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PhiLL_3DGen

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Everything posted by PhiLL_3DGen

  1. Maybe you have read this in the other post, but maybe not... I need from you guys this skeletons imported in 3ds max 7, the right skeletons if you have got those... - Shamy female - Sura Male and female - Ninja female - War male If it possible I need them in 3ds max format... Or at least I need to know if even to you guys, when you import the gr2 into 3ds max 7 of, for example, the female shaman, you get a wrong skeleton like this: In this case, just one boob, shoulders completely messed up, and just the left side (with the right side over it) of the armor.. Please guys I do really need this help
  2. I see that nobody as an answer to that problem,so... Would somebody like to share me, those skeletons in 3ds format without those issues?... - Shura, male and female - Ninja, female - Shaman, female - War, male Cheers... and thanks anyway
  3. Nothing ... same problem... I've done a manual re-orient, matching perfectly bones and orient as metin's skeletons. Bone without any rotation in the rot-channels: But still got this output converting it in Granny: Any ideas??? And, I repeat, this happens just for Female Shaman, Female Ninja, Female Shura, Male Shura, Male Ninja
  4. I did probably find a solution, looking at the bones they have rotation, and a skeleton bones shouldn't have rotation in the axis but just orient translation... I'll try, let me check and I'll tell you
  5. Hello again guys... That's another problem which is bothering me... Need to know why some skeletons, like: - Shaman girl - War Male - Sura male and girl - Ninja girl Are not perfectly matching the meshes when I do the nwn2 import of the gr2 skeleton in 3ds Max 7. I mean, like the boobs of the Shamy in the skeleton are not mirrored and in position... They are on each other... and, obviously, the animation is not working and the skin is completely wrong in that spot... I need to fix this for correct skinning and animation process... I did try to create my bones with rotation axis perfectly matching the axis of Granny viewer model.. It was working but not 100% and I don't really know why... Thanks for help !!! Example on this image:
  6. That's bloody true mate... I did forget my usb key on... and is a D:.. and I've got the ymir/pc inside... Thanks...
  7. If you are learning 3Ds max because of metin2, just leave it..... If you want to learn 3Ds max for something bigger than metin2, I reccomend digitaltutors.com
  8. I know that this question should be a bit strange but... Basically, this is my problem: I'm working on animations and 3D models and I decided to test 'em inside metin2. I litterally copied over sura_notice.gr2 and the other sura_notice_lod_1.gr2 ececcc, another 3D model in granny format inside the PC pack. I did repack and I replaced the PC.epk files into the pack folder of my client... What's next?... Basically, is not working... The 3D model hasn't changed and it is still the normal sura_notice.gr2... So, I decided to do some tests... I literally deleted pc.epk and pc.eix from the pack folder of my client and: It was working anyway. Sura male, warrior male eccecc, were working without pc.epk pack... So, another test: I unpacked everything to see if the pc folder was inside other packs.. but... nothing... If anyone has got the same problem, please help me Cheers guys !
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