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tw1x1

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About tw1x1

  • Birthday 08/19/1998

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    Male
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    United Kingdom

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  1. Here is your problem CPythonNonPlayer::LoadNonPlayerData: locale/de/mob_proto, sizeof(TMobTable)=335 repack your protos Also, is it crashing only on de? What about the other locale?
  2. Mate, in Debug.cpp comment macros for distribute / debug from traceerror, etc. Funcs are self explanatory.
  3. For those interested in the Full unicode patch, I haven't PR'ed yet as I'm still working on the RTL for Arabic and trying to improve. The patch will allow you to use UTF8 encoding (65001) as default, compile binary source with Character Set Set Unicode Character Set for VS Project. All your locale based text, will be and should be in format UTF8, who knows about UTF8 will know what's all about lol Also in locale.cfg you'll have only the locale name: It also comes with: CTRL + A (select text and highlighted) CTRL + C (copy) CTRL + V (paste) CTRL + X (cut) CTRL + Z (undo) CTRL + Y (redo) General cleanup related to locale, encodings, code refactored was a must. Once this is ready to be release, it will be PR'ed and also a special topic just for it. Server side will have small changes (game / db).
  4. Can you grant access on Trello please? @r_tw1x1 Cannot see any content, thank you.
  5. Can you share link please? I didn’t know about the official Trello board, that’s why i’ve created another one. Thank you!
  6. Fix for db crash is above and pr’ed on github, the other problem’s fix, is work in progress
  7. That error is not the reason why your client wont connect. Make sure you have compiled the source with latest pr’s merged from repo, client / server.
  8. In db/ClientManagerPlayer.cpp - CClientManager::__QUERY_PLAYER_CREATE replace static char text[4096 + 1]; with static char text[8192 + 1]; It is somewhere at the bottom. It must be a buffer overflow in __QUERY_PLAYER_CREATE Compile and let me know if it did the trick for you.
  9. Can you share bt full from gdb? Also, is that the syserr from db after during the crash?
  10. I was about to post my debug info regarding the mov speed and func_move checks, but I guess I was too slow. At first i thought the mse is broken, then thought of affects and lastly added debug for the skill and checking the move speed. Depending on how much mov speed your char’s got, when strong body affect gets applied, it will still go - I appreciate your post.
  11. Is this happening only for Warrior (M)? Have you tried (W)? How about other characters? Have you checked the mse of the skill?
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