There is a client issue with these files.
If you die while on mount and sometimes on foot, the death sound will play twice/thrice on the distribute.exe
This also happens if you implement the official character selection, the sound when you enter will play twice.
On the debug.exe this doesn't happen, does anyone know the solution to this issue?
I've tried to look through the files and mileslib but i couldn't see anyting out of place but this is probably because of my lack of c++ knowledge.