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giovy010102

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Everything posted by giovy010102

  1. char.cpp: In member function 'void CHARACTER::ComputePoints()': char.cpp:2406: error: 'class CBuffOnAttributes' has no member named 'GiveAllAttributes' gmake: *** [OBJDIR/char.o] Error 1 uhm.... what is the problem?
  2. When i try to convert in .txt that crash and doesen't work.. In SQL Format work propely.
  3. I have a problem: Until the second floor is nancy script and it works. But when killo all metin, does not lead to the fourth floor .... Using the core of vanilla ... What can it be? and to be edited again here too the function .kill? Thereis script : quest devilcatacomb_zone begin state start begin function is_closed() return (game.get_event_flag("dc_closed") > 0) --close dialog end function setting() return { ["base"]={["x"] = 3072 , ["y"]= 12032 ,}, ["floor1_s"] = { ["x"] = 20, ["y"] = 20, }, ["floor1_e"] = { ["x"] = 500, ["y"] = 470,}, ["floor2_s"] = { ["x"] = 510, ["y"] = 18, }, ["floor2_e"] = { ["x"] = 978, ["y"] = 470,}, ["floor1_entry"] = {["x"] = 73, ["y"] = 63,}, ["floor2_entry"] = {["x"] = 550, ["y"] = 45,}, ["floor3_entry"] = {["x"] = 1378, ["y"] = 249,}, ["floor4_entry"] = {["x"] = 70, ["y"] = 592,}, ["floor5_entry"] = {["x"] = 846, ["y"] = 898}, ["floor6_entry"] = {["x"] = 1362, ["y"] = 666}, ["floor7_entry"] = {["x"] = 73, ["y"] = 1156}, ["map_idx"] = 216, ["rag"] = 30311, ["devil_king"] = 2591, ["reapers_credit1"] = 30319, ["reapers_credit2"] = 30320, ["reapers_credit3"] = 76002, ["floor3_stone"] = 8038, ["floor3_stone_pos"] = { {1366, 150}, {1366, 351}, {1234, 365}, {1234, 140}, {1150, 135}, {1130, 365}, {1135, 253} }, ["mob_regen_file_path"] = "data/dungeon/devilcatacomb/", ["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt", "devilcatacomb_floor4_regen2.txt", "devilcatacomb_floor4_regen3.txt", "devilcatacomb_floor4_regen4.txt", "devilcatacomb_floor4_regen5.txt"} , ["credit_stone"] = 30101, ["credit_stone_pos"] = {307,323}, ["floor2_stone"] = 30103, ["floor2_stone_pos"] = {741,217}, ["floor2_merchant_npc"] = 20368, ["floor2_merchant_npc_pos"] = {734,214}, ["floor4_npc"] = 30104, ["floor4_npc_pos"] = {500, 717}, ["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}}, ["unlock_stone"] = 30312, ["floor5_stone"] = 30102, ["floor5_stone_pos"] = {848, 735}, ["devil_great_king"] = 2597 , ["devil_great_king_pos"] = {1303,704}, ["devil_emperor"] = 2598, ["devil_emperor_pos"] = {74,1103}, ["dc2_door_set_size"] = {4,2,3,2}, ["dc2_door_set1"] = { {{30111, 566, 117, 5},{30112, 562, 311, 5,},{30118, 663, 434, 7},{30119, 881, 434, 7}}, {{30116, 743, 390, 3},{30119, 612, 251, 1,}}, {{30113, 654, 211, 5},{30111, 707, 338, 7,},{30112, 775, 336, 7}}, {{30117, 733, 294, 3},{30113, 694, 271, 1,}} }, ["dc2_door_set2"] = { {{30115, 942, 141, 5},{30116, 942, 245, 5},{30117, 942, 321, 5},{30115, 763, 64, 7}}, {{30118, 643, 116, 3},{30114, 900, 167, 1}}, {{30114, 850, 293, 5},{30113, 715, 164, 7},{30114, 817, 162, 7}}, {{30111, 802, 277, 1},{30112, 800, 241, 1}} }, } end when login begin local setting = devilcatacomb_zone.setting() local idx = pc.get_map_index() if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then -- pc.set_warp_location(65, 5914, 992) -----------¾Æ±Íµ¿±¼ ÁÂÇ¥·Î local level = d.getf("level") -- warp locationÀÌ 0,0 ÀÌ¸é ½Ã½ºÅÛ »óÀ¸·Î, Á¾·á ½Ã, Á¾·á À§Ä¡¸¦ ½ÃÀÛ À§Ä¡·Î ÀúÀåÇÑ´Ù. d.set_warp_location (0, 0, 0) if level == 2 then say(gameforge.devilcatacomb_zone._10_say) say(string.format(gameforge.devilcatacomb_zone._20_say, 60)) elseif level == pc.getqf ("level") then -- say ("³«¿ÀµÇÁö ¾Ê±â À§ÇØ µ¿·áµé°ú ÇÕ·ùÇϽʽÿÀ.") say(gameforge.devilcatacomb_zone._30_say) else say(gameforge.devilcatacomb_zone._40_say) -- say ("´ç½ÅÀº ³«¿ÀµÇ¾ú½À´Ï´Ù. ¿ë½ÅÀÇ ÈûÀ» ºô¾î Àá½Ã µÚ µ¿±¼ ¹ÛÀ¸·Î À̵¿ÇÕ´Ï´Ù.") timer ("devilcatacomb_ban_timer", 5) end end if idx == setting.map_idx then pc.setf("devilcatacomb_zone","last_exit_time", get_global_time()) -- 2ÃþÀÌ»óÀ̸é, ÂѰܳª if pc.get_x() < setting.floor1_s.x + setting.base.x or pc.get_y() < setting.floor1_s.y + setting.base.y or pc.get_x() > setting.floor1_e.x + setting.base.x or pc.get_y() > setting.floor1_e.y + setting.base.y then -- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î -- if not is_test_server() then say(gameforge.devilcatacomb_zone._40_say) timer ("devilcatacomb_ban_timer", 5) -- end else -- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î -- pc.set_warp_location(65, 5914, 992) say(gameforge.devilcatacomb_zone._50_say) end end end when logout begin local idx = pc.get_map_index() local setting = devilcatacomb_zone.setting() if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then pc.setf("devilcatacomb_zone","last_exit_time", get_global_time()) end end when devilcatacomb_ban_timer.timer begin pc.warp((5914)*100, (992)*100, 65) end when warp_timer.timer begin local level = d.getf("level") local level_switch = { [3] = gameforge.devilcatacomb_zone._60_say, [4] = gameforge.devilcatacomb_zone._70_say, [5] = gameforge.devilcatacomb_zone._80_say, [6] = gameforge.devilcatacomb_zone._90_say, } local t = 3600 -(get_global_time() - d.getf("enter_time")) local t_r = math.mod (t, 60) local t_m = (t - t_r) / 60 d.notice ( level_switch[level] ) d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m)) d.set_warp_location (0, 0, 0) end when devilcatacomb_man.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin local setting = devilcatacomb_zone.setting() if pc.get_level() < 75 then say(gameforge.devilcatacomb_zone._110_say) elseif pc.getf("deviltower_zone","9_done") == 0 then say(gameforge.devilcatacomb_zone._120_say) elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then say(gameforge.devilcatacomb_zone._130_say) else say(gameforge.devilcatacomb_zone._140_say) local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select) if s == 1 then pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100) end end end -- ¸ó½ºÅÍ°¡ Á×À¸¸é ¹ß»ýÇÏ´Â À̺¥Æ®. when kill begin local setting = devilcatacomb_zone.setting() -- ¾Æ±Íµ¿±¼ 1ÃþÀ̸é 1% È®·ü·Î ±Ý½Ã°ÇÀ» µå¶øÇÑ´Ù. if pc.get_x() > setting.floor1_s.x + setting.base.x and pc.get_y() > setting.floor1_s.y + setting.base.y and pc.get_x() < setting.floor1_e.x + setting.base.x and pc.get_y() < setting.floor1_e.y + setting.base.y then local j = number(1, 100) if j == 1 then game.drop_item (setting.rag, 1) end end end function spawn_doors () local setting = devilcatacomb_zone.setting() for i = 1, 4 do local mob_set = setting.dc2_door_set1[i] local set_size = setting.dc2_door_set_size[i] for j = 1, set_size do d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4])) end mob_set = setting.dc2_door_set2[i] for j = 1, set_size do d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4])) end end end -- ±Ý½Ã°ÇÀ» ³ªÂûÀÎÁõ¼®¿¡ µå·¡±×Çϸé 2ÃþÀ¸·Î º¸³½´Ù. 2ÃþºÎÅÍ´Â ´øÀüÀÌ´Ù. when devilcatacomb_credit_stone. take begin local setting = devilcatacomb_zone.setting() if item.vnum == setting.rag then if not party.is_party() then say(gameforge.devilcatacomb_zone._170_say) return elseif party.is_in_dungeon() then say(gameforge.devilcatacomb_zone._180_say) return end item.remove() say(gameforge.devilcatacomb_zone._190_say) wait() say(gameforge.devilcatacomb_zone._200_say) wait() d.new_jump_party (setting.map_idx, setting.floor2_entry.x + setting.base.x , setting.floor2_entry.y + setting.base.y ) d.setqf2("devilcatacomb_zone","level", 2) d.setf ("level",2) d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt") d.spawn_mob (setting.floor2_merchant_npc, setting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2]) d.spawn_mob (setting.floor2_stone, setting.floor2_stone_pos[1], setting.floor2_stone_pos[2]) devilcatacomb_zone.spawn_doors () server_timer('devilcatacomb_45m_left_timer',60 * 15, d.get_map_index()) d.setf("enter_time", get_global_time()) end end when devilcatacomb_45m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 45)) server_timer('devilcatacomb_30m_left_timer', 60 * 15, get_server_timer_arg()) end end when devilcatacomb_30m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 30)) server_timer('devilcatacomb_15m_left_timer', 60 * 15, get_server_timer_arg()) end end when devilcatacomb_15m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 15)) server_timer('devilcatacomb_5m_left_timer', 60 * 10, get_server_timer_arg()) end end when devilcatacomb_5m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 5)) server_timer('devilcatacomb_1m_left_timer', 60 * 4, get_server_timer_arg()) end end when devilcatacomb_1m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 1)) server_timer ("devilcatacomb_0m_left_timer", 60 * 1, get_server_timer_arg()) end end when devilcatacomb_0m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice (gameforge.devilcatacomb_zone._210_dNotice) d.set_warp_location (65, 5914, 992) server_timer('devilcatacomb_exit_timer', 7, get_server_timer_arg()) end end function is_dc2_doors_clear () local setting = devilcatacomb_zone.setting() local clear = true for i = 1, 4 do local set_clear = true local mob_set = setting.dc2_door_set1[i] local set_size = setting.dc2_door_set_size[i] for j = 1, set_size do set_clear = set_clear and d.is_unique_dead (i.."_1_"..j) end if not set_clear then set_clear = true mob_set = setting.dc2_door_set2[i] for j = 1, set_size do set_clear = set_clear and d.is_unique_dead (i.."_2_"..j) end end clear = clear and set_clear end return clear end -- ÇöȲ¼®À» Ŭ¸¯Çϸé 3Ãþ ÁøÀÔ ¿©ºÎ¸¦ ¼±ÅÃÇÒ ¼ö ÀÖ°í -- ÁøÀԽà »ç½ÅÀÇÁõÇ¥¸¦ °Ë»çÇÑ´Ù. -- »ç½ÅÀÇ ÁõÇ¥°¡ ¾ø´Ù¸é ¹ÛÀ¸·Î ¿öÇÁµÈ´Ù. when devilcatacomb_floor2_stone.click begin local setting = devilcatacomb_zone.setting() if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then if not devilcatacomb_zone.is_dc2_doors_clear () then say(gameforge.devilcatacomb_zone._220_say) wait () return end say(gameforge.devilcatacomb_zone._230_say) wait() say(gameforge.devilcatacomb_zone._240_say) wait() local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select) if s == 1 then if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then d.setf("devilcatacomb_floor2_stone_clicked", 1) d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time()) d.set_item_group ("reapers_credit", 3, setting.reapers_credit3, 1, setting.reapers_credit2, 1, setting.reapers_credit1, 1) d.say_diff_by_item_group("reapers_credit", gameforge.devilcatacomb_zone._250_say, gameforge.devilcatacomb_zone._260_say) timer ("devilcatacomb_floor3_enter_timer", 7) end end else say(gameforge.devilcatacomb_zone._270_say) end end when devilcatacomb_floor3_enter_timer.timer begin local setting = devilcatacomb_zone.setting() d.set_warp_location (65, 5914, 992) d.exit_all_by_item_group ("reapers_credit") d.delete_item_in_item_group_from_all ("reapers_credit") d.purge () d.jump_all (setting.floor3_entry.x + setting.base.x , setting.floor3_entry.y + setting.base.y) d.setf("level",3) d.setqf2("devilcatacomb_zone","level", 3) d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt") timer("warp_timer",3) local position = setting.floor3_stone_pos local n = number(1,7) for i = 1, 7 do if (i != n) then d.set_unique("fake"..i, d.spawn_mob( setting.floor3_stone, position[i][1], position[i][2])) end end local vid = d.spawn_mob( setting.floor3_stone, position[n][1], position[n][2]) d.set_unique ("real",vid) if (is_test_server()) then -- real stone pos chat (position[n][1],position[n][2]) end end when kill with npc.get_race() == devilcatacomb3_stone begin local setting = devilcatacomb_zone.setting() -- µ¹ÀÌ Æı«µÇ¸é ÁøÂ¥°¡ Á×¾ú´ÂÁö È®ÀÎÇغ»´Ù. -- ÁøÂ¥°¡ Á×¾úÀ¸¸é 4ÃþÀ¸·Î À̵¿ÇÑ´Ù. if d.is_unique_dead("real") then d.notice(gameforge.devilcatacomb_zone._280_dNotice) d.setf ("level",4) d.setqf2("devilcatacomb_zone","level", 4) timer ("devilcatacomb_floor4_enter_timer", 3) else d.notice(gameforge.devilcatacomb_zone._290_dNotice) end end when devilcatacomb_floor4_enter_timer.timer begin local setting = devilcatacomb_zone.setting() local i = number (1, 5) timer("warp_timer",3) d.purge () d.jump_all (setting.floor4_entry.x + setting.base.x , setting.floor4_entry.y + setting.base.y) d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt") d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file[i]) if (is_test_server()) then d.notice (setting.floor4_regen_file[i]) end d.spawn_mob (setting.floor4_npc, setting.floor4_npc_pos[1], setting.floor4_npc_pos[2]) end -- devilcatacomb_floor4_stone´Â Ŭ¸¯ ½Ã 4Ãþ¿¡¼­ 5ÃþÀ¸·Î À̵¿½ÃÅ°´Â npcÀÌ´Ù. when devilcatacomb_floor4_stone.click begin local setting = devilcatacomb_zone.setting() local n = number (1,5) say(gameforge.devilcatacomb_zone._300_say) wait() if (is_test_server()) then -- devil_king pos chat (setting.devil_king_pos[n][1], setting.devil_king_pos[n][2]) end d.purge () d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y ) d.setf ("level",5) d.setqf2("devilcatacomb_zone","level", 5) timer("warp_timer",3) d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt") d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2]) d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2]) end -- ¾Æ±Í¿Õ(2591)ÀÌ Á×À¸¸é ºÀÀÎÇØü¼® µå¶ø when kill with npc.get_race() == devilcatacomb_devil_king begin local setting = devilcatacomb_zone.setting() game.drop_item (setting.unlock_stone, 1) end -- »ç½Å±ÝÁ¦ºñ(30102)¿¡ ±ÝÁ¦ÇØü¼®ºÀÀ» µå·¡±×ÇÏ¸é ¸ðµç ¸ó½ºÅ͸¦ Á×ÀÌ°í -- 6ÃþÀ¸·Î À̵¿Çϴ ŸÀ̸Ӹ¦ µ¿ÀÛ½ÃŲ´Ù. when devilcatacomb_floor5_stone.take begin local setting = devilcatacomb_zone.setting() if item.vnum == setting.unlock_stone then item.remove () d.notice(gameforge.devilcatacomb_zone._310_dNotice) -- 6ÃþÀ¸·Î À̵¿ d.clear_regen() d.purge() timer("devilcatacomb_floor6_timer",2) end end when devilcatacomb_floor6_timer.timer begin local setting = devilcatacomb_zone.setting() d.setf("level",6) d.setqf2("devilcatacomb_zone","level", 6) d.jump_all (setting.floor6_entry.x + setting.base.x, setting.floor6_entry.y + setting.base.y ) d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt") d.spawn_mob (setting.devil_great_king, setting.devil_great_king_pos[1], setting.devil_great_king_pos[2]) timer("warp_timer",3) end -- ¾Æ°É(2597)ÀÌ Á×À¸¸é, 6ÃþÀÇ Å¸À̸Ó1ÀÌ µ¿ÀÛÇÑ´Ù. when kill with npc.get_race() == devilcatacomb_devil_great_king begin server_timer ("floor6_eli_check_timer_1", 5,d.get_map_index()) end -- 6ÃþÀÇ Å¸À̸Ó1Àº ´øÀüÀÇ ¸ðµç ¸ó½ºÅÍ ¼ýÀÚ¸¦ º¸°í, -- 0À̸é 7ÃþÀ¸·Î ¿öÇÁÇϴ ŸÀ̸Ӹ¦ µ¿ÀÛÇÑ´Ù. -- ¹Ù·Î 7ÃþÀ¸·Î °¡Áö ¾Ê´Â ÀÌÀ¯´Â, À¯Àú¿¡°Ô ÁغñÇÒ ½Ã°£À» ÁÖ±â À§Çؼ­ÀÌ´Ù. -- 1À̸é ŸÀ̸Ó2¸¦ µ¿ÀÛ½ÃŲ´Ù. -- ŸÀ̸Ó1À» recursiveÇÏ°Ô µ¿ÀÛ½ÃÅ°Áö ¾ÊÀº °ÍÀº, -- ±×·² °æ¿ì resetÇÑ Å¸À̸Ó1ÀÌ µ¿ÀÛÇÏÁö ¾Ê¾Ò±â ¶§¹®ÀÌ´Ù. when floor6_eli_check_timer_1.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say) server_timer ("devilcatacomb_floor7_timer", 3, get_server_timer_arg()) else server_timer ("floor6_eli_check_timer_2", 5, get_server_timer_arg()) end end end when floor6_eli_check_timer_2.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say) server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg()) else server_timer ("floor6_eli_check_timer_1", 5, get_server_timer_arg()) end end end when devilcatacomb_floor7_timer.server_timer begin if d.select(get_server_timer_arg()) then local setting = devilcatacomb_zone.setting() d.setf("level",7) d.setqf2("devilcatacomb_zone","level", 7) d.jump_all (setting.floor7_entry.x + setting.base.x, setting.floor7_entry.y + setting.base.y ) d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt") d.spawn_mob (setting.devil_emperor, setting.devil_emperor_pos[1], setting.devil_emperor_pos[2]) server_timer ("devilcatacomb_floor7_say_timer", 2, get_server_timer_arg()) end end when devilcatacomb_floor7_say_timer.server_timer begin if d.select(get_server_timer_arg()) then local t = 3600 -(get_global_time() - d.getf("enter_time")) local t_r = math.mod (t, 60) local t_m = (t - t_r) / 60 d.notice(gameforge.devilcatacomb_zone._330_dNotice) d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m)) d.set_warp_location (0, 0, 0) end end -- 6Ãþ°ú ¸¶Âù°¡Áö·Î »ç¸¶ÈÖ(2598)ÀÌ Á×À¸¸é -- 7ÃþÀÇ Å¸À̸Ӱ¡ ÀÛµ¿ÇÑ´Ù. when kill with npc.get_race() == devilcatacomb_devil_emperor begin server_timer ("floor7_eli_check_timer_1", 5, d.get_map_index()) end -- 7ÃþÀÇ Å¸À̸Ӵ 6Ãþ ŸÀÌ¸Ó¿Í ºñ½ÁÇϸç, -- ¸ó½ºÅÍ ¼ýÀÚ°¡ 0À̸é exit ŸÀ̸Ӹ¦ ¹ß»ý½ÃŲ´Ù. -- ¹Ù·Î exitÇÏÁö ¾Ê´Â ÀÌÀ¯´Â, À¯Àúµé¿¡°Ô ÁغñÇÒ ½Ã°£À» ÁÖ±â À§Çؼ­ÀÌ´Ù. when floor7_eli_check_timer_1.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then d.set_warp_location (65, 5914, 992) d.setqf2("devilcatacomb_zone","done", 1) say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say) clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg()) server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg()) else server_timer ("floor7_eli_check_timer_2", 5, get_server_timer_arg()) end end end when floor7_eli_check_timer_2.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then d.set_warp_location (65, 5914, 992) d.setqf2("devilcatacomb_zone","done", 1) say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say) clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg()) server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg()) else server_timer ("floor7_eli_check_timer_1", 5, get_server_timer_arg()) end end end when devilcatacomb_exit_timer.server_timer begin if d.select(get_server_timer_arg()) then d.setqf2("devilcatacomb_zone","level", 0) d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time()) clear_server_timer("devilcatacomb_5m_left_timer", get_server_timer_arg()) clear_server_timer("devilcatacomb_1m_left_timer", get_server_timer_arg()) clear_server_timer("devilcatacomb_0m_left_timer", get_server_timer_arg()) clear_server_timer("floor6_eli_check_timer_1", get_server_timer_arg()) clear_server_timer("floor6_eli_check_timer_2", get_server_timer_arg()) clear_server_timer("floor7_eli_check_timer_1", get_server_timer_arg()) clear_server_timer("floor7_eli_check_timer_2", get_server_timer_arg()) clear_server_timer("devilcatacomb_floor7_say_timer", get_server_timer_arg()) clear_server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg()) d.clear_regen() d.exit_all() end end end --state end --quest
  4. i have question : For activate this quest , i need to set : exmple /e namevent?
  5. .kii version or the new kill?
  6. I have a bothersome bug when I open a npc, and I do trade, the server crashes. How can I fix this annoying thing? i use vanilla core... =_=
  7. Where i can find the 6th skill ? I tryed to look but the root is missing
  8. sorry but its bug.. when i use it. If i use when kill with npc.get_race() == 635 or 636 or 637 begin work good. ty
  9. please update your mysql password. and check the password on CONFIG file.s
  10. ok i write example: when kill with npc.get_race() == 635 636 637 begin thats right?
  11. Hello. I have problem whit core vanilla... the problem is all quest whit the .kill function not work.. so... what i cna do? i have tryed to add the ncprace etc... work for one... but for all no...example this is quest for biologist: when 635.kill or 636.kill or 637.kill begin local s = number(1, 30) if s == 1 and pc.count_item(30220)==0 then pc.give_item2(30220, 1) send_letter("Ho la Pietra Anime") what i need to add? Ty for the help.. Or any core working good.... Thank you.
  12. Use your freebsd system for compile game. For compile client , use windows
  13. Guys I'm going crazy. I'm looking for a local metin similar to the GF. That is basic with the latest updates. 'm Trying everything and everyone, but I can not find one .. Could someone please help me? even if it is turko and more ... is the same ... I translate it ... Thanks!
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