Jump to content

Legend

Banned
  • Posts

    150
  • Joined

  • Last visited

  • Days Won

    5
  • Feedback

    0%

Posts posted by Legend

  1. Probably you have inserted wrong data..

     

                                           

    										$textQuery3s = "INSERT INTO player.item_award (login, vnum, count, why, socket0, socket1, socket2, mall) VALUES ('".$_SESSION['namelogin']."', '$vnum', '$qntpos', 'Item Shop', 1, 1, 1, 1);";

     

    Here you have a query example

    ​I ran the query i replace the $_SESSION['namelogin'] with my login name $vnum with 279 and $qntpos with 1 but still i dont have any item at mall item shop do you have any idea?

  2. Hallo All

     

    I Have Bug With Lycan Hair

     

    Note : Hair Name - Desc Don't Show

     

    video :

     

    https://www.youtube.com/watch?v=1Le06yFA4o0

     

    Also Have This Bug With The Sure - Warrior - Shamen - Ninja Hair Cut Vs Wolfman ( 74522 to 74544 )

     

    Note : It's Added To Item_proto + Item_Desc

     

    syserr :

    0219 13:06:43814 :: RuntimeError
    0219 13:06:43814 :: :
    0219 13:06:43814 :: Failed to load image (filename: d:/ymir work/item/quest/73544.tga)
    0219 13:06:43814 ::
    
    0219 13:06:43977 :: Traceback (most recent call last):
    
    0219 13:06:43977 ::   File "ui.py", line 1474, in OnOverInItem
    
    0219 13:06:43977 ::   File "ui.py", line 87, in __call__
    
    0219 13:06:43977 ::   File "ui.py", line 78, in __call__
    
    0219 13:06:43977 ::   File "uiInventory.py", line 928, in OverInItem
    
    0219 13:06:43977 ::   File "uiInventory.py", line 1104, in ShowToolTip
    
    0219 13:06:43977 ::   File "uiToolTip.py", line 561, in SetInventoryItem
    
    0219 13:06:43977 ::   File "uiToolTip.py", line 892, in AddItemData
    
    0219 13:06:43978 ::   File "uiToolTip.py", line 1284, in __AppendHairIcon
    
    0219 13:06:43978 ::   File "uiToolTip.py", line 239, in ResizeToolTip
    
    0219 13:06:43978 ::   File "ui.py", line 1893, in SetSize
    
    0219 13:06:43978 :: RuntimeError
    0219 13:06:43978 :: :
    0219 13:06:43978 :: Failed to load image (filename: d:/ymir work/item/quest/73550.tga)
    

    note :

    Failed to load image (filename: d:/ymir work/item/quest/73550.tga)
    

    my syserr is full with this but to the others hair cut

    
    

    0219 13:06:43814 :: Failed to load image (filename: d:/ymir work/item/quest/73544.tga)

    0219 13:06:43773 :: Failed to load image (filename: d:/ymir work/item/quest/73543.tga)

    0219 13:06:43731 :: Failed to load image (filename: d:/ymir work/item/quest/73542.tga)

    ........

    /code]

     

    I Use Offiicial Item + Icon

    Open uitooltip.py and find: def __IsNewHair3(self, itemVnum):

     

    and add this (74543 < itemVnum and itemVnum < 74562) or

     

    Kind Regards

    Legend

    • Love 2
  3. Use this:
     

    quest guildstorage begin
    state start begin
     
    function getinput©
    cmdchat("GetInputStart")
    local ret = input(cmdchat©)
    cmdchat("GetInputStop")
    return ret
    end
     
    function item_can_store(itemvnum)
    local antiflags = guildstorage.item_get_real_antiflags(guildstorage.item_antiflag(itemvnum))
    for i = 1 , table.getn(antiflags) do
    if antiflags == 128 or antiflags == 131072 or antiflags == 8192 or antiflags == 64 then return false end
    end
    return true
    end
     
    function item_get_real_antiflags(antiflag_)
    antiflags = {131072,65536,32768,16384,8192,4096,2048,1024,512,256,128,64,32,16,8,4,2,1}
    tab2 = {}
    table.foreach(antiflags,function(_,v) if antiflag_ >= v then table.insert(tab2,v) antiflag_ = antiflag_ - v end end)
    return tab2
    end
     
    function item_antiflag(item_vnum)
    local result = mysql_query("SELECT antiflag from player.item_proto where vnum = "..item_vnum..";")
    return (result[1][1])--pack
    end
     
    ----------------------
    --LOGS START
    ----------------------
     
    function load_logs()
    local logs = {}
    local gs_logs = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "r")
    for line in gs_logs:lines() do
    table.insert(logs,guildstorage.split_(line,"#"))
    end
    return logs
    end
     
    function clear_logs()
    local gs_log = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "w+")
    gs_log:flush()
    gs_log:close()
    end
     
    function add_log(name_,type_,do_,desc_)
    local gs_log = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "a+")
    local date_ = os.date()
    date_ = string.gsub(date_," ", "+-+")
    desc_ = string.gsub(desc_," ", "+-+")
    gs_log:write(name_..'#'..date_..'#'..type_..'#'..do_..'#'..desc_..'n')
    gs_log:flush()
    gs_log:close()
    end
     
    ----------------------
    --LOGS END
    ----------------------
     
    ----------------------
    --MEMBER & AUTHORITY START
    ----------------------
    -- Auth 0 = einlagern
    -- Auth 1 = rausnehmen
    -- Auth 2 = einzahlen
    -- Auth 3 = auszahlen
     
    function get_members()
    local members = {}
    local gs_member = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "r")
    for line in gs_member:lines() do
    table.insert(members,guildstorage.split_(line,"#"))
    end
    return members
    end
     
    function get_authority(authID)
    if pc.is_guild_master() then return true end
    local members = guildstorage.get_members()
    for i = 1, table.getn(members) do
    if members[1] == pc.get_name() then
    if tonumber(members[authID+2]) == 0 then return false else return true end
    end
    end
    return false
    end
     
    function set_authority(member,authID,auth)
    local members = guildstorage.get_members()
     
    for i = 1, table.getn(members) do
    if members[1] == member then 
    members[authID+2] = auth
    break
    end
    end
     
    local gs_member = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "w+")
     
    for i = 1, table.getn(members) do
    gs_member:write(members[1]..'#'..members[2]..'#'..members[3]..'#'..members[4]..'#'..members[5]..'n')
    end
    gs_member:flush()
    gs_member:close()
    end
     
    function add_member(member)
    local members = guildstorage.get_members()
     
    for i = 1, table.getn(members) do
    if members[1] == member then 
    syschat'Member ist schon eingetragen.' 
    return
    end
    end
     
    local gs_member = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "a+")
    gs_member:write(member..'#0#0#0#0n')
    gs_member:flush()
    gs_member:close()
    end
     
    function delete_member(member)
    local members = guildstorage.get_members()
     
    for i = 1, table.getn(members) do
    if members[1] == member then 
    table.remove(members,i)
    break
    end
    end
     
    local gs_member = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "w+")
     
    for i = 1, table.getn(members) do
    gs_member:write(members[1]..'#'..members[2]..'#'..members[3]..'#'..members[4]..'#'..members[5]..'n')
    end
    gs_member:flush()
    gs_member:close()
    end
     
    ----------------------
    --MEMBER & AUTHORITY END
    ----------------------
     
    ----------------------
    --MONEY START
    ----------------------
    function get_money()
    local gs_money = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/money.txt", "r")
    for line in gs_money:lines() do
    return tonumber(line)
    end
    end
     
    function change_money(money)
    local old_money = guildstorage.get_money()
    local gs_money = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/money.txt", "w+")
     
    gs_money:write(old_money+money)
    gs_money:flush()
    gs_money:close()
    end
     
    ----------------------
    --MONEY END
    ----------------------
     
    ----------------------
    --STORAGE START
    ----------------------
     
    function has_guildstorage()
    local guildstorage = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "r")      
    if guildstorage == nil then
    return false
    else
    return true
    end
    end
     
    function give_item(itemTab)
    pc.give_item2_select(itemTab[1],itemTab[2])
    local attr,socket = {},{}
    for i = 10,23 do table.insert(attr,{itemTab,itemTab[i+1]}) i = i+1 end
    for i = 4,6 do table.insert(socket,itemTab) end
    for i = 1, table.getn(attr) do 
    item2.set_attr(i-1, attr[1], attr[2]) 
    end 
    for i = 1, table.getn(socket) do if tonumber(socket) > 0 then item.set_socket(i-1, socket) end end
    end
     
    function get_slot_item(slot)
    local items = guildstorage.get_items()
    for i = 1, table.getn(items) do
    local item = guildstorage.split_(items,"#")
    if tonumber(item[3]) == slot then
    return item
    end
    end
    return 0
    end
     
    function refresh()
    cmdchat('GUILDSTORAGE REFRESH_MONEY/'..guildstorage.get_money())
    local items = guildstorage.get_items()
    if items != 0 then
    for i = 1, table.getn(items) do
    local item = guildstorage.split_(items,"#")
    -- chat(table.getn(item))
    cmdchat('GUILDSTORAGE_ADDITEM '..item[3]..' '..item[1]..' '..item[2]..' '..item[4]..' '..item[5]..' '..item[6]..' '..item[7]..' '..item[8]..' '..item[9]..' '..item[10]..' '..item[11]..' '..item[12]..' '..item[13]..' '..item[14]..' '..item[15]..' '..item[16]..' '..item[17]..' '..item[18]..' '..item[19]..' '..item[20]..' '..item[21]..' '..item[22]..' '..item[23])
    end
    end
    cmdchat('GUILDSTORAGE REFRESH')
    end
     
    function refresh_tempslots()
    cmdchat('GUILDSTORAGE REFRESH_MONEY/'..guildstorage.get_money())
    cmdchat('GUILDSTORAGE CLEAR_TEMPSLOTS')
    local items = guildstorage.get_items()
    if items != 0 then
    for i = 1, table.getn(items) do
    local item = guildstorage.split_(items,"#")
    cmdchat('GUILDSTORAGE_ADDTEMPSLOT '..item[3]..' '..item[1]..' '..item[2]..' '..item[4]..' '..item[5]..' '..item[6]..' '..item[7]..' '..item[8]..' '..item[9]..' '..item[10]..' '..item[11]..' '..item[12]..' '..item[13]..' '..item[14]..' '..item[15]..' '..item[16]..' '..item[17]..' '..item[18]..' '..item[19]..' '..item[20]..' '..item[21]..' '..item[22]..' '..item[23])
    end
    end
    cmdchat('GUILDSTORAGE COMPARE_TEMPSLOTS')
    end
     
    function slot_empty(slot)
    local itemList = guildstorage.get_items()
     
    for i = 1 , table.getn(itemList) do
    local item = guildstorage.split_(itemList,"#")
    if tonumber(item[3]) == slot then
    return false
    end
    end
    return true
    end
     
    function create_guildstorage()
    os.execute("mkdir ".."/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild())
    local guildstorage = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "w+")
    local guildstorage = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/money.txt", "w+")
    guildstorage:write("0")
    guildstorage:close()
    local guildstorage = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "w+")
    local guildstorage = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "w+")
     
    guildstorage:close()
    end
     
    function insert_item(cell,slot,tab)
    item.select_cell(cell)
    local attr = {{item2.get_attr(0)}, {item2.get_attr(1)}, {item2.get_attr(2)}, {item2.get_attr(3)},{item2.get_attr(4)},{item2.get_attr(5)},{item2.get_attr(6)}}
    local socket, itemVnum, itemCount = {item.get_socket(0), item.get_socket(1), item.get_socket(2),item.get_socket(3),item.get_socket(4),item.get_socket(5)}, item.get_vnum(), item.get_count()     
    if not guildstorage.item_can_store(itemVnum) then syschat'Dieses Item kann nicht gelagert werden.' return end
    guildstorage.add_log(pc.get_name(),'Item','einlagern',item_name(itemVnum)..' ('..itemCount..')')
    local guildstorage = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "a+")
    if not pc.can_warp() then return end
    item.select(cell)
    if item.vnum == 0 then return end
    --if item.rem(item.get_count()) then
    item.remove()
    guildstorage:write(itemVnum.."#"..itemCount.."#"..(slot+120*tab).."#"..socket[1].."#"..socket[2].."#"..socket[3].."#"..socket[4].."#"..socket[5].."#"..socket[6].."#"..attr[1][1].."#"..attr[1][2].."#"..attr[2][1].."#"..attr[2][2].."#"..attr[3][1].."#"..attr[3][2].."#"..attr[4][1].."#"..attr[4][2].."#"..attr[5][1].."#"..attr[5][2].."#"..attr[6][1].."#"..attr[6][2].."#"..attr[7][1].."#"..attr[7][2].."n")
    guildstorage:flush()
    guildstorage:close()
    cmdchat('GUILDSTORAGE_ADDITEMSLOT '..slot..' '..tab..' '..itemVnum..' '..itemCount..' '..socket[1]..' '..socket[2]..' '..socket[3]..' '..socket[4]..' '..socket[5]..' '..socket[6]..' '..attr[1][1]..' '..attr[1][2]..' '..attr[2][1]..' '..attr[2][2]..' '..attr[3][1]..' '..attr[3][2]..' '..attr[4][1]..' '..attr[4][2]..' '..attr[5][1]..' '..attr[5][2]..' '..attr[6][1]..' '..attr[6][2]..' '..attr[7][1]..' '..attr[7][2])
    --else
    --syschat("Du hast das Item nicht mehr")
    --end
    end
     
    function remove_item(slot)
    local gsPath = "/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt"
    local items = {}
    local itemList = guildstorage.get_items()
     
    for i = 1 , table.getn(itemList) do
    table.insert(items,guildstorage.split_(itemList,"#"))
    end
     
    for i = 1, table.getn(items) do
    if items[3] == tostring(slot) then 
    guildstorage.add_log(pc.get_name(),'Item','rausnehmen',item_name(items[1])..' ('..items[2]..')')
    table.remove(items,i)
    break
    end
    end
    local gs = io.open(gsPath, "w+")
    for i = 1, table.getn(items) do
    gs:write(items[1]..'#'..items[2]..'#'..items[3]..'#'..items[4]..'#'..items[5]..'#'..items[6]..'#'..items[7]..'#'..items[8]..'#'..items[9]..'#'..items[10]..'#'..items[11]..'#'..items[12]..'#'..items[13]..'#'..items[14]..'#'..items[15]..'#'..items[16]..'#'..items[17]..'#'..items[18]..'#'..items[19]..'#'..items[20]..'#'..items[21]..'#'..items[22]..'#'..items[23]..'n')
    end
    gs:flush()
    gs:close()
    end
     
    function get_items()
    local guildstorageTab = {}
    local guildstorage = io.open("/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "r")
    for item in guildstorage:lines() do
    table.insert(guildstorageTab,item)
    end
    return guildstorageTab or 0
    end
     
    function move_item(from,to)
    local gsPath = "/usr/home/game/share/locale/service/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt"
     
    local items = {}
    local itemList = guildstorage.get_items()
     
    for i = 1 , table.getn(itemList) do
    table.insert(items,guildstorage.split_(itemList,"#"))
    end
     
    for i = 1, table.getn(items) do
    if items[3] == tostring(from) then items[3] = tostring(to) end
    end
    local gs = io.open(gsPath, "w+")
    for i = 1, table.getn(items) do
    gs:write(items[1]..'#'..items[2]..'#'..items[3]..'#'..items[4]..'#'..items[5]..'#'..items[6]..'#'..items[7]..'#'..items[8]..'#'..items[9]..'#'..items[10]..'#'..items[11]..'#'..items[12]..'#'..items[13]..'#'..items[14]..'#'..items[15]..'#'..items[16]..'#'..items[17]..'#'..items[18]..'#'..items[19]..'#'..items[20]..'#'..items[21]..'#'..items[22]..'#'..items[23]..'n')
    end
    gs:flush()
    gs:close()
    end
     
    ----------------------
    --STORAGE END
    ----------------------
     
    function client_command(command_)
    return guildstorage.split_(command_,"#")
    end
     
    function split_(string_,delimiter)
    local result = { }
    local from  = 1
    local delim_from, delim_to = string.find( string_, delimiter, from  )
    while delim_from do
    table.insert( result, string.sub( string_, from , delim_from-1 ) )
    from  = delim_to + 1
    delim_from, delim_to = string.find( string_, delimiter, from  )
    end
    table.insert( result, string.sub( string_, from  ) )
    return result
    end
     
     
    when login begin
    cmdchat("GUILDSTORAGE QID/"..q.getcurrentquestindex())
    end
    when 70028.use begin
    cmdchat("GetInputStop")
    end
    when 60002.use begin
    if not pc.has_guild() then say"Du benoetigst eine Gilde um das Gildenlager benutzen zu koennen." setskin(skin) return end
    if not guildstorage.has_guildstorage() then guildstorage.create_guildstorage() end
    -- chat("PENIS")
    if pc.is_guild_master() then 
    cmdchat('GUILDSTORAGE OPEN/1')
    else
    cmdchat('GUILDSTORAGE OPEN/0')
    end
     
    -- chat("2")--pack reload mein ich xD wo ist mein chat du judenkind frag das die quest nicht mich
    guildstorage.refresh()
    pc.setqf("GUILDSTORAGE",1)
    setskin(NOWINDOW)
    -- say("TEST")
    --ka ob das am setskin liegt, ich nutze das nie hm...
    end
     
    when button begin
    if pc.get_handle() == 1 then
    chat("Zugriff zum Gildenlager wurde blockiert.")
    chat("Bitte schliessen sie das Handelsfenster!")
    return
    end
    local cmd = guildstorage.client_command(guildstorage.getinput("GUILDSTORAGE QUESTCMD"))
    -- [iTEM]
    --chat(cmd)
    --bist in ner gilde? xD erst auf unserem server testen haben das doch auch danach da sonst musste ich leveln xDok xD
    if cmd[1] == 'TAKE_ITEM' then
    if not guildstorage.get_authority(1) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
    if pc.get_empty_inventory_count() < 3 then syschat'Du hast nicht genug Platz im Inventar, du brauchst mindestens drei freie Plaetze' return end
    local slot = tonumber(cmd[2])+120*tonumber(cmd[3])
    local item = guildstorage.get_slot_item(slot)
    if guildstorage.slot_empty(slot) then syschat'Dieses Item befindet sich an einer anderen Position, oder wurde schon rausgenommen' return end
    guildstorage.remove_item(slot)
    guildstorage.give_item(item)
    elseif cmd[1] == 'MOVE_ITEM' then
    if not guildstorage.get_authority(0) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
    --possible to store the item? antiflag/flag
     
    if cmd[2] == 'INVENTORY' then
    if not guildstorage.slot_empty(tonumber(cmd[4])+120*tonumber(cmd[5])) then syschat'Dieser Slot ist bereits belegt.' return end
    guildstorage.insert_item(tonumber(cmd[3]),tonumber(cmd[4]),tonumber(cmd[5]))
    elseif cmd[2] == 'GUILDSTORAGE' then
    if not guildstorage.slot_empty(tonumber(cmd[5])+120*tonumber(cmd[6])) then syschat'Dieser Slot ist bereits belegt, oder das Item existiert nichtmehr.' return end
    guildstorage.move_item(tonumber(cmd[3])+120*tonumber(cmd[4]),tonumber(cmd[5])+120*tonumber(cmd[6]))
    end
    -- [MONEY]
    elseif cmd[1] == 'TAKE_MONEY' then
    if not guildstorage.get_authority(3) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
    local old_money = guildstorage.get_money()
    if old_money < tonumber(cmd[2]) then syschat'Soviel Yang ist nicht im Gildenlager.' return end 
    local new_money = tonumber(cmd[2])
    if new_money+pc.get_money() >= 1999999999 then syschat'Du kannst nicht mehr wie 2.000.000.000 Yang bei dir haben.' return end
    guildstorage.change_money(-new_money)
    pc.change_money(new_money)
    guildstorage.add_log(pc.get_name(),'Yang','abheben',new_money)
    cmdchat('GUILDSTORAGE REFRESH_MONEY/'..(old_money-new_money))
    elseif cmd[1] == 'GIVE_MONEY' then
    if not guildstorage.get_authority(2) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
    local old_money = guildstorage.get_money()
    local new_money = tonumber(cmd[2])
    if new_money > pc.get_money() then syschat'Soviel Yang besitzt du nicht' return end
    pc.change_money(-new_money)
    guildstorage.change_money(new_money)
    guildstorage.add_log(pc.get_name(),'Yang','einzahlen',new_money)
    cmdchat('GUILDSTORAGE REFRESH_MONEY/'..(old_money+new_money))
    elseif cmd[1] == 'GETGUILDSTORAGEMONEY' then
    cmdchat('GUILDSTORAGE REFRESH_GUILDWINDOW_MONEY/'..guildstorage.get_money())
    --
    elseif cmd[1] == 'ADD_MEMBER' then
    if not pc.is_guild_master() then syschat'Cheese. ;p' return end
    local members = guildstorage.get_members()
    if table.getn(members) >= 12 then syschat'Du kannst maximal nur 12 Member eintragen.' return end
    guildstorage.add_member(cmd[2])
    cmdchat('GUILDSTORAGE MEMBER_COMPLETE')
    elseif cmd[1] == 'DELETE_MEMBER' then
    if not pc.is_guild_master() then syschat'Cheese. ;p' return end
    guildstorage.delete_member(cmd[2])
    cmdchat('GUILDSTORAGE MEMBER_COMPLETE')
    elseif cmd[1] == 'AUTHORITY' then
    if not pc.is_guild_master() then syschat'Cheese. ;p' return end
    guildstorage.set_authority(cmd[2],tonumber(cmd[3]),cmd[4])
    elseif cmd[1] == 'GETMEMBERLIST' then
    if not pc.is_guild_master() then syschat'Cheese. ;p' return end
    local members = guildstorage.get_members()
    for i = 1, table.getn(members) do
    -- id, membername, authority 1-4
    cmdchat('GUILDSTORAGE_ADDMEMBER '..(i-1)..' '..members[1]..' '..members[2]..' '..members[3]..' '..members[4]..' '..members[5])
    end
    cmdchat('GUILDSTORAGE REFRESH_MEMBERS')
    elseif cmd[1] == 'UPDATE' then
    guildstorage.refresh_tempslots()
    elseif cmd[1] == 'LOAD_LOGS' then
    if not pc.is_guild_master() then syschat'Cheese. ;p' return end
    local logs = guildstorage.load_logs()
    local logsLen = table.getn(logs)
    for i = 0, logsLen-1 do
    local var = (logsLen-i)
    cmdchat('GUILDSTORAGE_ADDLOG '..(var-1)..' '..logs[var][1]..' '..logs[var][2]..' '..logs[var][3]..' '..logs[var][4]..' '..logs[var][5])
    end
    elseif cmd[1] == 'DELETE_LOGS' then
    if not pc.is_guild_master() then syschat'Cheese. ;p' return end
    guildstorage.clear_logs()
     
    elseif cmd[1] == 'BUTTON' then
    if cmd[2] == "0" then
    setskin(NOWINDOW)
    game.open_mall()
    elseif cmd[2] == "1" then
    setskin(NOWINDOW)
    game.open_safebox()
    elseif cmd[2] == "2" then
    if not pc.has_guild() then syschat'Du benoetigst eine Gilde um das Gildenlager benutzen zu koennen.' setskin(NOWINDOW) return end
    if not guildstorage.has_guildstorage() then guildstorage.create_guildstorage() end
     
    if pc.is_guild_master() then 
    cmdchat('GUILDSTORAGE OPEN/1')
    else
    cmdchat('GUILDSTORAGE OPEN/0')
    end
     
    guildstorage.refresh()
    pc.setqf("GUILDSTORAGE",1)
    setskin(NOWINDOW)
    end
    end
    cmdchat("works")
    end
     
     
     
    end
    end

  4.  

    Try to delete space between Pedra Basilar in item_proto,

    if this doesn't work post your mob_drop_item.txt but only the lines with the item error, (90010).

     

    They dont have space between Pedra Basilar.

     

    Group ÅõÁö¹üÁ¹°³
    {
    Type drop
    mob 2201
    1 PedraBasilar 1 0.09
    2 FlorSinoPoção 1 1
     

     

    delete 90010 from mob_drop_item.txt

     

    I dont want delete them because i want for moob drop this item xD

     

    Change with this:

     
    1 90010 1 0.09
    2 FlorSinoPocao 1 1
     

    Kind Regards

    Legend

    • Love 1
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.