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Posts posted by CjMt2
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Sorry, but channels (game) not start because special_item_group.txt have mising objects.
TEST_SERVER bypass this problem but in real server this is big problem.
Not exist for example vnum 110120 on server or client.
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This is just a mirror of how these files were on 11/23/2021 at 12:35 AM
4 Inventory.zip http://s.go.ro/uiadybtn | password: 674320
6th skill.zip http://s.go.ro/6jh7ysfu | password: 166712
Client.zip http://s.go.ro/zlb03oi0 | password: 210144
ClientVS22.zip http://s.go.ro/j8lutdtc | password: 404927
Firewall.zip http://s.go.ro/e2ota2so | password: 756597
Libs.zip http://s.go.ro/i1o77to0 | password: 575369
Server.vdi.zip http://s.go.ro/yqrkajde | password: 949346
vs_community http://s.go.ro/42kz1ahf | password: 818985
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choose the monster but do not attack
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17 minutes ago, TMP4 said:
Hi, your typing is there, it is just hidden for security reason.
Don't ask why FreeBSD don't use * characters like other system do (maybe to hide the length), it is a normal behavior for FreeBSD.Keyboard set to hungarian by default (as I see you are hungarina too) so just type 123456789 then press enter, it should work.
(Btw anyone can change they keyboard layout with the kbdmap command)And make sure to use the new release (download it from Mega until M2DL gets updated), I need feedback for the FreeBSD13 migration
or
ee /etc/rc.conf
search for keymap="hu.102.kbd"
and replace with
# keymap="hu.102.kbd"
save and do
shutdown -r now
Now your bsd is native us english language.
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4 minutes ago, GoldCash said:
cd /usr/ports/ports-mgmt/pkg && make deinstall clean && make clean && make install clean
Your pkg is outdated.
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4 minutes ago, GoldCash said:
Doesnt work
I have FreeBSD 12.212.2 is END OF LIFE in 2 months
say exactly what error you have
OR
portsnap fetch update && cd /usr/ports/devel/boost-all && make install clean
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26 minutes ago, GoldCash said:
How can i do gmake (game and db) when i dont use vdi?
FIXED : pkg install gmake
Next Error: Errorpkg install devel/boost-all
but I don't want to be bad but be ready for the next trouble
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cd /src/game/src && gmake dep && gmake clean && gmake -j2 -error-limit=0 default
give me
linking ../game....
ld: error: duplicate symbol: MD5_Round
>>> defined at MD5.c
>>> MD5.o:(MD5_Round) in archive ../../libhackshield/lib/libanticpxsvr.a
>>> defined at MD5.c
>>> MD5.o:(.text+0x0) in archive ../../libhackshield/lib/libanticpxsvr.ald: error: duplicate symbol: E_MD5_Init
>>> defined at MD5.c
>>> MD5.o:(E_MD5_Init) in archive ../../libhackshield/lib/libanticpxsvr.a
>>> defined at MD5.c
>>> MD5.o:(.text+0x6D0) in archive ../../libhackshield/lib/libanticpxsvr.ald: error: duplicate symbol: E_MD5_Update
>>> defined at MD5.c
>>> MD5.o:(E_MD5_Update) in archive ../../libhackshield/lib/libanticpxsvr.a
>>> defined at MD5.c
>>> MD5.o:(.text+0x710) in archive ../../libhackshield/lib/libanticpxsvr.ald: error: duplicate symbol: E_MD5_Final
>>> defined at MD5.c
>>> MD5.o:(E_MD5_Final) in archive ../../libhackshield/lib/libanticpxsvr.a
>>> defined at MD5.c
>>> MD5.o:(.text+0x810) in archive ../../libhackshield/lib/libanticpxsvr.ald: error: duplicate symbol: E_MD5
>>> defined at MD5.c
>>> MD5.o:(E_MD5) in archive ../../libhackshield/lib/libanticpxsvr.a
>>> defined at MD5.c
>>> MD5.o:(.text+0x910) in archive ../../libhackshield/lib/libanticpxsvr.a
clang-14: error: linker command failed with exit code 1 (use -v to see invocation)
gmake: *** [Makefile:129: ../game] Error 1I no have no ideea how to solve this, or step for remove hackshield or exact solution for duplicate symbol: MD5_* , or realy right direction.
Im on x86 bsd 13 machine, [40250] Reference Serverfile + Client + Src [15 Available Languages]
Thanks for any idea
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On 10/14/2021 at 8:37 PM, xShaVer said:
Hello,
I have this error while I try to compile my source "game"
gmake: *** No rule to make target '/usr/local/include/cryptopp/cryptoppLibLink.h', needed by 'OBJDIR/cipher.o'. Stop.im using Free bsd 12
In actual cryptopp this file not exist. You can grab from older cryptopp or simply comment out line from above like this:
//#include <cryptopp/cryptoppLibLink.h>
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char * p; if ((p = strrchr(c_pszFileName, '.'))) { ++p; if (!strncmp(p, "cmp", 3)) ReadColorMap(c_pszFileName); } }
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1 minute ago, narcisxb said:
How do I read a crash core? I get some files in var/crash but nothing in ch1/ch2/etc. and my server keeps rebooting after start command. (sorry for newbie questions)
See syslog, syserr form any channel. /var/crash it is with problems from bsd not from metin server
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1 hour ago, TMP4 said:
Basicly he objects to 2 things:
- The source does not have x64 port
- The VM is FreeBSD12.0, not 12.2 / 13.0
My answers:
- Porting the source to the x64 platform was never a goal for this project. Please have a look here if you want a project with an x64 port.
- It can run fine on x64 system, you just need to compile it in a x32 system. Sum it up, you can run it even in a FreeBSD13 x64 VPS, you just can't compile there.
- VM should be used for localhost testing, not live environement. (What if I wouldn't even include a VM?)
Updating the VM is in my todo list btw. But do not except x64 port.
---------------------------
It's like going to a free shop and saying you won't buy anything in the future again for free from here until you see improvent of the free shop service.
1. this project NOT RUN on updated x86 machine
2. this project NOT COMPILE on updated x86 machine
3. If your goal is to run forever in x86 machine must be a joke in 2021, please see news from last 10 years from, intel, amd.
I also tested in the virtual machine and on the real physical server before deciding to say about this files, both on the image downloaded here and on 12.2 i386, 12.2 amd64, 13 i386, 13 amd64.
The only way to compile files is to use 12.0 i386 from this vdi WITHOUT ANY UPDATE. Why is must to make a game or db with all these vulnerabilities and then put it on a live server?
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Because these files force me to:
- use the freebsd 32 bit machine
- games do not compile and not only because they use old files that are no longer in cryptopp
- freebsd 12 will be END OF LIFE in 2 months
I consider this project without a future and these files are just files and that's it, not a functional server.
I won't get involved here at least until I see that it's a major update
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REALY? In 2021 mysql_connect() ????
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On 11/10/2021 at 2:01 PM, TMP4 said:
I just updated and now it's 12.2-RELEASE-p7 FreeBSD 12.2-RELEASE-p7 GENERIC i386, I'm testing and then talking.
UPDATE:
Starting auth..
Starting channel1/game2..
ld-elf.so.1: Shared object "libImath-2_3.so.24" not found, required by "libnvtt.so"
ld-elf.so.1: Shared object "libImath-2_3.so.24" not found, required by "libnvtt.so"I use vdi, game is compiled localy from normal limited user metin2 without any errors.
I have Imath-3.1.3 C++/Python lib of 2D/3D vector, matrix, math ops for computer graphics
on this machine.
$ locate libImath
/usr/local/lib/libImath-2_3.so
/usr/local/lib/libImath-2_3.so.24
/usr/local/lib/libImath-2_3.so.24.0.0
/usr/local/lib/libImath.so$ locate libnvtt
/usr/local/lib/libnvtt.so- 1
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"WARNING: FreeBSD 12.0-RELEASE HAS PASSED ITS END-OF-LIFE DATE.
Any security issues discovered after Sat Feb 29 00:00:00 UTC 2020
will not have been corrected." -
If you can go to http://ip_server:auth_port and http://ip_server:ch1_port your problem is on client, else ps and sockstat can be useful for you
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When I pass from map 1 to map 2 (on the red kingdom) can pass through the portal but when I come from map2 on map1 I can no longer pass through the portal.
I know I have to go to /usr/m2_project/2014.1/resources/locale/france/map but I don't know what the name is for map2 so I can't check npc.txt.
Also, I don't know what is vnum or another keyword to look for in mob_proto to find that portal. -
This is from my auth server (compiled game_debug from source):
... Apr 6 22:26:22.511710 :: Cube_Init locale/france/cube.txt Apr 6 22:26:22.515996 :: Blend_Item_init locale/france/blend.txt Apr 6 22:26:22.540655 :: [PackageCryptInfo] . is not crypt file. pass! Apr 6 22:26:22.540687 :: [PackageCryptInfo] .. is not crypt file. pass! SYSERR: Apr 6 22:26:54.340195 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. Apr 6 22:26:54.340366 :: <shutdown> Starting... Apr 6 22:26:54.340423 :: Queries 0 Apr 6 22:26:54.340453 :: <shutdown> Destroying CArenaManager... Apr 6 22:26:54.340485 :: <shutdown> Destroying COXEventManager... ...
All channels (cores) is up with same game_debug, just auth is down
Update:
pkg remove cryptopp && cd /usr/ports/security/cryptopp/ && make install clean
and auth is up and running
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8 minutes ago, ASIKOO said:
it's a MySQL query (not php)
INSERT INTO `account` (`id`, `login`, `password`, `social_id`) VALUES ( NULL, 'ajflhmws', UCASE(CONCAT('*', SHA1(UNHEX(SHA1('asikoo'))))), '1234567')
return
*98E1AE238461FEB88F0B9F447BDA292CDFC3AA99
tankyou
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6 minutes ago, ASIKOO said:
UPPER(CONCAT('*', SHA1(UNHEX(SHA1(___my___password___)))))
you can use this instead of the old PASSWORD() function.
Tankyou but
$pass="asikoo"; $hash = UPPER(CONCAT('*', SHA1(UNHEX(SHA1($pass))))); echo $hash;
return
PHP Fatal error: Uncaught Error: Call to undefined function UPPER()
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Is there a simple sha registration form (php script) suitable with mysql 8 from this server?
$pass="asikoo"; $hash = uniqid(sha1($pass), TRUE); echo $hash; not return *98E1AE238461FEB88F0B9F447BDA292CDFC3AA99
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14 minutes ago, Wooz said:
Hey I followed the tutorial, and whenever I try to start the server (103) using the Metin2 Project Shell Manager, after its suposed to be started, I try to check state (402) and I get this:
Am I missing something ? I'm pretty sure I followed all the steps correctly, but the server doest not start and the logs are all empty.
EDIT:
I also tried to manually execute the commands from Metin2 Project Shell Manager, starting with booting the db, and I get teh following error:
So, db source not compile and existent db is unusable .... hmmm ... this files is trash?
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cd /usr/m2_project/2014.1/srcs/server/db/src && gmake clean && gmake depend && gmake db && ls ../../../output ... [ GENERATING ] db_debug ld: error: unable to find library -lsql clang++: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:88: ../../../output/db_debug] Error 1
Tis is after import Virtual Machine - Kraizy Updated Edition.ova image and change only to static ip and keyboard in rc.conf , root pwd .
With CC = clang++-devel I have ld:error but with CC = c++ I have
[ GENERATING ] db_debug [ GENERATING ] db_stripped
[40250] Reference Serverfile + Client + Src [15 Available Languages]
in Binaries
Posted
I used this virtual machine with 1024 MB ram but the compilation takes too long, with 2048MB ram it works decently and the compilation and the game server started if everything that can be updated is updated. Now I have the server and the sources on my real machine an older amd phenom2 with 4 gb ram, still in testing. I'm very frustrated by the 32 bit limitation to 4 gb ram and I really don't like to compile in the virtual machine and then move to the real server. Anyway on 32bit 4 gb ram is maximum.