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Everything posted by Necro
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Yes it was and therefore i put 0 because problem was too. SOLVED -> Bad syntax in mob_proto -> client version
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Hi, i have this little problem, i read that problem can be in mob_color but i set every mobs value (mob_color) to 0 and problem is continue, thanks for your ideas.
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Cannot press item to trade window
Necro replied to Necro's topic in Community Support - Questions & Answers
Problem isnt by Lv in trade i can open window but when i put item, nothing happen -
Hi guys, do you know where can be a problem? I know that problem isnt in game/db, binary, samowhere in root but uiexchange.py is good too. Thanks
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GR2 Animation was made by Ymir long time ago
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Mobs Level - New update gameforge
Necro replied to M&M's topic in Community Support - Questions & Answers
One more thing -> PythonNonPlayer.h -> difine DWORD GetMobLevel; i hope that is right -
Mobs Level - New update gameforge
Necro replied to M&M's topic in Community Support - Questions & Answers
This tutorial is for pet´s.... -
Hi guys, what is a different between AFFECT_JEOKRANG, AFFECT_CHEONGRANG and AFFECT_RED_POSSESION,AFFECT_BLUE_POSSESION That is the same or not?
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Have you defined getinput function?
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score can change in DB no?
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bump
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Source New POINT ( AFFECT )Error . ( CHAR.CPP )
Necro replied to ALLWPP's topic in Community Support - Questions & Answers
look in this line : char.cpp:3543: error: duplicate case value char.cpp:3401: error: previously used here char.cpp:3544: error: duplicate case value char.cpp:3441: error: previously used here and this point are already defined -> use ctrl+f -
Good work with granny
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okey Thanks all
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Hi, devs Is that necessary because of the loading items or ymir only made some fun? Thanks if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í¸¦ ´ÝŔşÁö 10ĂĘ ľČżˇ´Â ż Ľö ľř˝Ŕ´Ď´Ů.")); return; } Because i am still nervous like a player wait for 10 seconds to open
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Hi, is there any chance to find binary for 2013 SF without positive virus scan (in Virus Total) with disable CRC a HS?
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Hi how to do same code like this but with RESIST FOR EMPIRE(JINNO)? else if (pkVictim->IsPC()) { iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100; Thank you
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Thanks i just looking for any error because everything is okay but bonus doesnt work -> shinsoo resist
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Hi, can i do code like this? if (pkAttacker->IsPC() == true) { switch (pkAttacker->GetJob()) { case JOB_WARRIOR: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WARRIOR)) / 100; break; case JOB_ASSASSIN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_ASSASSIN)) / 100; break; case JOB_SURA: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SURA)) / 100; break; case JOB_SHAMAN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHAMAN)) / 100; break; } switch (pkAttacker->GetEmpire()) { case 1: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHINSO)) / 100; break; case 2: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_CHUNJO)) / 100; break; case 3: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_JINNO)) / 100; break; } } two times switch?
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Your work or some chinese mnorpg models and effect?