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Posts posted by Necro
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post here quest for resetting point...
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Hi guys, do you have new GF effect for bravery cape? Thank you
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Hmm if you think...
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1
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Maybe check your dds file in ETC where are image for numbers
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1
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Show your syserr..
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In source you have code which doesnt allow to put marble to shop, so remove it
or you can create same item but different vnum
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Do you mean this?
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7 hours ago, Rainbow3D said:
Do you remove alpha with 3ds max?? I think there isn't an option in source. Sorry man. In metin2 you can remove it only from 3Ds max
Yes i have already set opacity but this black line is still there..
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BUMP, thanks
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Yes Yes SF: MarcoCC V3 has problem with it. you must change game core
..
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Hello guys, i would like to know, is there any option to improved the alpha channel in metin?
This is how it looks now.
Thank you.
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Its not bug if you want solve the symbols in chat you should edited your locale_string.txt. Otherwise you dont acces the basic dragon soul quest yet, so you cant give yourself dragon stone
if (!ch->DragonSoul_IsQualified())
{
ch->ChatPacket(CHAT_TYPE_INFO, "ŔÎşĄŔĚ Č°ĽşČ µÇÁö ľĘŔ˝.");
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On 11/29/2015 at 5:27 PM, AlexxD said:
Search:
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR);in PythonItemModule.cpp from UserInterface and add after it:
PyModule_AddIntConstant(poModule, "COSTUME_TYPE_WEAPON", CItemData::COSTUME_WEAPON);I am not sure but most of people have a new released COSTUME_WEAPON from elite and that is not have declared COSTUME_WEAPON so probably won´t work
On 11/29/2015 at 4:11 PM, Smack'Yin said:1129 16:03:35230 :: AttributeError
1129 16:03:35230 :: :
1129 16:03:35230 :: 'module' object has no attribute 'COSTUME_TYPE_WEAPON'
1129 16:03:35230 ::https://metin2.download/picture/85l6wc6PHVCp8TE7OKrtSyuYcahZudmS/.png
I added uitooltip.py with:
isCostumeWeapon = 0
isCostumeWeapon = item.COSTUME_TYPE_WEAPON == itemSubType
Try to like this
isCostumeWeapon = item.COSTUME_TYPE_WEAPON_SWORD == itemSubType or item.COSTUME_TYPE_WEAPON_DAGGER == itemSubType or item.COSTUME_TYPE_WEAPON_BOW == itemSubType or item.COSTUME_TYPE_WEAPON_TWOHAND == itemSubType or item.COSTUME_TYPE_WEAPON_BELL == itemSubType or item.COSTUME_TYPE_WEAPON_FAN == itemSubType
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1
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I think in acce is write that you must have in item_proto (value2 maybe, write ID next acce)
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In GameType.h ->
find:
const DWORD c_New_Equipment_Start = c_Equipment_Start + 21;
change to:
const DWORD c_New_Equipment_Start = c_Equipment_Start + 23;
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Can you please share your GameType.h i would like to help you
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Easy to make, with a quest..
But nice idea
, good job.
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In ui tooltip you have probably multiple levels value for SASH.
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Maybe because one of these function:
elseif pc.getf("deviltower_zone","9_done") == 0 then say(gameforge.devilcatacomb_zone._120_say) elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then say(gameforge.devilcatacomb_zone._130_say)
I dont understand your language so i cant say which of these it is.
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You haven´t this text translated in locale_string propably.
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Thanks, write to the makefile?
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Hi guys, i would like create log for compiling game/db but i have no idea how to do. Can you help me? Thank you
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wrong set sash in game - src
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Hi guys, i have little problem with create character. When i press create everything is OK, but when i want to change the shape (Button [1,2]) When i PRESS 2, klient crash.
syserr is clean
log:
1031 18:54:06534 :: CRaceManager::CreateRace(dwRaceIndex=0) 1031 18:54:06563 :: CRaceManager::CreateRace(dwRaceIndex=4) 1031 18:54:06596 :: CRaceManager::CreateRace(dwRaceIndex=1) 1031 18:54:06625 :: CRaceManager::CreateRace(dwRaceIndex=5) 1031 18:54:06660 :: CRaceManager::CreateRace(dwRaceIndex=2) 1031 18:54:06698 :: CRaceManager::CreateRace(dwRaceIndex=6) 1031 18:54:06738 :: CRaceManager::CreateRace(dwRaceIndex=3) 1031 18:54:06776 :: CRaceManager::CreateRace(dwRaceIndex=7) 1031 18:54:06809 :: SelectCharacterInstance: no vid by 0 1031 18:54:06809 :: SelectCharacterInstance: no vid by 0 1031 18:54:06810 :: ---------------------------------------------------------------------------- DELETE LOGIN WINDOW1031 18:54:06810 :: 1031 18:54:08907 :: importing from pack introEmpire 1031 18:54:08911 :: NEW EMPIRE WINDOW ----------------------------------------------------------------------------1031 18:54:08911 :: 1031 18:54:09054 :: DeleteCharacterInstance: no vid by 0 1031 18:54:09054 :: DeleteCharacterInstance: no vid by 1 1031 18:54:09054 :: DeleteCharacterInstance: no vid by 2 1031 18:54:09054 :: DeleteCharacterInstance: no vid by 3 1031 18:54:09054 :: OPEN EMPIRE WINDOW ----------------------------------------------------------------------------1031 18:54:09054 :: 1031 18:54:09054 :: ===== Load Script File : locale/de/ui/SelectEmpireWindow.py1031 18:54:09054 :: 1031 18:54:13212 :: importing from pack introCreate 1031 18:54:13225 :: NEW CREATE WINDOW ----------------------------------------------------------------------------1031 18:54:13225 :: 1031 18:54:13361 :: ---------------------------------------------------------------------------- CLOSE EMPIRE WINDOW1031 18:54:13361 :: 1031 18:54:13362 :: OPEN CREATE WINDOW ----------------------------------------------------------------------------1031 18:54:13362 :: 1031 18:54:13362 :: ===== Load Script File : locale/de/ui/createcharacterwindow.py1031 18:54:13362 :: 1031 18:54:13378 :: SelectCharacterInstance: no vid by 3 1031 18:54:13378 :: SelectCharacterInstance: no vid by 4 1031 18:54:13378 :: SelectCharacterInstance: no vid by 5 1031 18:54:13378 :: SelectCharacterInstance: no vid by 6 1031 18:54:13378 :: SelectCharacterInstance: no vid by 7 1031 18:54:13378 :: SelectCharacterInstance: no vid by 8 1031 18:54:13378 :: SelectCharacterInstance: no vid by 9 1031 18:54:13378 :: SelectCharacterInstance: no vid by 10
Half of day a try fix it but i dont have idea, does anyone had same problem or know, how to fix it, thanks.
Array LZO
in Community Support - Questions & Answers
Posted
Download python and use code to the console...![;) ;)](//metin2.dev/board/applications/core/interface/js/spacer.png)