-
Posts
17 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by nmeyo
-
I mean, that shader needed a lot of groundwork AFAIK, before getting it to work, to models/maps/lighting etc. That’s pretty much all of the work, the shader.
-
Ouch, looks like it’s real. Sad, @Jettyx bafta unchiule, data viitoare cu contract semnat. I don’t even want to think about working for 3 years on something to be set aside when payday comes. Disgusting. @ SpeachlessWhere is he moving his work now? So i Know where to spend my money
-
No honor among thieves, a tale as old as time. I still hope shits not true, i was heavily invested in this server
-
Aight, waiting on his statement tho, whole situation is sad tho either way.
-
Oof, that’s fucked to say the least as he’s highly associated with it, if what you are saying is correct, which until proven different seems to be the case. I am however highly inclined to say that’s not the case due to the money they made to date.
-
You are implying Zenaris is not his (Jettyx’s) server?
-
Ah, so basically what fame used, right? with the graphics people were selling way back when?
-
we require an official statement tho @Jettyx Sad if you actually have a leaker in there, that’s a lot of work flushed down the drain
-
someone buy and let us know
-
Thanks mr scoob, sad if they’re actually the proper files, did someone from mt leak?
-
Hello! I am trying to compile the old novaline world editor from the kraizy source. I've fixed a few of the issues keeping it from compiling however I have hit a dead end and am unsure on how to proceed as I've tried everything and nothing seems to work. I will post only a few of the errors to keep the post short however the linker errors are over 1200. Most of them are LNK20XX - unresolved external symbol. Can anyone help? Cheers,
-
Apologies for necro, As author did not provide fix, for anyone running into the same issue, GetNameString const std::string GetNameString(DWORD vnum) { std::string name; const TMobTable* p = GetTable(vnum); if (p) { name = p->szLocaleName; } else { name = "NoName"; } return name; } For the other stuff make sure they are not in #ifdef directives. -cheers
-
You've forgotten to add something to this file File "interfaceModule.py" in line 315. Your safest bet would be to re-do the root part of the installation, you've probably messed up the order for one of the functions or completely missed it. Cheers,
-
world editor base position
nmeyo replied to adv1453's topic in Community Support - Questions & Answers
Hi, Coords should be divisible by 256, so make your starting coordinates by multiplying (your starting coordinate) * 256 and add 00 to the result when making your setting.txt file. Here's a video in case my explanation is not clear. World Editor Cheers, -
Hello! I am trying to set up a server, but I have run into a bit of a serious problem and have found no fix for it after searching all over, google, m2dev, forums etc.. To break it down: Player picks up drop from mob - right click to equip, item disappears, syserr shows attached error. Player buys item from shop, right click to equip, item disappears, syserr shows attached error. GM does /item (vnum), right click to equip, item disappears, syserr shows attached error. Note: this does not happen with all items, a very small percentage of items actually equip and work as intended. Syserr Log from Client: Syserr Log from Server (to not make this thread 15 pages, I am posting only the first line, please let me know if I need to post the rest of the syserr from server, although the following lines are similar to the one attached) Same AsyncSQL for both mob_proto, item_proto.
-
How To Install Global GameLauncher Community Version
nmeyo replied to cndR_s's topic in Guides & HowTo
looks amazing gj