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Necro

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Everything posted by Necro

  1. Yes it was and therefore i put 0 because problem was too. SOLVED -> Bad syntax in mob_proto -> client version
  2. Hi, i have this little problem, i read that problem can be in mob_color but i set every mobs value (mob_color) to 0 and problem is continue, thanks for your ideas.
  3. ​Problem isnt by Lv in trade i can open window but when i put item, nothing happen
  4. Hi guys, do you know where can be a problem? I know that problem isnt in game/db, binary, samowhere in root but uiexchange.py is good too. Thanks
  5. Hi all, how can i convert mob_proto to the ansi when my dump_proto have a new structure? Thank you
  6. ​GR2 Animation was made by Ymir long time ago
  7. ​ One more thing -> PythonNonPlayer.h -> difine DWORD GetMobLevel; i hope that is right
  8. Hi guys, what is a different between AFFECT_JEOKRANG, AFFECT_CHEONGRANG and AFFECT_RED_POSSESION,AFFECT_BLUE_POSSESION That is the same or not?
  9. Hi guys, i have little (for me big) problem For me doesnt work animation for attack with hands and riding on the horse. Do you know any how to solve it? Thank you
  10. look in this line : char.cpp:3543: error: duplicate case value char.cpp:3401: error: previously used here char.cpp:3544: error: duplicate case value char.cpp:3441: error: previously used here and this point are already defined -> use ctrl+f
  11. Hi, devs Is that necessary because of the loading items or ymir only made some fun? Thanks if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í¸¦ ´ÝŔşÁö 10ĂĘ ľČżˇ´Â ż­ Ľö ľř˝Ŕ´Ď´Ů.")); return; } Because i am still nervous like a player wait for 10 seconds to open
  12. Hi, is there any chance to find binary for 2013 SF without positive virus scan (in Virus Total) with disable CRC a HS?
  13. Hi how to do same code like this but with RESIST FOR EMPIRE(JINNO)? else if (pkVictim->IsPC()) { iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100; Thank you
  14. Thanks i just looking for any error because everything is okay but bonus doesnt work -> shinsoo resist
  15. Hi, can i do code like this? if (pkAttacker->IsPC() == true) { switch (pkAttacker->GetJob()) { case JOB_WARRIOR: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WARRIOR)) / 100; break; case JOB_ASSASSIN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_ASSASSIN)) / 100; break; case JOB_SURA: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SURA)) / 100; break; case JOB_SHAMAN: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHAMAN)) / 100; break; } switch (pkAttacker->GetEmpire()) { case 1: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHINSO)) / 100; break; case 2: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_CHUNJO)) / 100; break; case 3: iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_JINNO)) / 100; break; } } two times switch?
  16. Your work or some chinese mnorpg models and effect?
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