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AgeOfMetin2

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About AgeOfMetin2

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  • Gender
    Male
  • Country
    Austria
  • Nationality
    Austrian

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  1. I suggest leaving them untouched.
  2. @Syreldar & @jking thank you very much both of you. No, i don't use any quest to spawn mob or bosses, they spawn like always from the boss.txt. I just wanted a simple announcement that's all. I think I will try the solution from @jking
  3. Metin2 is like a cockroach in the gaming world—undead, immortal, and somehow always around, no matter what. The game that refuses to die! Metin2, you will be in my heart until I die. Long live Metin2!
  4. Hi everyone, I'm trying to create a quest that announces globally when a specific mob spawns. I've been searching for a solution for a long time but haven’t found any concrete answers. I found several ways to announce when the mob is killed, but not when it spawns. I attempted to use this quest but : quest boss_spawn_notifier begin state start begin when 1093.spawn with npc.get_map_index() == 21 begin notice_all("Whatever the boss name is has spawned somewhere in XXXXXX!") end end end Unfortunately, it doesn't seem to work. Can someone guide me on the best approach to achieve this? - Is there a way to directly detect mob spawns in the quest system? - Would modifying the server source code be necessary? - Any examples or alternative solutions would be greatly appreciated! Thank you in advance for your help!
  5. @ Ulthar sorry bro but you build a mess in the pack folder, in short words you "fucked it up" in almost every folder is a npc npc2 monster monster2, wtf did you think and shit in that folder. TMP4 did a great job you destroyed that
  6. Does anyone else have error with unpack of - Monster - monster2 - rrlocales @Ulthar maybe you have the fixed ones? it would be nice if you could share it. Thanks for you great work
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