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Sioniraj

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Posts posted by Sioniraj

  1. @ Ballads Here is the short version - With the armor. - I can't post the full version item_proto.txt right now (I got "This content must be approved before it can be edited." So the post is on hold, because of link.)
    But anyway these are the only lines I changed/added.

    300	Brn??samuraje +0	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	120000	501	601	10	LEVEL	90	LIMIT_NONE	0	APPLY_MOV_SPEED	-15	APPLY_RESIST_MAGIC	4	APPLY_MAX_HP_PCT	1	0	120	0	31	0	0	0	3	0
    301	Brn??samuraje +1	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	130000	502	602	10	LEVEL	92	LIMIT_NONE	0	APPLY_MOV_SPEED	-15	APPLY_RESIST_MAGIC	5	APPLY_MAX_HP_PCT	1	0	120	0	31	0	5	0	3	0
    302	Brn??samuraje +2	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	145000	503	603	10	LEVEL	94	LIMIT_NONE	0	APPLY_MOV_SPEED	-15	APPLY_RESIST_MAGIC	6	APPLY_MAX_HP_PCT	1	0	120	0	31	0	7	0	3	0
    303	Brn??samuraje +3	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	165000	504	604	10	LEVEL	96	LIMIT_NONE	0	APPLY_MOV_SPEED	-12	APPLY_RESIST_MAGIC	7	APPLY_MAX_HP_PCT	2	0	120	0	31	0	10	0	3	0
    304	Brn??samuraje +4	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	190000	505	605	10	LEVEL	98	LIMIT_NONE	0	APPLY_MOV_SPEED	-9	APPLY_RESIST_MAGIC	9	APPLY_MAX_HP_PCT	2	0	120	0	31	0	15	30	3	0
    305	Brn??samuraje +5	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	220000	506	606	10	LEVEL	100	LIMIT_NONE	0	APPLY_MOV_SPEED	-6	APPLY_RESIST_MAGIC	12	APPLY_MAX_HP_PCT	3	0	120	0	31	0	22	40	3	0
    306	Brn??samuraje +6	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	265000	507	607	10	LEVEL	102	LIMIT_NONE	0	APPLY_MOV_SPEED	-4	APPLY_RESIST_MAGIC	15	APPLY_MAX_HP_PCT	4	0	120	0	31	0	32	50	3	0
    307	Brn??samuraje +7	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	325000	508	608	10	LEVEL	104	LIMIT_NONE	0	APPLY_MOV_SPEED	-2	APPLY_RESIST_MAGIC	18	APPLY_MAX_HP_PCT	5	0	120	0	31	0	47	65	3	0
    308	Brn??samuraje +8	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	405000	509	609	10	LEVEL	104	LIMIT_NONE	0	APPLY_MOV_SPEED	-1	APPLY_RESIST_MAGIC	21	APPLY_MAX_HP_PCT	7	0	120	0	31	0	68	80	3	0
    309	Brn??samuraje +9	ITEM_ARMOR	ARMOR_BODY	2	ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | 	ITEM_TUNABLE	WEAR_BODY	NONE	120000	515000	0	0	10	LEVEL	105	LIMIT_NONE	0	APPLY_MOV_SPEED	0	APPLY_RESIST_MAGIC	25	APPLY_MAX_HP_PCT	10	0	120	0	31	0	100	100	3	0

     

  2. 14 minutes ago, Ballads said:

    it doesn't look like +0 specular to me. +0 would be a bit "dry", zero shine

    The first image is just showing what i need to achieve/get.

     

    And this is what I have now on new added armors, not this one (Black Armor) , but I'm adding the reference image of what problem I have. (not working shine, just the little sparkles).

    + All original/old armors have the shine + (sparkle)

    spacer.png

    Also as I already sad, I did tried different armors from different creators, but no luck.

  3. Hello @ TMP4, I have little problem with the specular shining on new added armors.(not tested on weapons). (I tested different armors from different creators)

    When the armor is on +9, the armor is not shining as it should. They are like a +0 item. (just with the sparkles)

    spacer.png <------ This is what I mean, the shine, that I'm missing. (Not the sparkles)

    1.  I have the Alpha correctly done in photoshop.

    2. I did set the the "specular" value in the sql. to 100 for the +9 item.

    3. And I also did set the "specular" on the client, also 100 for the +9 item.

    4. The textures are linked correctly in .msm

    5. The vnum of the armor is 309 for +9.


    Is there something that I'm missing, to set the specular correctly ?

    Thanks.

  4. On 4/7/2020 at 12:26 AM, Creo said:

    Problem while compiling binary:

     

    1>PythonApplication.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CItemManager::LoadShiningTable(char const *)" (?LoadShiningTable@CItemManager@@QAE_NPBD@Z)
     

    I have fixed it. There was missing #include in the first lines of the files. I hope this helps to someone.

    I'm using [40250] Reference Serverfiles By TMP4.

    spacer.png

     

     

    ItemData.cpp 

    ItemData.h

    For these 2 files add this.

    #include "../UserInterface/Locale_inc.h"

     

    InstanceBase.cpp

    InstanceBase.h 

    And for these 2 files add this.

    #include "Locale_inc.h"

     

  5.  

    Path: locale_xx\locale\xx\ui

    Change: loginwindow.py

    		{
    			"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
    			"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
    			"image" : "locale/en/ui/serverlist.sub",
    		},

    1024x768 to whatever you want. (e.g. 1920x1080)

    And edit login.sub too.

    title subImage
    version 2.0
    image "login.jpg"
    left 0
    top 0
    right 1024
    bottom 768

     

    Thanks.

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