Hello good afternoon, I need help with this interface the lycan appears to me in the females and in the males the female warrior appears but bugada I wanted it to appear in the males could someone here help me thank you
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my discord:!!Emanuel!!-!!Silva!!#5124
import ui, net, app, grp, wndMgr, chr, playerSettingModule, localeInfo, snd, musicInfo, systemSetting
PLAYER_SLOT_COUNT = 5
BLACKLIST = ["POCCIX"]
PLAYER_VALUES = {
#M F
0 : 0,
1 : 5,
2 : 2,
3 : 7,
4 : 4,
5 : 1,
6 : 6,
7 : 3,
8 : 8,
}
names = {
0 : {
"name" : "Warrior",
"desc" : [
"Thanks to their skills as,",
"well as their heavy armour",
"Warriors play an important",
"role in close combat",
"situations. They strive."
],},
1 : {
"name" : "Ninja",
"desc" : [
"Ninjas are professional,",
"killers, who can attack.",
"through ambush. In order to",
"maximise on both strength",
"and mobility, these."
],},
2 : {
"name" : "Sura",
"desc" : [
"Suras are fighters who",
"gained magical powers by",
"agreeing to grow the Seed of",
"Evil in their arms. The",
"magic they now control. "
],},
3 : {
"name" : "Shaman",
"desc" : [
"The wisdom achieved through,",
"long years of intense study",
"allow the Shamans to use",
"Spells and Magic to attack,",
"their foes. When in a fight."
],},
4 : {
"name" : "Woflman",
"desc" : [
"Lycans are huge,",
"Wolf beings that were once by",
"an incurable virus your",
"lost human form,",
"and mutated into a beast."
],},
}
class CreateCharacterWindow(ui.ScriptWindow):
START_STAT = ( ## CON INT STR DEX
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 4, 3, 6, 3, ], ## Warrior
[ 3, 3, 4, 6, ], ## Assassin
[ 3, 5, 5, 3, ], ## Sura
[ 4, 6, 3, 3, ], ## Shaman
[ 6, 2, 6, 2, ], ## Woflman
)
class CharacterRenderer(ui.Window):
def OnRender(self):
grp.ClearDepthBuffer()
grp.SetGameRenderState()
grp.PushState()
grp.SetOmniLight()
grp.SetViewport(0.50, 0.0, 0.5, 1.0)
app.SetCenterPosition(0.0, 0.0, 0.0)
app.SetCamera(1550.0, 15.0, 180.0, 95.0)
grp.SetPerspective(10.0, (float(wndMgr.GetScreenWidth()) / 2.0 / float(wndMgr.GetScreenHeight())), 1000.0, 3000.0)
(x, y) = app.GetCursorPosition()
grp.SetCursorPosition(x, y)
chr.Deform()
chr.Render()
grp.RestoreViewport()
grp.PopState()
grp.SetInterfaceRenderState()
def __init__(self, stream = None):
ui.ScriptWindow.__init__(self)
self.stream = stream
playerSettingModule.LoadGameData("INIT")
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)
self.__LoadScript("jack_work/code/ui_jack_create.py")
self.rotation = 0
self.current_slot = 0
self.female_add = 0
self.shapeIndex = 0
self.reservingRaceIndex = -1
self.is_female = FALSE
self.Open()
def __del__(self):
ui.ScriptWindow.__del__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0)
def Open(self):
playerSettingModule.LoadGameData("INIT")
app.SetCamera(500.0, 10.0, 180.0, 95.0)
self.Show()
if musicInfo.createMusic != "":
snd.SetMusicVolume(systemSetting.GetMusicVolume())
snd.FadeInMusic("BGM/"+musicInfo.createMusic)
app.ShowCursor()
self.__SelectSlot(0)
def Close(self):
self.edit_name.Enable()
self.stream=0
if musicInfo.createMusic != "":
snd.FadeOutMusic("BGM/"+musicInfo.createMusic)
chr.DeleteInstance(0)
self.Hide()
app.HideCursor()
def __LoadScript(self, fileName):
try:
pyLoader = ui.PythonScriptLoader()
pyLoader.LoadScriptFile(self, fileName)
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.LoadScriptFile")
try:
self.edit_name = self.GetChild("edit_name")
self.content_create = self.GetChild("content_create")
self.btn_create = self.GetChild("btn_create")
self.btn_left = self.GetChild("btn_left")
self.btn_right = self.GetChild("btn_right")
self.img_race = self.GetChild("img_race")
self.edit_name.SetMax(16)
self.gender_btn = {
0 : self.GetChild("btn_gender_01"),
1 : self.GetChild("btn_gender_02"),
}
self.shape_btn = {
0 : self.GetChild("btn_shape_01"),
1 : self.GetChild("btn_shape_02"),
}
self.texts = {
0 : self.GetChild("text_desc_01"),
1 : self.GetChild("text_desc_02"),
2 : self.GetChild("text_desc_03"),
3 : self.GetChild("text_desc_04"),
4 : self.GetChild("text_desc_05"),
}
self.character_render_window = self.GetChild("character_render_window")
self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.character_render_window)
self.chrRenderer.Show()
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.GetChild")
try:
self.btn_create.SetEvent(ui.__mem_func__(self.__CreateCharacter))
self.btn_right.SetEvent(ui.__mem_func__(self.__SelectSlot), 1)
self.btn_left.SetEvent(ui.__mem_func__(self.__SelectSlot), -1)
for i in range(len(self.gender_btn)):
self.gender_btn[i].SetEvent(ui.__mem_func__(self.__ChangeGender),i)
for i in range(len(self.shape_btn)):
self.shape_btn[i].SetEvent(ui.__mem_func__(self.__ChangeShape),i)
self.edit_name.SetReturnEvent(ui.__mem_func__(self.__CreateCharacter))
self.edit_name.SetEscapeEvent(ui.__mem_func__(self.CancelCreate))
except:
import exception
exception.Abort("ui_jack_create.py ## __LoadScript.SetEvent")
def __Close(self):
self.CancelCreate()
def __ChangeGender(self, id):
for i in range(len(self.gender_btn)):
self.gender_btn[i].SetUp()
self.gender_btn[id].Down()
if id == 0:
self.is_female = TRUE
else:
self.is_female = FALSE
self.__SelectSlot(self.current_slot)
def __ChangeShape(self, id):
for i in range(len(self.shape_btn)):
self.shape_btn[i].SetUp()
self.shape_btn[id].Down()
chr.ChangeShape(id)
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
self.shapeIndex = id
def __MakeCharacter(self, race):
chr.CreateInstance(0)
chr.SelectInstance(0)
chr.SetVirtualID(0)
chr.SetNameString("")
chr.SetRace(race)
chr.SetArmor(0)
chr.SetHair(0)
chr.Refresh()
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
chr.SetRotation(0.0)
def __SelectSlot(self, slot):
if (self.current_slot + slot) < 0:
self.current_slot = 4
elif (self.current_slot + slot) > 4:
self.current_slot = 0
else:
self.current_slot += slot
chr.DeleteInstance(0)
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
chr.DeleteInstance(0)
for i in range(len(self.texts)):
self.texts[i].SetText(names[self.current_slot]["desc"][i])
self.__MakeCharacter(PLAYER_VALUES[self.current_slot + self.female_add])
self.__ChangeShape(0)
raceImgDict = {
0 : "jack_work/images/select/img_race_warrior.tga",
1 : "jack_work/images/select/img_race_ninja.tga",
2 : "jack_work/images/select/img_race_sura.tga",
3 : "jack_work/images/select/img_race_shaman.tga",
4 : "jack_work/images/select/img_race_warrior.tga",
5 : "jack_work/images/select/img_race_ninja.tga",
6 : "jack_work/images/select/img_race_sura.tga",
7 : "jack_work/images/select/img_race_shaman.tga",
8 : "jack_work/images/select/img_race_wolfman.tga",
}
self.img_race.LoadImage(raceImgDict[self.current_slot + self.female_add])
def OnKeyDown(self, key):
if 203 == key:
self.__SelectSlot(-1)
if 205 == key:
self.__SelectSlot(1)
if 28 == key:
self.__CreateCharacter()
return TRUE
def __CreateCharacter(self):
self.DisableWindow()
textName = self.edit_name.GetText()
if FALSE == self.__CheckCreateCharacter(textName):
return
if musicInfo.selectMusic != "":
snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
self.reservingStartTime = app.GetTime()
self.reservingRaceIndex = chr.GetRace()
chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)
def __CheckCreateCharacter(self, name):
if len(name) == 0:
self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow)
return FALSE
if name.find(localeInfo.CREATE_GM_NAME)!=-1:
self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow)
return FALSE
if net.IsInsultIn(name):
self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow)
return FALSE
if name.upper() in BLACKLIST:
self.PopupMessage("Cannot create with this name!", self.EnableWindow)
return FALSE
return TRUE
def EnableWindow(self):
self.btn_create.Enable()
self.gender_btn[0].Enable()
self.gender_btn[1].Enable()
self.shape_btn[0].Enable()
self.shape_btn[1].Enable()
self.edit_name.SetFocus()
chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)
def DisableWindow(self):
self.btn_create.Disable()
self.gender_btn[0].Disable()
self.gender_btn[1].Disable()
self.shape_btn[0].Disable()
self.shape_btn[1].Disable()
self.edit_name.Disable()
def OnCreateSuccess(self):
self.stream.SetSelectCharacterPhase()
# return
def OnCreateFailure(self, type):
if 1 == type:
self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow)
else:
self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow)
def PopupMessage(self, msg, func=0):
if not func:
func=self.EmptyFunc
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)
def EmptyFunc(self):
pass
def TestOutput(self, txt):
import dbg
dbg.TraceError("TESTOUTPUT :::: %s" % (txt))
def OnPressExitKey(self):
self.CancelCreate()
def CancelCreate(self):
self.stream.SetSelectCharacterPhase()
# app.Exit()
def OnUpdate(self):
chr.Update()
chr.SetRotation(self.rotation)
self.rotation += 0.4
if -1 != self.reservingRaceIndex:
if app.GetTime() - self.reservingStartTime >= 1.5:
chrSlot=self.stream.GetCharacterSlot()
textName = self.edit_name.GetText()
if self.is_female:
self.female_add = 4
else:
self.female_add = 0
net.SendCreateCharacterPacket(chrSlot, textName, PLAYER_VALUES[self.current_slot + self.female_add], self.shapeIndex, 0, 0, 0, 0)
self.reservingRaceIndex = -1