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Everything posted by Pisti95
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This is 34k bug, you increase exp drop and mob_proto mobs' exp drop.
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Costume weapon skills bug
Pisti95 replied to Unknown's topic in Community Support - Questions & Answers
Bug fix for your bug. bool CActorInstance::__IsLeftHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return true; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type) return true; #endif else return false; } bool CActorInstance::__IsRightHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return false; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type ) return false; #endif else return true; } bool CActorInstance::__IsWeaponTrace(DWORD weaponType) { switch(weaponType) { case CItemData::WEAPON_BELL: case CItemData::WEAPON_FAN: case CItemData::WEAPON_BOW: #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: case CItemData::COSTUME_WEAPON_FAN: case CItemData::COSTUME_WEAPON_BOW: #endif return false; default: return true; } } by Beklir A. -
[PYTHON 2.7.3]Python Loader
Pisti95 replied to ObscureAngel's topic in Community Support - Questions & Answers
sorry, You find in python22.dll or python27.dll -
[Question]How to reload ingame
Pisti95 replied to BackPlayer's topic in Community Support - Questions & Answers
In Samurai core v1.2 source /reload p (extended with shop_item, refine_proto, item_attr, item_attr_rare refresh boards.) /reload drop (etc_drop_item.txt, mob_drop_item.txt, special_group_item.txt) refresh /reload group (group.txt, group_group.txt) refresh /reload regen (regen.txt, npc.txt, stone.txt, boss.txt) refresh -
Thank you Shogun! I modified a little in python, that have scroll change color name.
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[PYTHON 2.7.3]Python Loader
Pisti95 replied to ObscureAngel's topic in Community Support - Questions & Answers
Search for in Hex Editor, in your launcher/starter. Search for: PyRun_SimpleString -
Bug fix: bool CActorInstance::__IsLeftHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return true; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type) return true; #endif else return false; } bool CActorInstance::__IsRightHandWeapon(DWORD type) { if (CItemData::WEAPON_DAGGER == type || (CItemData::WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::WEAPON_BOW == type) return false; #ifdef ENABLE_COSTUME_WEAPON else if (CItemData::COSTUME_WEAPON_DAGGER == type || (CItemData::COSTUME_WEAPON_FAN == type && __IsMountingHorse())) return true; else if (CItemData::COSTUME_WEAPON_BOW == type ) return false; #endif else return true; } bool CActorInstance::__IsWeaponTrace(DWORD weaponType) { switch(weaponType) { case CItemData::WEAPON_BELL: case CItemData::WEAPON_FAN: case CItemData::WEAPON_BOW: #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: case CItemData::COSTUME_WEAPON_FAN: case CItemData::COSTUME_WEAPON_BOW: #endif return false; default: return true; } } Source: turkmmo from Beklir A. Costume Weapon.7z
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Untradable items shown
Pisti95 replied to Cortana's topic in Community Support - Questions & Answers
I think, in uiexchange.py and exchangedialog.py is bug, effect. -
I think 64GB HDD, because SSD fast, but easy die
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Untradable items shown
Pisti95 replied to Cortana's topic in Community Support - Questions & Answers
What would you like? Untradeable effect, or text? -
hey i have one question..
Pisti95 replied to anestivas112's topic in Community Support - Questions & Answers
Ok, I don't understand this question. You have 2089M game file. When someone kill mobs, and get exp, that the character don't level up? I think the problem is bad diff. -
Skillbock Name by dropp
Pisti95 replied to ‚Point‘'s topic in Community Support - Questions & Answers
item_names.txt? In client side too. -
What name has enviromental at night
Pisti95 replied to TeoDoR's topic in Community Support - Questions & Answers
In constInfo.py you can see this: ENVIRONMENT_NIGHT="d:/ymir work/environment/moonlight04.msenv" The night is moonlight04.msenv file.- 1 reply
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Untradable items shown
Pisti95 replied to Cortana's topic in Community Support - Questions & Answers
uitooltip.py file? -
[PYTHON 2.7.3]Python Loader
Pisti95 replied to ObscureAngel's topic in Community Support - Questions & Answers
Because in your starter declare this: PyRun_SimpleString -
Download link: [Hidden Content]
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I wrote for myself. I will attached.
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Client Close - Belt Inventory
Pisti95 replied to ‚Point‘'s topic in Community Support - Questions & Answers
Open uiinventory.py Search for this class: class BeltInventoryWindow(ui.ScriptWindow): You can see Belt system functions and you should remove/delete "Class BeltInventoryWindow(ui.ScriptWindow):" block / part. -
retrying in 5 secondsmysql_real_connect: Access denied for user 'mt2'@'localhost' (using password: YES) This step wasn't happen: Move Mysql > Mysql Files >>> C:/xampp/mysql/data I think, it works only on localhost, but I installed today
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Download link: [Hidden Content] Password: www.djxm2m.com
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The link is bad. Somebody can upload it? Thank you!
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In metin2_patch_eu3.eix/epk miss height.raw files. The tent_s_lamp.mse file miss from background folder.
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64 MAP_ALLOW limit First of all, GAME folder: Open your desc_client.cpp Search for: (about 167. lines) map_allow_copy(p.alMaps, 32); Change for it: map_allow_copy(p.alMaps, 64); Open your input_db.cpp Search for: (about 1337. lines) for (int i = 0; i < 32; ++i) Change for it: for (int i = 0; i < 64; ++i) Search for: void CInputDB::MapLocations(const char * c_pData) All BYTE datatype change for INT datatype. DB folder Open your Peer.h Search for: (about 71. lines) long m_alMaps[32]; Change for it: long m_alMaps[64]; Finally, COMMON folder Open your tables.h Search for it: (about 793. lines) long alMaps[32]; Change for it: long alMaps[64]; Search for: (about 805. lines) long alMaps[32]; Change for it: long alMaps[64]; And ready. You can use 64 MAP_ALLOW in Config file.
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If you use source, that you can extend the MAPALLOW's limit in source. You don't have to use core.