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AbeilleTurbulante

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  1. Are you stupid? Just read the CalcAttackRating function.
  2. OMAGAD THIS IS INCREDIBLE !!
  3. Monsters have fist resistance bonus too, just put it to 99%...
  4. It's just above, in char_skill.cpp, inside this condition: if (iCriticalPct) { if (iCriticalPct >= 10) iCriticalPct = 5 + (iCriticalPct - 10) / 4; else iCriticalPct /= 2; iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL); if (number(1, 100) <= iCriticalPct) { IsCritical = true; dam *= 2; EffectPacket(SE_CRITICAL); if (IsAffectFlag(AFF_MANASHIELD)) { RemoveAffect(AFF_MANASHIELD); } } } However, if you kept this code, you will need more than 394% critical to get extra damages with skills.
  5. Lol what is the difficulty? You didn't even try, did you? You're lucky I'm nice today. You have this condition inside char_battle.cpp: if (iCriticalPct) { iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL); if (number(1, 100) <= iCriticalPct) { IsCritical = true; dam *= 2; EffectPacket(SE_CRITICAL); } } Just add this part at the end of the condition: if (IsPC() && iCriticalPct >= 100) { dam += (dam * (iCriticalPct - 100)) / 200; } It's the same formula for extra piercing hits in the official. With this, 1 critical above 100% turns into 0.5% damages. This is for melee attacks, you can do the same for skills if you want.
  6. Can I be the new administrator pleae
  7. I find the soluton... There is an error in the source code int victim_lv = pkAttacker->GetLevel(); I took victim level instead of attacker level...
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