT_STD using _CSTD signal;
  5. This does not solve the current problem
  6. Hello, I created a CMakeLists file for the Metin2 source files. I can compile it on FreeBSD without any issues using Clang + Ninja. However, I'm encountering the following error when building on Windows. Could you help me resolve this issue? db/src/Main.cpp:47:13: error: use of undeclared identifier 'SIGSEGV' 47 | if (sig == SIGSEGV) db/src/Main.cpp:52:13: error: use of undeclared identifier 'SIGSEGV' 52 | if (sig == SIGSEGV) db/src/Main.cpp:411:9: error: use of undeclared identifier 'SIGSEGV' 411 | signal(SIGSEGV, emergency_sig);
  7. Hi, I would like to create a server-side system in Metin2 to summon pets without using quests, allowing me to retrieve the mob vnum from the item proto file and call pets in an official manner. Additionally, these pets should not be wearable and should be summoned officially. Do you have any existing systems that meet these requirements?
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.