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Posts posted by Doose
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Welcome to the community.
Hope you like it and you learn a lot.
If you need anything, contact without hesitation.
Doose#7747
Have a good day.
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Hope you love working on this as a manager.
Keep the good work Karb.
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Send me a message on discord:
Doose#7747
doose1337
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And because of this type of problem, trustable developers don't have people to buy systems or development.
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On 8/30/2023 at 6:52 PM, firewall said:
def __IsSpecialMap(self): import background dis_maps = [ "metin2_map_duel", "metin2_map_ridack5", "metin2_map_t3" ] if str(background.GetCurrentMapName()) in dis_maps: return TRUE return FALSE def __OnClickPvPModeFreeButton(self): if self.__CheckPvPProtectedLevelPlayer(): return self.__RefreshPVPButtonList() if self.__IsSpecialMap(): chat.AppendChat(chat.CHAT_TYPE_INFO, "You can't do this here. ") elif constInfo.PVPMODE_ENABLE: net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING) else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)
In case someone wants to add more maps and not just 1
This is actually a good interaction.
A friend of mine asked me to do the code i wrote on this topic just for a single map, that's why i didn't do this way. -
Hello Metin2 Dev.
As the title says, i'm here to present a way to block pvp option on certain maps, this is good for PvP Projects.#Search this function: def __OnClickPvPModeFreeButton(self): #Replace with: def __OnClickPvPModeFreeButton(self): if self.__CheckPvPProtectedLevelPlayer(): return self.__RefreshPVPButtonList() import background if background.GetCurrentMapName() == "metin2_map_c1": chat.AppendChat(chat.CHAT_TYPE_INFO, "You can't do this here. ") elif constInfo.PVPMODE_ENABLE: net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING) else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)
Wish you a good use on this.
With best regards,Doose.
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20 minutes ago, Szekeny said:
Hello everyone,
I have a problem where the 2307 boss is not listed in the mob_drop_item.txt (I deleted it) and yet it still drops items... I couldn't find any other settings related to drops elsewhere...
Does anyone have any ideas?
Restart your server.
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Good afternoon.
I'm here to ask for some investors and also French, Italian, Romanian, Polish and turkish translators.
Those who want to help and invest on a real and good project, i'll be waiting for you.
My contact: Doose#7747 or doose1337.
Have a good day y'all.
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4 hours ago, Filachilla said:
Use @ TMP4 serverfiles, he made original web with itemshop too.. No sense to pay if you dont have much experiences..
He did website too? Didn't know.
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1 minute ago, ricardo1813 said:
Goodnight. As the title says, I would like to know how I can change the speed of monsters in general. That is. for example when calling cape of bravery they instead of walking they come running faster. Thank you in advance for your help
Navicat -> mob_proto -> Movement speed.
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Doose1337, add me on discord.
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12 hours ago, root100 said:
like a Soul Stone
Once i go to pc i'll sent both, just tell me from which level to which level you need.
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Hello Metin2 Dev.
I'm here to present a GM Affect system.I was bored a few days ago and i wanted to create a different type of GM Symbol Affect for each grade, so i did it and decided to share it with you.
Remember, the Symbol affects you see on this gif aren't mine so i won't share them, they are made from @ Ridack..
Hope you enjoy and like it.
How does it work?
- You simply need to change the localization of the files on localeinfo.py -> Root.
Here is a simple gif on how it is.
Spoiler- 115
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1. item that advances skills every 1 level.
Explain this one properly.
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These ones aren't the best but are free.
Easy to work and understand. -
18 minutes ago, Trojan3D said:
I pay 50 euros paypal
I want to change the monster level from 250 to 1000, but I can't
So I decided to look for a technician who knows what it's about and can help me, I'll give 50 eurosDoose#7747
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I don't know if this is already posted, if so just remove this please.
So, i'm here to provide a small "feature" which makes the player freely to attack the monsters you choose.
Normally if you attack a monster on floor after the 4th attack (Without Combo) they get knockback, if you're on horse or mount at first attack they usually go knockback, so i'm here to "teach" you how to "fix" this.
Gamelib/ActorInstanceBattle.cpp
SpoilerSearch for:
- bool IS_HUGE_RACE(unsigned int vnum)
After add:
- case vnum_of_monster:
- return true;
And yeah, that's how you "remove" the knockback the monsters get from you.
Have a good day and hope you understood.
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Hello Metin2 Dev.
I'm here to present two new dungeons.
Some years ago i created from scratch Ice and Flame dungeon.
FLAME DUNGEON
- This dungeon is almost like the original, with only 1 or 2 few changes.
- You need to do every step in order to reach the final boss.
- This dungeon checks automaticly if you are in a party or not.
- No ticket need to enter dungeon.
- No time to re-enter the dungeon.
- You have 35 minutes to finish the whole dungeon.
LEVEL 1:
- Talk with the NPC at the center of the map in order to activate tasks, for each task you complete, a new door unlocks.
1st Task:
- Destroy the stone.
2nd Task:
- Kill the mini boss inside the next door.
3rd Task:
- Kill monsters until you drop the item to unlock the next task.
4th Task:
- Kill the 3/4 mini boss's inside the next door.
5th Task:
- Search for the maat stones and deliver all of them (I think it's 5, don't remember properly.).
6th Task:
- Kill all the monsters inside the last door.
Level 2:
- Kill Razador, after you kill it, you'll be teleported outside in 60 seconds.
ICE DUNGEON
- This dungeon is almost like the original, with only 1 or 2 few changes.
- You need to do every step in order to reach the final boss.
- This dungeon checks automaticly if you are in a party or not.
- No ticket need to enter dungeon.
- No time to re-enter the dungeon.
- You have 35 minutes to finish the whole dungeon.
Level 1:
- Talk with NPC in order to activate the dungeon.
1st Task:
- Kill all the monsters inside the 1st floor.
2nd Task:
- Kill all the monsters until you drop the key, after you drop it, use it in order to proceed to the next floor.
3rd Task:
- Kill again all the monsters to reach the next floor.
4th Task:
- Kill again all the monsters.
5th Task:
- Kill all the monsters until you find the 5 stars, after you find them, drag them to the NPC's.
6th Task:
- Kill all the monsters to spawn 5 stones, once they spawn, destroy them all to proceed to the next floor.
7th Task:
- Kill the mini Boss Szel to reach the next stage.
8th Task:
- Kill monsters until you drop the key, after you drop it, use the key in order to get to the next floor.
9th Task:
- Kill the stone to reach the boss stage.
10th Task:
- Kill Nemere. After kill it, you will be teleported outside in 60 seconds.
It was fun at that time working on these 2 dungeons.
In case you need help with some changes, feel free to text me or in this topic.
Have a good day y'all.
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I'm here to guide you, teach you and help you.
Doose#7747, have a good day sir.
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Add me on discord:
Doose#7747 -
29 minutes ago, toppewp said:
Hello everyone, Does anyone could me send .zip version of metin2 whole SF with client that i can use for practicing? Test server like 2015
Use the serverfiles from @ TMP4, unfortunatly i can't send the link.
Hunting Missions
in Quests
Posted
Hello Metin2 Dev.
I'm here to share 2 of my hunting missions.
How do they work?
As always is a pleasure to work with this community.
Any error or problem, text here or contact me in private.
With best Regards, Doose.