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iRETEMAG

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Everything posted by iRETEMAG

  1. Fix for skill bug's please?
  2. That works or you just put 1 size items? What about the rest bug's? I'm sad because that's nice source.
  3. Syserr ch1 Syserr auth Syserr db Post pls! (Maybe you have some db problem) @Syron ?? alô alô?
  4. Videos to c++ learn? (Youtube) PM if you have something to say.
  5. Hi bandits! I have this mob_proto: [Hidden Content] I wan't to decrypt to xml Someone? (It's the Metin2.PT Mob_Proto - 13-02-2015)
  6. Top priority at mail check (waiting too)ªªªªªª
  7. It's working but I get all reward2 same items. (slow random?)
  8. No way. Will lag the server. That quest will be used in all metins / mobs
  9. I know but like @.InyaProduction explained i can use the for-loop(lua) for variable = 0, 10, 2 do print ( variable ) end To do this (what I want) This simple quest is so
  10. This works but not random, exit always 2 items = ex: 11202, 11202 quest metin5 begin state start begin when 8001.kill begin local lvlmin= 1 local lvlmax= 10 local reward1 = 50300 local item_table = { 11202 , 11402 , 11602 , 11802 , 21002 } local Irandom = number(1,table.getn(item_table) ) local reward2 = item_table[Irandom] if pc.level >=lvlmin and pc.level <=lvlmax then local r1=number(1, 5) if r1>=2 then game.drop_item_with_ownership(reward1, 1) end local r2=number(1, 3) if r2>=2 then pc.give_item2(reward2, 1) pc.give_item2(reward2, 1) end else end end end end
  11. I created this quest (I code myself) I don't understand english very well I'm a pro just to write. //more 1 hint//
  12. game.drop_item_with_ownership(reward2, 1) reward2 is giving 1 item I want: reward2 give sometimes more than 1 item from local item_table
  13. quest metin5 begin state start begin when 8001.kill begin local lvlmin= 1 local lvlmax= 10 local reward1 = 50300 local item_table = { 11202 , 11402 , 11602 , 11802 , 21002 } local Irandom = number(1,table.getn(item_table) ) local reward2 = item_table[Irandom] if pc.level >=lvlmin and pc.level <=lvlmax then local r1=number(1, 5) if r1>=2 then game.drop_item_with_ownership(reward1, 1) end local r2=number(1, 3) if r2>=2 then game.drop_item_with_ownership(reward2, 1) end else end end end end I want to put the reward2 giving sometimes more than 1 item I can giving more than 1 item but the item it's multiplied by the first reward2. Help?
  14. What program do you use for making gif? Whats that texture for level 70 armour?
  15. Here are my libs if you have any problem with yours: [Hidden Content] Let's wait...
  16. Libs if you use 32 bits put this in /usr/lib if you use 64 bits put this in /usr/lib32
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