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Posts posted by flatik
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Add WINDOWS_IGNORE_PACKING_MISMATCH
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Search for the number function in the quest.
Once you find it, you know where the error will come from...
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Jesus chris...
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I don't think it's compatible. What item_prot is you using?
Was it working before? If so: I've written about the previous topic...
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Must match the enum on the client and on the servers.
The client's part is only half finished.
Copy it from the server and copy it to the client...
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The values in the order are not good...
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line 939 : Add } character.
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You need to download the packages. And you need to build a library.
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There is something wrong here. I have the same problem.
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4 hours ago, AltanOzkan said:
I just tried for questlua_item.cpp and it gave to me this errors.
questlua_item.cpp: In function 'int quest::item_get_flag(lua_State*)': questlua_item.cpp:769:3: error: 'lua_pushnumb' was not declared in this scope lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:48: error: 'er' was not declared in this scope lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:49: error: expected ':' before ';' token lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:49: error: expected primary-expression before ';' token questlua_item.cpp: In function 'int quest::item_get_applies(lua_State*)': questlua_item.cpp:898:10: warning: unused variable 'Key1' [-Wunused-variable] char Key1[64] = "", Key2[64] = ""; ^ questlua_item.cpp:898:25: warning: unused variable 'Key2' [-Wunused-variable] char Key1[64] = "", Key2[64] = ""; ^ questlua_item.cpp: In function 'int quest::item_equip_selected(lua_State*)': questlua_item.cpp:1341:30: warning: NULL used in arithmetic [-Wpointer-arith] if (equipped->GetVnum() != NULL || item->IsEquipped()) ^ gmake[1]: *** [Makefile:188: .obj/questlua_item.o] Error 1 gmake[1]: *** Waiting for unfinished jobs.... gmake[1]: Leaving directory '/usr/Srcs/Server/game/src' gmake: *** [Makefile:111: all] Error 2
lua_pushnumb?er to lua_pushnumber
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I Fixed it! Missed the hotbackup source!
Thanks, works!
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Thank you for your public!
I found an error!
Here's the picture of it
https://metin2.download/picture/x8DbNtV3Hh4K9d65ZyR3sVa7GPNrjZ8d/.png
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change toolset or rebuild libraries...
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I upgraded and build!
I did it myself... -
"This attachment is not available. It may have been removed or the person who shared it may not have permission to share it to this location."
...
try
Put it in Code tag!
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Bad makefile config..
Upload your content!
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I can't see the pictures!
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Finally there is c ++ 17! core and binary! thanks!
Update: gcc7 work
Update2: clang8 work
Update3: gcc8 work
Update4: visual studio v141 and c++17 work (db and game)
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Thanks for the description!
I didn't know how to build in the visual studio! Error: libmysql not compatible...
Binary success build for only c++17...
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Quote
InnoDB is slightly faster in writing, but it gets totally corrupted very often in case of system crash or reboot (with metin2 server still running) (shutdown -r now is safe).
Making Sql backups of InnoDB is mandatory if you don't want to die fast. (cold backups, if not complete, are junk with innodb)
MyISAM is slightly faster in reading.
MariaDB has also Aria as engine, Mysql8 improves MyISAM and InnoDB by a lot (like InnoDB with improved ACID).
https://dev.mysql.com/doc/refman/8.0/en/innodb-benefits.html
https://dev.mysql.com/doc/refman/8.0/en/myisam-storage-engine.html
~ martysama
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any good advices for freebsd 10.3?
our server is crashed random time-intervally , any solution for this? (MYISAM)
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Only BIG metin2 server.
Dragon Effect
in Effects
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
very nice!
Thank you!