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.JαyZoN

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Everything posted by .JαyZoN

  1. You forgot a lot of things. On a fresh and new system there is no pkg with the name "dialog4ports" so there can't be "a list of options". pkg_add -r php55 This will not longer work. So install this from ports is correct. (cd /usr/ports/lang/php55 && make install clean) cd /usr/ports/devel/php55-extensions is also not correct. The extensions are placed in /usr/ports/lang/php55-extensions. You should try to follow your guide with a fresh system. (maybe with a VM?) However, it's no offense. I am using nginx for a long time so i can say it's really better than apache. The graphs are telling the rest.
  2. Guys, this is serious shit. It's coded by passi and / or CranK so please don't give any tutorials to insert this into the client.
  3. The pictures can't be loaded. Without the buttons you can't execute this.
  4. Do you use a special IDE for source code for direct works on freebsd?
  5. There are missing parts and this is only for item_proto. I don't see a difference between iMer's and your post so this isn't a tutorial. You have to uncomment / remove MirrorItemTableIntoDB and MirrorMobTableIntoDB and their calls. And this will not work on VS 2008.
  6. Hello together, today i have a question which is interesting me for a long time. This question is mainly addressed to developers which are working with the source code. Of course all users can answer here if they have interests in this topic. However, let's start. ____________________________________________________________________________ General questions; 1. Which system do you like more? (generally) => Windows OR FreeBSD? Reasons? 2. Your opinion: Which system does fit more to Metin2? => Windows OR FreeBSD? Reasons? ____________________________________________________________________________ Personal questions; 1. You are a server administrator of a big server. In which system would you feel more safety? => Windows OR FreeBSD? Reasons? 2. Which system is easier to control / manage for you? => Windows OR FreeBSD? Reasons? 3. Which advantages and disadvantages are there? => Windows OR FreeBSD? Reasons? ____________________________________________________________________________ I would be happy for every answer you can give. __ Greeting, .JαyZoN
  7. Don't use item_proto_test.txt. You have to use the item_proto.txt for your changes.
  8. Difs would be a little senseless if there's the src. But yes, "own" means developed c++ source.
  9. Spider Man 2 - Rise of Electro (since 17th April in german cinemas)
  10. Hello guys, yesterday i tried to develop my precompiled windows serverfiles on my server OS. (Windows Server 2008 R2) Before this i was developing on my homesystem. (Windows 8.1 Pro) As i started my database i got an error window with the message "Debug assertion failed", the core was crashing immediately. - c++ Redistpackage 2008 is installed - framework too I really don't know what the problem is. Do you know this error? This error comes from the system and not from the code, so i am a little bit helpless. Thanks in advance!
  11. @InyaProduction, yeah, seems like there's no bug. Looks like movement speed is in minus range serverside.
  12. Guys you have to remember; Packet Encryption Key structure of game_2089(M)_32. Don't forget the packets @ packet.h...
  13. Ok, "_IMPROVED_PACKET_ENCRYPTION_" is disabled. I configured my client- and gamefiles for the packet encryption key (pong) "testtesttesttest" Clientbinary (Release) 3,3MB changed to 3,03MB. Gamefile (Debug) ~13MB changed to ~11MB. I did logins 60 times, no bugs, nothing, i tested all. Fine!
  14. I was looking for the function a little bit. If _IMPROVED_PACKET_ENCRYPTION_ is disabled, the client/server will use the old pong encryption system [2089(M)] again, it's really interesting.
  15. I have Intel Core i7, 32 GB RAM, NVIDIA Geforce GTX 675MX 4 GB DDR5 so this is not the problem. =D However, i will look for the _IMPROVED_PACKET_ENCRYPTION_ code part.
  16. In the 34k game was the IMPROVED_PACKET_ENCRYPTION, too. The same error appears with a pre-compiled binary from the official devs (28k bin, not compiled by me)
  17. Hello community, before three days i compiled client binary, game and db (for Windows) without problems. The binaries are working without problems but there's a little error which is annoying me. The error only appears during the login and the error is irregular, sometimes the error appears directly, sometimes the error appears after login 20 times. However, the client gets a crash during the message "Connected to server" with the following error message; Unknown packet header: 140, last: 251 250 The unknown packet header (here 140) is random, but the part "last: 251 250" is always the same. If i get the error after login 20 times again, the packet is different. I don't know how to fix this 'cause the packets do not exist. (of course i was looking for the packet id) The error is really rare but it makes me angry when I start the client for the first time and then the error appears directly so i have to restart.. I've compared the packets in the clientbinary and serverside, there's no difference. It's only during login, ingame is working without mistakes. There are no errors serverside, too. However, can you help me? __ by the way; I think this topic is similar or maybe the same; [Hidden Content]
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