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Posts posted by Sioniraj
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14 minutes ago, Ballads said:
it doesn't look like +0 specular to me. +0 would be a bit "dry", zero shine
The first image is just showing what i need to achieve/get.
And this is what I have now on new added armors, not this one (Black Armor) , but I'm adding the reference image of what problem I have. (not working shine, just the little sparkles).
+ All original/old armors have the shine + (sparkle)
Also as I already sad, I did tried different armors from different creators, but no luck.
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Hello @ TMP4, I have little problem with the specular shining on new added armors.(not tested on weapons). (I tested different armors from different creators)
When the armor is on +9, the armor is not shining as it should. They are like a +0 item. (just with the sparkles)
<------ This is what I mean, the shine, that I'm missing. (Not the sparkles)
1. I have the Alpha correctly done in photoshop.
2. I did set the the "specular" value in the sql. to 100 for the +9 item.
3. And I also did set the "specular" on the client, also 100 for the +9 item.
4. The textures are linked correctly in .msm
5. The vnum of the armor is 309 for +9.
Is there something that I'm missing, to set the specular correctly ?Thanks.
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Perfectly working. Thank you very much.
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On 4/7/2020 at 12:26 AM, Creo said:
Problem while compiling binary:
1>PythonApplication.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CItemManager::LoadShiningTable(char const *)" (?LoadShiningTable@CItemManager@@QAE_NPBD@Z)
I have fixed it. There was missing #include in the first lines of the files. I hope this helps to someone.
I'm using [40250] Reference Serverfiles By TMP4.
ItemData.cpp
ItemData.h
For these 2 files add this.
#include "../UserInterface/Locale_inc.h"
InstanceBase.cpp
InstanceBase.h
And for these 2 files add this.
#include "Locale_inc.h"
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On 4/8/2017 at 12:34 AM, kntybrn said:
Fixed #closerequest
Sorry for posting something in old thread, but I need the answer, can you please tell me how did you fixed it ?
#edit : Fixed it, i just used lower numbers of VNUM in item_proto.
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On 1/22/2022 at 1:20 PM, TonisBoss said:On 3/4/2023 at 12:59 AM, Alessio said:
Same problem over here. Any idea how to fix it ? I have already defined the correct path to .gr2 file. etc.
Thanks.#edit : Fixed it, i just used lower numbers of VNUM in item_proto.
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Path: locale_xx\locale\xx\ui
Change: loginwindow.py
{ "name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0, "x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0, "image" : "locale/en/ui/serverlist.sub", },
1024x768 to whatever you want. (e.g. 1920x1080)
And edit login.sub too.
title subImage version 2.0 image "login.jpg" left 0 top 0 right 1024 bottom 768
Thanks.
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Nostalgia kicks in, thanks for sharing.
[40250] Reference Serverfile + Client + Src [15 Available Languages]
in Binaries
Posted · Edited by Sioniraj
@ Ballads Here is the short version - With the armor. - I can't post the full version item_proto.txt right now (I got "This content must be approved before it can be edited." So the post is on hold, because of link.)
But anyway these are the only lines I changed/added.