Jump to content

nmeyo

Premium
  • Posts

    17
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by nmeyo

  1. I mean, that shader needed a lot of groundwork AFAIK, before getting it to work, to models/maps/lighting etc. That’s pretty much all of the work, the shader.
  2. Ouch, looks like it’s real. Sad, @Jettyx bafta unchiule, data viitoare cu contract semnat. I don’t even want to think about working for 3 years on something to be set aside when payday comes. Disgusting. @ SpeachlessWhere is he moving his work now? So i Know where to spend my money
  3. No honor among thieves, a tale as old as time. I still hope shits not true, i was heavily invested in this server
  4. Aight, waiting on his statement tho, whole situation is sad tho either way.
  5. Oof, that’s fucked to say the least as he’s highly associated with it, if what you are saying is correct, which until proven different seems to be the case. I am however highly inclined to say that’s not the case due to the money they made to date.
  6. You are implying Zenaris is not his (Jettyx’s) server?
  7. Ah, so basically what fame used, right? with the graphics people were selling way back when?
  8. we require an official statement tho @Jettyx Sad if you actually have a leaker in there, that’s a lot of work flushed down the drain
  9. Thanks mr scoob, sad if they’re actually the proper files, did someone from mt leak?
  10. Hello! I am trying to compile the old novaline world editor from the kraizy source. I've fixed a few of the issues keeping it from compiling however I have hit a dead end and am unsure on how to proceed as I've tried everything and nothing seems to work. I will post only a few of the errors to keep the post short however the linker errors are over 1200. Most of them are LNK20XX - unresolved external symbol. Can anyone help? Cheers,
  11. Apologies for necro, As author did not provide fix, for anyone running into the same issue, GetNameString const std::string GetNameString(DWORD vnum) { std::string name; const TMobTable* p = GetTable(vnum); if (p) { name = p->szLocaleName; } else { name = "NoName"; } return name; } For the other stuff make sure they are not in #ifdef directives. -cheers
  12. You've forgotten to add something to this file File "interfaceModule.py" in line 315. Your safest bet would be to re-do the root part of the installation, you've probably messed up the order for one of the functions or completely missed it. Cheers,
  13. Hi, Coords should be divisible by 256, so make your starting coordinates by multiplying (your starting coordinate) * 256 and add 00 to the result when making your setting.txt file. Here's a video in case my explanation is not clear. World Editor Cheers,
  14. Hello! I am trying to set up a server, but I have run into a bit of a serious problem and have found no fix for it after searching all over, google, m2dev, forums etc.. To break it down: Player picks up drop from mob - right click to equip, item disappears, syserr shows attached error. Player buys item from shop, right click to equip, item disappears, syserr shows attached error. GM does /item (vnum), right click to equip, item disappears, syserr shows attached error. Note: this does not happen with all items, a very small percentage of items actually equip and work as intended. Syserr Log from Client: Syserr Log from Server (to not make this thread 15 pages, I am posting only the first line, please let me know if I need to post the rest of the syserr from server, although the following lines are similar to the one attached) Same AsyncSQL for both mob_proto, item_proto.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.