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MuffinBoi

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  1. I am using the won system with ShopEx but I get this issue. It shows that the item price is a random amount of won and the correct amount of yang. I can buy the item and it only removes yang from my player. is there a way to remove the won from showing when like this?
  2. I am using the system with ShopEx but I get this issue. It shows that the item price is a random amount of won and the correct amount of yang. I can buy the item and it only removes yang from my player. is there a way to remove the won from showing when like this?
  3. I am trying to implement Official Environment Effect Options [REVERSED] By @ Mali When I try to open "System Options" in the game settings, it does not open and nothing happens. The game does not crash, but I receive this error. Would anyone have any pointers as to what may be causing this issue? Your help would be much appreciated! Here is the client syserr.txt file. 0323 23:01:23219 :: Traceback (most recent call last): 0323 23:01:23219 :: File "ui.py", line 1348, in CallEvent 0323 23:01:23219 :: File "ui.py", line 87, in __call__ 0323 23:01:23219 :: File "ui.py", line 69, in __call__ 0323 23:01:23220 :: File "uiSystem.py", line 120, in __ClickSystemOptionButton 0323 23:01:23220 :: File "uiSystemOption.py", line 29, in __init__ 0323 23:01:23220 :: File "uiSystemOption.py", line 109, in __Load 0323 23:01:23220 :: AttributeError 0323 23:01:23220 :: : 0323 23:01:23220 :: 'OptionDialog' object has no attribute 'Close' 0323 23:01:23220 :: And here is my root/uiSystemOption.py file. I marked the code I added. import dbg import ui import snd import systemSetting import net import chat import app import localeInfo import constInfo import chrmgr import player import musicInfo import uiSelectMusic import background if app.__BL_ENVIRONMENT_EFFECT_OPTION__: #Code I Added import uiPhaseCurtain #Code I Added MUSIC_FILENAME_MAX_LEN = 25 blockMode = 0 class OptionDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__Initialize() self.__Load() if app.__BL_ENVIRONMENT_EFFECT_OPTION__: #Code I Added self.curtain = uiPhaseCurtain.PhaseCurtain() #Code I Added self.curtain.speed = 0.03 #Code I Added self.curtain.Hide() #Code I Added def __del__(self): ui.ScriptWindow.__del__(self) print " -------------------------------------- DELETE SYSTEM OPTION DIALOG" def __Initialize(self): self.tilingMode = 0 self.titleBar = 0 self.changeMusicButton = 0 self.selectMusicFile = 0 self.ctrlMusicVolume = 0 self.ctrlSoundVolume = 0 self.musicListDlg = 0 self.tilingApplyButton = 0 self.cameraModeButtonList = [] self.fogModeButtonList = [] self.tilingModeButtonList = [] self.ctrlShadowQuality = 0 if app.__BL_ENVIRONMENT_EFFECT_OPTION__: #Code I Added self.nightModeButtonList = [] #Code I Added self.snowModeButtonList = [] #Code I Added self.snowTextureModeButtonList = [] #Code I Added def Destroy(self): self.ClearDictionary() self.__Initialize() print " -------------------------------------- DESTROY SYSTEM OPTION DIALOG" def __Load_LoadScript(self, fileName): try: pyScriptLoader = ui.PythonScriptLoader() pyScriptLoader.LoadScriptFile(self, fileName) except: import exception exception.Abort("System.OptionDialog.__Load_LoadScript") def __Load_BindObject(self): try: GetObject = self.GetChild self.titleBar = GetObject("titlebar") self.selectMusicFile = GetObject("bgm_file") self.changeMusicButton = GetObject("bgm_button") self.ctrlMusicVolume = GetObject("music_volume_controller") self.ctrlSoundVolume = GetObject("sound_volume_controller") self.cameraModeButtonList.append(GetObject("camera_short")) self.cameraModeButtonList.append(GetObject("camera_long")) self.fogModeButtonList.append(GetObject("fog_level0")) self.fogModeButtonList.append(GetObject("fog_level1")) self.fogModeButtonList.append(GetObject("fog_level2")) self.tilingModeButtonList.append(GetObject("tiling_cpu")) self.tilingModeButtonList.append(GetObject("tiling_gpu")) self.tilingApplyButton=GetObject("tiling_apply") if app.__BL_ENVIRONMENT_EFFECT_OPTION__: #Code I Added self.nightModeButtonList.append(GetObject("night_mode_off")) #Code I Added self.nightModeButtonList.append(GetObject("night_mode_on")) #Code I Added self.snowModeButtonList.append(GetObject("snow_mode_off")) #Code I Added self.snowModeButtonList.append(GetObject("snow_mode_on")) #Code I Added self.snowTextureModeButtonList.append(GetObject("snow_texture_mode_off")) #Code I Added self.snowTextureModeButtonList.append(GetObject("snow_texture_mode_on")) #Code I Added #self.ctrlShadowQuality = GetObject("shadow_bar") except: import exception exception.Abort("OptionDialog.__Load_BindObject") def __Load(self): self.__Load_LoadScript("uiscript/systemoptiondialog.py") self.__Load_BindObject() self.SetCenterPosition() self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close)) self.ctrlMusicVolume.SetSliderPos(float(systemSetting.GetMusicVolume())) self.ctrlMusicVolume.SetEvent(ui.__mem_func__(self.OnChangeMusicVolume)) self.ctrlSoundVolume.SetSliderPos(float(systemSetting.GetSoundVolume()) / 5.0) self.ctrlSoundVolume.SetEvent(ui.__mem_func__(self.OnChangeSoundVolume)) # self.ctrlShadowQuality.SetSliderPos(float(systemSetting.GetShadowLevel()) / 5.0) # self.ctrlShadowQuality.SetEvent(ui.__mem_func__(self.OnChangeShadowQuality)) self.changeMusicButton.SAFE_SetEvent(self.__OnClickChangeMusicButton) self.cameraModeButtonList[0].SAFE_SetEvent(self.__OnClickCameraModeShortButton) self.cameraModeButtonList[1].SAFE_SetEvent(self.__OnClickCameraModeLongButton) self.fogModeButtonList[0].SAFE_SetEvent(self.__OnClickFogModeLevel0Button) self.fogModeButtonList[1].SAFE_SetEvent(self.__OnClickFogModeLevel1Button) self.fogModeButtonList[2].SAFE_SetEvent(self.__OnClickFogModeLevel2Button) self.tilingModeButtonList[0].SAFE_SetEvent(self.__OnClickTilingModeCPUButton) self.tilingModeButtonList[1].SAFE_SetEvent(self.__OnClickTilingModeGPUButton) self.tilingApplyButton.SAFE_SetEvent(self.__OnClickTilingApplyButton) self.__SetCurTilingMode() self.__ClickRadioButton(self.fogModeButtonList, constInfo.GET_FOG_LEVEL_INDEX()) self.__ClickRadioButton(self.cameraModeButtonList, constInfo.GET_CAMERA_MAX_DISTANCE_INDEX()) if app.__BL_ENVIRONMENT_EFFECT_OPTION__: #Code I Added self.nightModeButtonList[0].SAFE_SetEvent(self.__OnClickNightModeOffButton) #Code I Added self.nightModeButtonList[1].SAFE_SetEvent(self.__OnClickNightModeOnButton) #Code I Added self.__InitNightModeOption() #Code I Added self.snowModeButtonList[0].SAFE_SetEvent(self.__OnClickSnowModeOffButton) #Code I Added self.snowModeButtonList[1].SAFE_SetEvent(self.__OnClickSnowModeOnButton) #Code I Added self.__InitSnowModeOption() #Code I Added self.snowTextureModeButtonList[0].SAFE_SetEvent(self.__OnClickSnowTextureModeOffButton) #Code I Added self.snowTextureModeButtonList[1].SAFE_SetEvent(self.__OnClickSnowTextureModeOnButton) #Code I Added self.__InitSnowTextureModeOption() #Code I Added if musicInfo.fieldMusic==musicInfo.METIN2THEMA: self.selectMusicFile.SetText(uiSelectMusic.DEFAULT_THEMA) else: self.selectMusicFile.SetText(musicInfo.fieldMusic[:MUSIC_FILENAME_MAX_LEN]) def __OnClickTilingModeCPUButton(self): self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_CPU_TILING_1) self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_CPU_TILING_2) self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_CPU_TILING_3) self.__SetTilingMode(0) def __OnClickTilingModeGPUButton(self): self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_GPU_TILING_1) self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_GPU_TILING_2) self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_GPU_TILING_3) self.__SetTilingMode(1) def __OnClickTilingApplyButton(self): self.__NotifyChatLine(localeInfo.SYSTEM_OPTION_TILING_EXIT) if 0==self.tilingMode: background.EnableSoftwareTiling(1) else: background.EnableSoftwareTiling(0) net.ExitGame() def __OnClickChangeMusicButton(self): if not self.musicListDlg: self.musicListDlg=uiSelectMusic.FileListDialog() self.musicListDlg.SAFE_SetSelectEvent(self.__OnChangeMusic) self.musicListDlg.Open() def __ClickRadioButton(self, buttonList, buttonIndex): try: selButton=buttonList[buttonIndex] except IndexError: return for eachButton in buttonList: eachButton.SetUp() selButton.Down() def __SetTilingMode(self, index): self.__ClickRadioButton(self.tilingModeButtonList, index) self.tilingMode=index def __SetCameraMode(self, index): constInfo.SET_CAMERA_MAX_DISTANCE_INDEX(index) self.__ClickRadioButton(self.cameraModeButtonList, index) def __SetFogLevel(self, index): constInfo.SET_FOG_LEVEL_INDEX(index) self.__ClickRadioButton(self.fogModeButtonList, index) def __OnClickCameraModeShortButton(self): self.__SetCameraMode(0) def __OnClickCameraModeLongButton(self): self.__SetCameraMode(1) def __OnClickFogModeLevel0Button(self): self.__SetFogLevel(0) def __OnClickFogModeLevel1Button(self): self.__SetFogLevel(1) def __OnClickFogModeLevel2Button(self): self.__SetFogLevel(2) def __OnChangeMusic(self, fileName): self.selectMusicFile.SetText(fileName[:MUSIC_FILENAME_MAX_LEN]) if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) if fileName==uiSelectMusic.DEFAULT_THEMA: musicInfo.fieldMusic=musicInfo.METIN2THEMA else: musicInfo.fieldMusic=fileName musicInfo.SaveLastPlayFieldMusic() if musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def OnChangeMusicVolume(self): pos = self.ctrlMusicVolume.GetSliderPos() snd.SetMusicVolume(pos * net.GetFieldMusicVolume()) systemSetting.SetMusicVolume(pos) def OnChangeSoundVolume(self): pos = self.ctrlSoundVolume.GetSliderPos() snd.SetSoundVolumef(pos) systemSetting.SetSoundVolumef(pos) def OnChangeShadowQuality(self): pos = self.ctrlShadowQuality.GetSliderPos() systemSetting.SetShadowLevel(int(pos / 0.2)) def OnCloseInputDialog(self): self.inputDialog.Close() self.inputDialog = None return True def OnCloseQuestionDialog(self): self.questionDialog.Close() self.questionDialog = None return True def OnPressEscapeKey(self): self.Close() return True def Show(self): ui.ScriptWindow.Show(self) def Close(self): self.__SetCurTilingMode() self.Hide() def __SetCurTilingMode(self): if background.IsSoftwareTiling(): self.__SetTilingMode(0) else: self.__SetTilingMode(1) def __NotifyChatLine(self, text): chat.AppendChat(chat.CHAT_TYPE_INFO, text) if app.__BL_ENVIRONMENT_EFFECT_OPTION__: #Code I Added from here to the end of text def __InitNightModeOption(self): self.NightModeOn = systemSetting.GetNightModeOption() self.__ClickRadioButton(self.nightModeButtonList, self.NightModeOn) background.SetNightModeOption(self.NightModeOn) def __InitSnowModeOption(self): self.SnowModeOn = systemSetting.GetSnowModeOption() self.__ClickRadioButton(self.snowModeButtonList, self.SnowModeOn) background.SetSnowModeOption(self.SnowModeOn) def __InitSnowTextureModeOption(self): self.SnowTextureModeOn = systemSetting.GetSnowTextureModeOption() self.__ClickRadioButton(self.snowTextureModeButtonList, self.SnowTextureModeOn) background.SetSnowTextureModeOption(self.SnowTextureModeOn) def __OnClickNightModeOffButton(self): self.__ClickRadioButton(self.nightModeButtonList, 0) self.__SetNightMode(0) def __OnClickNightModeOnButton(self): self.__ClickRadioButton(self.nightModeButtonList, 1) self.__SetNightMode(1) def __OnClickSnowModeOffButton(self): self.__ClickRadioButton(self.snowModeButtonList, 0) self.__SetSnowMode(0) def __OnClickSnowModeOnButton(self): self.__ClickRadioButton(self.snowModeButtonList, 1) self.__SetSnowMode(1) def __OnClickSnowTextureModeOffButton(self): self.__ClickRadioButton(self.snowTextureModeButtonList, 0) self.__SetSnowTextureMode(0) def __OnClickSnowTextureModeOnButton(self): self.__ClickRadioButton(self.snowTextureModeButtonList, 1) self.__SetSnowTextureMode(1) def __SetSnowMode(self, index): systemSetting.SetSnowModeOption(index) background.SetSnowModeOption(index) background.EnableSnowMode(index) def __SetSnowTextureMode(self, index): systemSetting.SetSnowTextureModeOption(index) background.SetSnowTextureModeOption(index) background.EnableSnowTextureMode() def __SetNightMode(self, index): systemSetting.SetNightModeOption(index) background.SetNightModeOption(index) if not background.GetDayMode(): return if not background.IsBoomMap(): return if 1 == index: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) else: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) def __DayMode_OnCompleteChangeToLight(self): background.ChangeEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.ChangeEnvironmentData(1) self.curtain.FadeIn()
  4. for horses Level 0 - 10 go to pony_levelup quest find this: else pc.setqf("next_time", get_time()+number(16, 32)*60*60) and remove it everywhere you can find it in this quest keep the next line "end" and the if statement on the line before you have to compile the quests for it to work. NOTE: you will have to wait a day to craft horse picture and armored horse. this removes timer only for the horse level up Thank you TMP4 for your help and I love you
  5. I am trying to remove the need to wait a day every time you level up your horse. I tried to edit : quest horse_levelup begin I removed this function : elseif get_time()<pc.getqf("next_time") then say_title(gameforge.horse_levelup._240_sayTitle) say(gameforge.horse_levelup._270_say) it did not work. If you know how to do this please let me know thanks in advance
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