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SebyWalker

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About SebyWalker

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    Romanian

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    seby134#8172

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  1. Hello. I want to fast-forward the process of "marriage" to "a single button click". I want to start and finish the whole wedding process by just talking to the old lady without the second part of going to the wedding map and talking with the second npc. Basically, I want to somehow merge the engage_to and set_to_marriage functions so it will correctly insert into db the marriage and then it will update it and also deliver the update to the client so a teleport won't be needed to receive the wedding affect. Any idea? Thank you in advance!
  2. Hello. Is there any way of managing the window object transparency? To be more specific, is there a way to change the transparency of a whole window with its children? I see there are methods of doing that for other objects like images but can't find a way for the whole CWindow object. Thank you in advance
  3. Hello! I want to change how the secondary skill levels are displayed on client. For example, on the skills window (V), i want to change for combo from level 1,2 to G,P. How could i change the level that is displayed on those secondary skills?
  4. Hey. If you are reffering to this: It is set to 0 but nothing happens.
  5. Hello! I have an issue with stones dropping from metinstones. As far as i know, stones should drop by default with these functions from char.cpp This is also set in void CHARACTER::SetProto(const CMob * pkMob): And also, this is the constants.cpp: I tried to hardcode every stone vnum in 1 metinstone but it actually can drop multiple stones, like sometimes i would get 0 but sometimes even 5 at once. I don't like that, i want to drop only 1 stone per metinstone kill. Does anybody know the solution or what should i look for? Also, i compared these files with ones from another svfile and they actually look the same. On that server file there was never this problem.
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