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Everything posted by z35
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[Searching] Medieval themed objects
z35 replied to z35's topic in Community Support - Questions & Answers
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Already at latest nvidia drivers. Also, before I implemented Illumina i didn't have this problem.
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Hey mates! Does anyone know how to fix the lines around the interface? Regards
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See how emotions like dance are installed and do the same.
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Vegas you amaze me every time ! Thanks for this, it's wonderful!
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[Searching] Medieval themed objects
z35 replied to z35's topic in Community Support - Questions & Answers
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Hey mates! I am making some new maps and I am in need of some objects with medieval theme (buildings, bridges, trees, statues etc). Whoever has and wants to share feel free to post it. Thanks in advance.
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The default character set, when creating a new database in Navicat, is latin1 . All you have to do is to change latin1 to greek charset
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Just make your map bigger. Make a bigger void between the walls and the end-side of the map.
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I would recommend you @Ace , if you see his videos you will see how great map maker he is
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Mate did you fix it? If yes, how?
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Problem acce + costume mount
z35 replied to Aurora's topic in Community Support - Questions & Answers
Check your systems from the beginning , somewhere you did wrong. If you need more help , feel free to pm me -
official [Old][Archive] - [Official] Unpacked Updates Metin2.de
z35 replied to Shogun's topic in Guides & HowTo
It's nothing wrong mate, all the female characters do the 1st horse skill like the video you show us. So if you want to edit it like the male , just copy and paste the animations from male folders -
Mate upload the files somewhere else.
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metin2_patch_party metin2_patch_carnival
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Metin2 World Editor , ghost object bug.
z35 replied to likeabeast's topic in Community Support - Questions & Answers
If you open the property folders, you'll see folders with chinese letters inside.. World Editor can't "read" the files inside these folders and that's why you have this problem. I don't know how to fix this (I always make new maps) but as an alternative you can place the buildings at the map yourself. -
Tried the same with case CItemData::WEAPON_ARROW: break; #ifdef ENABLE_NEW_ARROW_SYSTEM case CItemData::WEAPON_UNLIMITED_ARROW: break; #endif and still got the same error. If i comment it or delete it , the system doesn't work as intended.
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[Hidden Content] this is the error this is instancebase.cpp any help will be appreciated
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For the bleeding problem these files at binary source: instancebase.h , pythoncharactermodule.cpp check them if they have bleeding affect inside
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char_skill.cpp if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) ComputeSkill(dwVnum, this); else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY) && !GetParty())ComputeSkill(dwVnum, this); else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY) && GetParty()) { FPartyPIDCollector f; GetParty()->ForEachOnMapMember(f, GetMapIndex()); for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it); ComputeSkill(dwVnum, ch); } } for your party buff problem
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Go to your item_proto txt or db , and change the shop_buy_price from 0 to whatever you want
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I recommend using this source [Hidden Content] .
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Searching for complete NEW Sash items
z35 replied to Mind Rapist's topic in Paid Support / Searching / Recruiting
I don't think anyone will help with the scale function. Hint: whoever wants to try, understand what d3dxmatrix scaling does and use it