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Pisti95

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Everything posted by Pisti95

  1. This is 34k bug, you increase exp drop and mob_proto mobs' exp drop.
  2. Bug fix for your bug. bool CActorInstance::__IsLeftHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return true; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type) return true; #endif else return false; } bool CActorInstance::__IsRightHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return false; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type ) return false; #endif else return true; } bool CActorInstance::__IsWeaponTrace(DWORD weaponType) { switch(weaponType) { case CItemData::WEAPON_BELL: case CItemData::WEAPON_FAN: case CItemData::WEAPON_BOW: #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: case CItemData::COSTUME_WEAPON_FAN: case CItemData::COSTUME_WEAPON_BOW: #endif return false; default: return true; } } by Beklir A.
  3. In Samurai core v1.2 source /reload p (extended with shop_item, refine_proto, item_attr, item_attr_rare refresh boards.) /reload drop (etc_drop_item.txt, mob_drop_item.txt, special_group_item.txt) refresh /reload group (group.txt, group_group.txt) refresh /reload regen (regen.txt, npc.txt, stone.txt, boss.txt) refresh
  4. Thank you Shogun! I modified a little in python, that have scroll change color name.
  5. Search for in Hex Editor, in your launcher/starter. Search for: PyRun_SimpleString
  6. Bug fix: bool CActorInstance::__IsLeftHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return true; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type) return true; #endif else return false; } bool CActorInstance::__IsRightHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return false; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type ) return false; #endif else return true; } bool CActorInstance::__IsWeaponTrace(DWORD weaponType) { switch(weaponType) { case CItemData::WEAPON_BELL: case CItemData::WEAPON_FAN: case CItemData::WEAPON_BOW: #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: case CItemData::COSTUME_WEAPON_FAN: case CItemData::COSTUME_WEAPON_BOW: #endif return false; default: return true; } } Source: turkmmo from Beklir A. Costume Weapon.7z
  7. I think, in uiexchange.py and exchangedialog.py is bug, effect.
  8. I think 64GB HDD, because SSD fast, but easy die
  9. What would you like? Untradeable effect, or text?
  10. 1, chance from 40k source. If you can boutique. 2, chance 34k client to 40k Change: Starter, root.eix/epk, locale_xy.eix/epk, uiscript.eix/epk and maybe lib folder for 40k files.
  11. Ok, I don't understand this question. You have 2089M game file. When someone kill mobs, and get exp, that the character don't level up? I think the problem is bad diff.
  12. In constInfo.py you can see this: ENVIRONMENT_NIGHT="d:/ymir work/environment/moonlight04.msenv" The night is moonlight04.msenv file.
  13. Because in your starter declare this: PyRun_SimpleString
  14. Open uiinventory.py Search for this class: class BeltInventoryWindow(ui.ScriptWindow): You can see Belt system functions and you should remove/delete "Class BeltInventoryWindow(ui.ScriptWindow):" block / part.
  15. retrying in 5 secondsmysql_real_connect: Access denied for user 'mt2'@'localhost' (using password: YES) This step wasn't happen: Move Mysql > Mysql Files >>> C:/xampp/mysql/data I think, it works only on localhost, but I installed today
  16. Pisti95

    Set Barone

    Download link: [Hidden Content] Password: www.djxm2m.com
  17. The link is bad. Somebody can upload it? Thank you!
  18. In metin2_patch_eu3.eix/epk miss height.raw files. The tent_s_lamp.mse file miss from background folder.
  19. 64 MAP_ALLOW limit First of all, GAME folder: Open your desc_client.cpp Search for: (about 167. lines) map_allow_copy(p.alMaps, 32); Change for it: map_allow_copy(p.alMaps, 64); Open your input_db.cpp Search for: (about 1337. lines) for (int i = 0; i < 32; ++i) Change for it: for (int i = 0; i < 64; ++i) Search for: void CInputDB::MapLocations(const char * c_pData) All BYTE datatype change for INT datatype. DB folder Open your Peer.h Search for: (about 71. lines) long m_alMaps[32]; Change for it: long m_alMaps[64]; Finally, COMMON folder Open your tables.h Search for it: (about 793. lines) long alMaps[32]; Change for it: long alMaps[64]; Search for: (about 805. lines) long alMaps[32]; Change for it: long alMaps[64]; And ready. You can use 64 MAP_ALLOW in Config file.
  20. If you use source, that you can extend the MAPALLOW's limit in source. You don't have to use core.
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