Jump to content

FPX DIANA

Banned
  • Posts

    4
  • Joined

  • Last visited

  • Feedback

    0%

About FPX DIANA

  • Birthday 10/13/1997

Core X

  • BAN_NOTICE
    Yes
  • HIDE_PILLORY
    No
  • IS_LEAKER
    No
  • IS_RESELLER
    No
  • IS_SCAMMER
    No

Informations

  • Gender
    Male
  • Country
    Portugal
  • Nationality
    Portuguese

Social Networks

  • Discord
    .fallen_angels

Recent Profile Visitors

137 profile views

FPX DIANA's Achievements

Enthusiast

Enthusiast (6/16)

  • Conversation Starter
  • One Year In
  • First Post
  • One Month Later
  • Week One Done

Recent Badges

0

Reputation

  1. Hello everyone I would like to know why the premium title appears above the kingdom how can I solve this thanks
  2. I have serverfiles new scool with these systems 100% work this systems FreeBsd 13 Clang +++ Visual Studio 2019 updated Locale_inc.h #define LOCALE_SERVICE_SINGAPORE // ½Ì°¡Æú #define ENABLE_COSTUME_SYSTEM #define ENABLE_NEW_EQUIPMENT_SYSTEM #define ENABLE_SASH_SYSTEM #define ENABLE_HIGHLIGHT_SYSTEM #define ENABLE_COSTUME_WEAPON_SYSTEM #define ENABLE_SKILLS_LEVEL_OVER_P #define ENABLE_SCALE_MOUNT // Anti-Collision Extensions // #define REMOVE_MOUNTS_COLLISION // Bineklere Takýlmama Eklentisi #define REMOVE_PETS_COLLISION // Petlere Takýlmama Eklentisi #define REMOVE_SHOPS_COLLISION // Pazarlara Takýlmama Eklentisi #define REMOVE_SAFEZONE_COLLISION // Güvenli Bölgede Takýlmama Eklentisi #define REMOVE_OX_PLAYER_COLLISION // OX Bölgesinde Takýlmama Eklentisi #define REMOVE_MOBS_COLLISION // Moblara Takýlmama Eklentisi // Anti-Collision Extensions // #define ENABLE_DISCORD_RPC #define ENABLE_SEND_TARGET_INFO #define ENABLE_SHOW_CHEST_DROP #define ENABLE_TEXT_IMAGE_LINE // Image in text line #define ENABLE_SHINING_SYSTEM #define ENABLE_MESSENGER_TEAM #define ENABLE_HIDE_COSTUME_SYSTEM #define ENABLE_NEW_BLEND_AFFECT // New blend affects with icon #ifdef ENABLE_NEW_BLEND_AFFECT #define ENABLE_EXTENDED_BLEND_AFFECT // Extended blend item affect #endif #define ENABLE_ITEM_SOCKET5 // Extend item sockets #define ENABLE_NEW_EXCHANGE_WINDOW #define ENABLE_LEVEL_IN_TRADE #define ENABLE_PET_SLOT #define ENABLE_SKILL_COLOR_SYSTEM // Skill color #ifdef ENABLE_SKILL_COLOR_SYSTEM // #define ENABLE_5LAYER_SKILL_COLOR // Enable 5 layers for skill color #endif #define ENABLE_CONFIG_MODULE // Enable configuration module for saving settings #define ENABLE_AFFECT_POLYMORPH_REMOVE #define ENABLE_KILL_STATISTICS #define ENABLE_TITLE_SYSTEM #define ENABLE_MULTIPLE_STATUS_ADD #ifdef ENABLE_MULTIPLE_STATUS_ADD #define MStA_PRESSED_KEY_EXTENSION //Opens up only with pressed key. #endif #define WJ_SECURITY_SYSTEM #define ENABLE_FEATURES_REFINE_SYSTEM #define __EXTENDED_SAFEBOX__ #define ENABLE_LOCALIZATION_SYSTEM #define ENABLE_SWITCHBOT #define ENABLE_RENDER_TARGET #define ENABLE_AFTERDEATH_SHIELD //If you do not want to use effect, just undefine it (only in client side) #define ENABLE_DAILY_REWARD Service.h #ifndef __INC_SERVICE_H__ #define __INC_SERVICE_H__ //#define _IMPROVED_PACKET_ENCRYPTION_ // ÆÐŶ ¾Ïȣȭ °³¼± //#define __AUCTION__ #define __PET_SYSTEM__ #define __UDP_BLOCK__ #define ENABLE_MOUNT_COSTUME_SYSTEM #define __SASH_SYSTEM__ #define __HIGHLIGHT_SYSTEM__ #define __WEAPON_COSTUME_SYSTEM__ #define __EXPAND_RELOAD_COMMANDS_SYSTEM__ #define __SKILLS_LEVEL_OVER_P__ #define __SEND_TARGET_INFO__ #define ENABLE_SHOW_CHEST_DROP #define ENABLE_MESSENGER_TEAM #define __HIDE_COSTUME_SYSTEM__ #define __SKILL_COLOR_SYSTEM__ // Skill color system #endif #define ENABLE_KILL_STATISTICS #define __NEW_BLEND_AFFECT__ // New blend affect #ifdef __NEW_BLEND_AFFECT__ #define __EXTENDED_BLEND_AFFECT__ // Extended blend affect #define __ITEM_SOCKET5__ // Extend item sockets #endif #define __NEW_EXCHANGE_WINDOW__ #define ENABLE_AFFECT_POLYMORPH_REMOVE #define ENABLE_TITLE_SYSTEM #define ENABLE_MULTIPLE_STATUS_ADD #define WJ_SECURITY_SYSTEM #define ENABLE_FEATURES_REFINE_SYSTEM #define __EXTENDED_SAFEBOX__ #define ENABLE_LOCALIZATION_SYSTEM #define ENABLE_SWITCHBOT #define ENABLE_AFTERDEATH_SHIELD #ifdef ENABLE_AFTERDEATH_SHIELD #define AFTERDEATH_SHIELD_DURATION 15 //Duration of shield protection (in secs). #endif #define ENABLE_DAILY_REWARD
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.