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z35

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Everything posted by z35

  1. Already at latest nvidia drivers. Also, before I implemented Illumina i didn't have this problem.
  2. Hey mates! Does anyone know how to fix the lines around the interface? Regards
  3. See how emotions like dance are installed and do the same.
  4. Vegas you amaze me every time ! Thanks for this, it's wonderful!
  5. Hey mates! I am making some new maps and I am in need of some objects with medieval theme (buildings, bridges, trees, statues etc). Whoever has and wants to share feel free to post it. Thanks in advance.
  6. The default character set, when creating a new database in Navicat, is latin1 . All you have to do is to change latin1 to greek charset
  7. Just make your map bigger. Make a bigger void between the walls and the end-side of the map.
  8. I would recommend you @Ace , if you see his videos you will see how great map maker he is
  9. Check your systems from the beginning , somewhere you did wrong. If you need more help , feel free to pm me
  10. It's nothing wrong mate, all the female characters do the 1st horse skill like the video you show us. So if you want to edit it like the male , just copy and paste the animations from male folders
  11. Mate upload the files somewhere else.
  12. metin2_patch_party metin2_patch_carnival
  13. If you open the property folders, you'll see folders with chinese letters inside.. World Editor can't "read" the files inside these folders and that's why you have this problem. I don't know how to fix this (I always make new maps) but as an alternative you can place the buildings at the map yourself.
  14. Tried the same with case CItemData::WEAPON_ARROW: break; #ifdef ENABLE_NEW_ARROW_SYSTEM case CItemData::WEAPON_UNLIMITED_ARROW: break; #endif and still got the same error. If i comment it or delete it , the system doesn't work as intended.
  15. [Hidden Content] this is the error this is instancebase.cpp any help will be appreciated
  16. For the bleeding problem these files at binary source: instancebase.h , pythoncharactermodule.cpp check them if they have bleeding affect inside
  17. char_skill.cpp if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) ComputeSkill(dwVnum, this); else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY) && !GetParty())ComputeSkill(dwVnum, this); else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY) && GetParty()) { FPartyPIDCollector f; GetParty()->ForEachOnMapMember(f, GetMapIndex()); for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it); ComputeSkill(dwVnum, ch); } } for your party buff problem
  18. Go to your item_proto txt or db , and change the shop_buy_price from 0 to whatever you want
  19. I recommend using this source [Hidden Content] .
  20. I don't think anyone will help with the scale function. Hint: whoever wants to try, understand what d3dxmatrix scaling does and use it
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