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Everything posted by iRETEMAG
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Fix for skill bug's please?
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That works or you just put 1 size items? What about the rest bug's? I'm sad because that's nice source.
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Syserr ch1 Syserr auth Syserr db Post pls! (Maybe you have some db problem) @Syron ?? alô alô?
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Videos to c++ learn? (Youtube) PM if you have something to say.
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Any converter for .xml now? or sql? Thanks.
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Hi bandits! I have this mob_proto: [Hidden Content] I wan't to decrypt to xml Someone? (It's the Metin2.PT Mob_Proto - 13-02-2015)
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Top priority at mail check (waiting too)ªªªªªª
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Mark solved. Thank you!
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It's working but I get all reward2 same items. (slow random?)
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No way. Will lag the server. That quest will be used in all metins / mobs
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I know but like @.InyaProduction explained i can use the for-loop(lua) for variable = 0, 10, 2 do print ( variable ) end To do this (what I want) This simple quest is so
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This works but not random, exit always 2 items = ex: 11202, 11202 quest metin5 begin state start begin when 8001.kill begin local lvlmin= 1 local lvlmax= 10 local reward1 = 50300 local item_table = { 11202 , 11402 , 11602 , 11802 , 21002 } local Irandom = number(1,table.getn(item_table) ) local reward2 = item_table[Irandom] if pc.level >=lvlmin and pc.level <=lvlmax then local r1=number(1, 5) if r1>=2 then game.drop_item_with_ownership(reward1, 1) end local r2=number(1, 3) if r2>=2 then pc.give_item2(reward2, 1) pc.give_item2(reward2, 1) end else end end end end
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don't work
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I created this quest (I code myself) I don't understand english very well I'm a pro just to write. //more 1 hint//
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game.drop_item_with_ownership(reward2, 1) reward2 is giving 1 item I want: reward2 give sometimes more than 1 item from local item_table
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quest metin5 begin state start begin when 8001.kill begin local lvlmin= 1 local lvlmax= 10 local reward1 = 50300 local item_table = { 11202 , 11402 , 11602 , 11802 , 21002 } local Irandom = number(1,table.getn(item_table) ) local reward2 = item_table[Irandom] if pc.level >=lvlmin and pc.level <=lvlmax then local r1=number(1, 5) if r1>=2 then game.drop_item_with_ownership(reward1, 1) end local r2=number(1, 3) if r2>=2 then game.drop_item_with_ownership(reward2, 1) end else end end end end I want to put the reward2 giving sometimes more than 1 item I can giving more than 1 item but the item it's multiplied by the first reward2. Help?
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[Question] Max item stack
iRETEMAG replied to guy12's topic in Community Support - Questions & Answers
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Team Mokado VS Polit
iRETEMAG replied to iRETEMAG's topic in Community Support - Questions & Answers
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What program do you use for making gif? Whats that texture for level 70 armour?
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Here are my libs if you have any problem with yours: [Hidden Content] Let's wait...
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Libs if you use 32 bits put this in /usr/lib if you use 64 bits put this in /usr/lib32
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Shop NPC BUG (source?)
iRETEMAG replied to iRETEMAG's topic in Community Support - Questions & Answers
Alô alô?