Jump to content

stein20

Member
  • Posts

    95
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by stein20

  1. Hello dev. Wolfman's Red Possession AND any other skill that gives ATT_GRADE_BONUS display to reduce attack instead of increasing it or take no effect on the attack any solution to this error? thx for help
  2. here! skill_proto 3 Àü±ÍÈ¥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k 50*k SELFONLY JEONGWIHON MOV_SPEED 20*k 60+90*k 50+140*k 0 0 NORMAL 1 1 0 0 Thx solvet. remove "JEONGWIHON" and work
  3. hello dev´s anyone have known that the effect of the strong body. this with berserk thanks: P
  4. Hello Brother. you are big.
  5. the problem is in the season 2 package and eu 3 or 2 but do not remember very well. to decompile decompiling not well Sorry my bad english
  6. xD I have the same error. 2 - All my dragon soul system is working fine except the rubi, the problem is in the refine (normal to brilliant)... I can refine all stones except the rubi normal (Example: I can refine rubi brillant, rubi rare, rubi legendary, and all the others type of stones, but the rubi normal i can't...); what is your version of the game?
  7. Hello Dev I need some help or Introduction: encryption type 4 PackageCryptInfo It really works? Thx
  8. stein20

    50 NPC's

    I think. should Updates: exporter granny 7 big release sorry my bad English
  9. Hello everyone I have problems with this quest. my game is 40k usual, anyone know why this error. quest snow_dungeon begin state start begin function get_settings() local snow_dungeon_settings = {} snow_dungeon_settings.map_index = 230 --Mapindex snow_dungeon_settings.base_cord = {5120, 1536 } --Base Kordinaten snow_dungeon_settings.outside_entry_pos = {61,4324,1658} --Mapindex, Exit Position (Eisland) snow_dungeon_settings.need_level = 100 --Ab wann ist der Dungeon betretbar. snow_dungeon_settings.need_level_group = 100 --Benötigte Level für Gruppenmitglieder snow_dungeon_settings.WaitBeforOutAllOnExit = 60 --Wartezeit bevor alle alle herausteleportiert werden bei einem erfolgreichen Run. (Empfohlen 60) snow_dungeon_settings.NextJumpTime = 5 --Wann man zur nächsten ebene Gejumpt wird (timer) (Empfohlen 5) snow_dungeon_settings.DurationLoopTimer = 45 --Welchen intervall die Level und Missionen geprüft werden sollen. (Empfohlen 45) snow_dungeon_settings.wait_duration = 60*60*4 --Ab wann der Dungeon wieder betretbar ist (PartyLeader) snow_dungeon_settings.maxlife_time_on_dungeon = 60*60*1 --Maximale Zeit für den Dungeon. snow_dungeon_settings.DurationMaxOnReJoinGroup = 60*5 --Maximale Zeit innerhalb wann man wieder in die Gruppe joinen kann. snow_dungeon_settings.key_level_2 = 30331 --KeyVnum für die 2.Ebene --Frostschlüssel snow_dungeon_settings.NpcVnum_level_5 = 20398 --MobVnum von 5.Ebene --Würfel des Arktos snow_dungeon_settings.StoneCount_level_5 = 6 --Wie viele Würfel des Arktos sollen erscheinen? snow_dungeon_settings.Key_on_level_5 = 30332 --KeyVnum von 5.Ebene --Nordstern snow_dungeon_settings.StoneCords_level_5 = { {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}, {462,450},{458,428},{446,439},{431,431},{415,416},{402,427}, {397,438},{375,434},{374,456},{390,468},{385,492},{402,505}, {404,489},{386,482} } snow_dungeon_settings.MobVnum_level_6 = 8058 snow_dungeon_settings.MobVnum_level_7 = 6151 snow_dungeon_settings.SzelCords_level_7 = { {752,499},{758,479},{772,452},{763,444},{750,451},{728,441}, {726,455},{718,482},{715,491},{731,473},{748,429} } snow_dungeon_settings.Key_on_level_8 = 30333 --KeyVnum von 8.Ebene --Eisblumenschlüssel snow_dungeon_settings.NpcVnum_level_9 = 20399 --MobVnum von 9.Ebene --Säule des Norddrachen snow_dungeon_settings.BossVnumGroup = 6062 --GroupMobVnum vom Boss --(Group.txt) snow_dungeon_settings.BossVnum = 6191 --MobVnum von 10.Ebene --Nemere(6191) snow_dungeon_settings.Position_level_1 = { 171,271 } --Position ebene 1 --Startposition --Töte alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_2 = { 761,270 } --Position ebene 2 --Finde den richtigen Frostschlüssel, nur ein Schamane kann ihn benutzen. snow_dungeon_settings.Position_level_3 = { 187,491 } --Position ebene 3 --Töte alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_4 = { 421,259 } --Position ebene 4 --Töte alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_5 = { 419,530 } --Position ebene 5 --Öffnet die Siegel an den Würfel des Arktos in der richtigen Reihenfolge. (Zieht Nordstern auf die Würfel) snow_dungeon_settings.Position_level_6 = { 571,706 } --Position ebene 6 --Töte alle Monster auf dieser Ebene. Danach Zersöre den Metin der Kälte (Nur ein Schamane kann ihn Schaden) snow_dungeon_settings.Position_level_7 = { 746,534 } --Position ebene 7 --Töte alle Monster auf dieser Ebene und Szel snow_dungeon_settings.Position_level_8 = { 303,710 } --Position ebene 8 --Der Eisblumenschlüssel muss gedroppt werden, jedoch kann dieser nur von Schamanen und Ninja benutzt werden. snow_dungeon_settings.Position_level_9 = { 848,693 } --Position ebene 9 --Zerstört die Säule des Norddrachen. Nur Ninjas und Schamanen können ihm Schaden zufügen. snow_dungeon_settings.Position_level_10 = { 927,391 } --Position ebene 10 (BossZone) --Besiege Nemere, den König über Frost und Eis. snow_dungeon_settings.Enable_TestServerMode = false --Ob TestServer mode aktiviert ist. Wenn ja werden die Aufgaben schneller beendet. snow_dungeon_settings.IsNewga_me_re_vi_sion = false --Need ga_me_re_vi_sion 40301 return snow_dungeon_settings end function is_TestServerMode() local set = snow_dungeon.get_settings() return set.Enable_TestServerMode end function is_nemeres_dungeon() local set = snow_dungeon.get_settings() local map = pc.get_map_index() if map >= (set.map_index * 10000) and map < (set.map_index * 10000 + 9000) then return true else return false end end when 20395.chat."Unirse a su grupo de nuevo" with (party.is_party() and d.find(party.getf("ice_dungeon_map_index"))) begin local set = snow_dungeon.get_settings() local n = party.getf("ice_dungeon_map_index") local cord = set.base_cord local level = d.getf_from_map_index("level", n) if level == 0 then say_npc_name() say("Su grupo ya ha completado la mision.") return end if pc.getqf("out_party_time") < get_global_time() then say_npc() say("") say("Tienes más de "..math.ceil(set.DurationMaxOnReJoinGroup /60) .." Minuto (s) por fuera") say("y ahora ya no puedes ingresar") say("mas suerte para la proxima.") return end if n == 0 then setskin(NOWINDOW) return else say_npc() say("") say("Le gustaría unirse a su grupo de nuevo?") if select("Si","No, gracias") == 1 then local warp_to_level = set.Position_level_1 local level = d.getf_from_map_index("level", n) if level >= 1 and level <= 10 then if level == 1 then warp_to_level = set.Position_level_1 elseif level == 2 then warp_to_level = set.Position_level_2 elseif level == 3 then warp_to_level = set.Position_level_3 elseif level == 4 then warp_to_level = set.Position_level_4 elseif level == 5 then warp_to_level = set.Position_level_5 elseif level == 6 then warp_to_level = set.Position_level_6 elseif level == 7 then warp_to_level = set.Position_level_7 elseif level == 8 then warp_to_level = set.Position_level_8 elseif level == 9 then warp_to_level = set.Position_level_9 elseif level == 10 then warp_to_level = set.Position_level_10 end pc.warp((cord[1] + warp_to_level[1])*100,(cord[2] + warp_to_level[2])*100,n) else return end end end end when 20395.chat."Torre de Hielo" begin local set = snow_dungeon.get_settings() local need_level = set.need_level say_npc() say("") say("¿De verdad quiere que su grupo") say("ingrese en la Torre de Hielo?") if select("Si queremos entrar","No, gracias hace mucho frio...") == 2 then return end if (pc.is_gm() and pc.getf("snow_dungeon","duration") >= get_global_time()) then say("Your are GameMaster, remove the duration?") if select("Yes","No") == 1 then pc.setf("snow_dungeon","duration",0) return end end if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then say("TestServer Mode is enable.") say("Join now") timer("make_dungeon",3) return end if not party.is_leader() then say_npc() say("") say("Hola.") say("veo que eres muy valiente pero unicamente el lider") say("de un grupo de fuertes y valerosos, combatientes") say("puede pedirme que los deje ingresar.") say("") return end if pc.get_level() < need_level then say("Ihr braucht mindestens level "..need_level.."") say("um diesen Dungeon betreten zu können.") return end if pc.getf("snow_dungeon","duration") >= get_global_time() then say_npc() say("Die Wartezeit für den Wiedereintritt in die") say("Nemeres-Warte ist noch nicht abgelaufen. ") say("Verb. Zeit: "..LIB_duration(pc.getf("snow_dungeon","duration") - get_global_time()).."") return end if snow_dungeon._CheckMembersLevel() == false then return else timer("make_dungeon",2) end end when 20397.chat."La lucha comienza" begin --Eisiger Löwe say_npc() say("") say("Seguramente que quieren iniciarlo?") if select("Si","No, mejor no") == 1 then local set = snow_dungeon.get_settings() local loop_durr = set.DurationLoopTimer local wait_durations = set.wait_duration local t = get_global_time() d.setf("LastTimeGetOutPut",0) server_loop_timer("CheckLevelAndCountKillOnMobs",loop_durr,d.get_map_index()) d.regen_file("data/dungeon/ice_tower/zone_1.txt") d.setf("Start_Time",t + set.maxlife_time_on_dungeon) server_timer("Jp_OutAllFailNotice",(t + set.maxlife_time_on_dungeon) - t,d.get_map_index()) d.setqf2("snow_dungeon","duration",t + wait_durations) d.setf("level",1) d.notice("Aparecen los primeros monstruos, matar a todos para ir a la siguiente planta.") npc.purge() snow_dungeon._GetLastTime() end setskin(NOWINDOW) end when make_dungeon.timer begin local set = snow_dungeon.get_settings() local cord = set.base_cord local start_pos = set.Position_level_1 local t = get_global_time() d.new_jump_party(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2])) --d.new_jump_all(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2])) snow_dungeon._ClearAlls() d.setf("party_leader_pid",party.get_leader_pid()) party.setf("ice_dungeon_map_index",d.get_map_index()) d.spawn_mob_dir(20397, 173,262,1) --Eisiger Löwe end function _ClearAlls() local d_index = d.get_map_index() clear_server_timer("CheckLevelAndCountKillOnMobs",d_index) clear_server_timer("Jp_1",d_index) clear_server_timer("Jp_2",d_index) clear_server_timer("Jp_3",d_index) clear_server_timer("Jp_4",d_index) clear_server_timer("Jp_5",d_index) clear_server_timer("Jp_6",d_index) clear_server_timer("Jp_7",d_index) clear_server_timer("Jp_8",d_index) clear_server_timer("Jp_9",d_index) clear_server_timer("Jp_10",d_index) clear_server_timer("Jp_OutAll",d_index) clear_server_timer("Jp_OutAllFail",d_index) clear_server_timer("Jp_OutAllFailNotice",d_index) d.setf("level",0) d.setf("party_leader_pid",0) d.setf("Start_Time",0) d.setf("LastTimeGetOutPut",0) d.setf("Stone_5_count",0) d.setf("Stone_5_item_fail",0) d.clear_regen() d.kill_all() end function _CheckMembersLevel() local set = snow_dungeon.get_settings() local user_fail_level = {} local pids = {party.get_member_pids()} local need_level = set.need_level_group local have_ninja = false local have_shaman = false for i = 1, table.getn(pids), 1 do q.begin_other_pc_block(pids[i]) if pc.get_level() < need_level then table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name()) end local job = pc.get_job() if job == 1 -- Ninja weiblich or job == 5 --Ninja männlich then have_ninja = true end if job == 3 -- Schamane weiblich or job == 7 --Schamane männlich then have_shaman = true end q.end_other_pc_block() end if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("TestServer Mode is enable.") return true end if have_ninja == false then say("Ustedes no pueden entrar en este lugar sin") say("un ninja en su grupo.") return false end if have_shaman == false then say("Ustedes no pueden entrar en este lugar sin") say("un chaman en su grupo.") return false end if table.getn(user_fail_level) >= 1 then say_npc() say("") say("Algunos miembros de un grupo no tienen el") say("Level "..need_level.." para ingresar:") for x = 1, table.getn(user_fail_level), 1 do say(color(1,1,0), " "..user_fail_level[x]) end return false end if table.getn(user_fail_level) == 0 then return true end end when logout begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() pc.setqf("out_party_time",get_global_time() + set.DurationMaxOnReJoinGroup) --snow_dungeon.unregister_name() end end when login begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local backk = set.outside_entry_pos pc.set_warp_location(backk[1], backk[2],backk[3]) if d.getf("party_leader_pid") != party.get_leader_pid() then chat("nemeres_wait_dungeon #RAUS:# Outside, your Group is not on this Dungeon") chat("nemeres_wait_dungeon #RAUS:#debug -> "..d.getf("party_leader_pid").." != "..party.get_leader_pid().."") d.exit() return end if pc.get_level() < set.need_level_group then chat("nemeres_wait_dungeon #RAUS:# My level is low") d.exit() return end --chat("Willkommen im Nemeres Warte, Ihr habt "..math.ceil((d.getf("Start_Time") - get_global_time()) /60) .." Minuten Zeit.") --notice("Tötet alle Monster auf dieser Ebene um in den nächsten Stock zu gelangen.") --snow_dungeon._GetLastTime() end end function _GetLastTime() local c = get_global_time() local t = d.getf("Start_Time") - c local o = d.getf("LastTimeGetOutPut") --d.notice("CurrentTime: "..c.." Last: "..o.."") if c >= o then if t >= 60 then d.notice("A usted le quedan "..math.ceil(t / 60).." Minutos.") else d.notice("A usted le quedan "..t .." Segundos.") end if t >= (60*10) then d.setf("LastTimeGetOutPut",c + 60*5) elseif t >= (60*5) then d.setf("LastTimeGetOutPut",c + 60*2) else d.setf("LastTimeGetOutPut",c + 10) end --d.setf("LastTimeGetOutPut",c + 60*number(3,5)) -- Random end end when Jp_OutAllFailNotice.server_timer begin if d.select(get_server_timer_arg()) then d.notice("Zeit ist abgelaufen.") server_timer("Jp_OutAll",1,d.get_map_index()) end end when CheckLevelAndCountKillOnMobs.server_timer begin if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local level = d.getf("level") local mob_count = d.count_monster() local next_jump_time = set.NextJumpTime --d.notice("level: "..level.." mob_count: "..mob_count.."") if level == 1 and mob_count <= 0 then d.notice("Has derrotado a todos los monstruos en unos segundos ira a la siguiente planta.") d.notice("") server_timer("Jp_2",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_tower/zone_2.txt") elseif level == 3 and mob_count <= 0 then d.notice("Has derrotado a todos los monstruos en unos segundos ira a la siguiente planta.") d.notice("") server_timer("Jp_4",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_4.txt") elseif level == 4 and mob_count <= 0 then d.notice("Has derrotado a todos los monstruos en unos segundos ira a la siguiente planta.") d.notice("") server_timer("Jp_5",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_tower/zone_5.txt") elseif level == 6 and mob_count <= 0 then local MobStonelvl6 = set.MobVnum_level_6 d.notice("Usted derrotado a todos los monstruos, el "..mob_name(MobStonelvl6).." ahora debe ser destruido.") d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_6.txt") d.spawn_mob(MobStonelvl6,570,649) elseif level == 7 and mob_count <= 0 then d.notice("Has derrotado a todos los monstruos en unos segundos ira a la siguiente planta.") d.notice("") server_timer("Jp_8",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_tower/zone_8.txt") end snow_dungeon._GetLastTime() end end when Jp_2.server_timer begin --Jump Level 2 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.key_level_2 d.setf("level",2) local cord = set.base_cord local pos = set.Position_level_2 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Encuentra la llave "..item_name(v).." utilizala para continuar.") d.notice("") end end when 30331.use with snow_dungeon.is_nemeres_dungeon() == true begin --key_level_2 local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local job = pc.get_job() local level = d.getf("level") if level == 2 then if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("SET VARIABLE JOB 3") job = 3 end if job == 3 -- Schamane weiblich or job == 7 --Schamane männlich then if number(1,3) == 1 then --or d.count_monster() < 10 then d.notice("La llave correcta se encontró en unos segundos ira a la siguiente planta.") server_timer("Jp_3",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_3.txt") item.remove() else d.notice("Esta llave no es la correcta.") item.remove() end else d.notice("Sólo los chamanes pueden utilizarlo.") return end end end when Jp_3.server_timer begin --Jump Level 3 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() d.setf("level",3) local cord_MQ = set.base_cord local pos = set.Position_level_3 d.jump_all((cord_MQ[1] + pos[1]), (cord_MQ[2] + pos[2])) d.notice("Mata a todos los monstruos en este nivel para llegar a la siguiente planta.") end end when Jp_4.server_timer begin --Jump Level 4 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() d.setf("level",4) local cord = set.base_cord local pos = set.Position_level_4 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Mata a todos los monstruos en este nivel para llegar a la siguiente planta.") end end when Jp_5.server_timer begin --Jump Level 5 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.NpcVnum_level_5 d.setf("level",5) local cord = set.base_cord local pos = set.Position_level_5 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Abre los sellos de la "..mob_name(v).." en la secuencia correcta.") if set.IsNewga_me_re_vi_sion == true then d.notice("La llave la dejan caer los monstruos .") else d.notice("La llaves sera automáticamente colocado en el inventario...") end snow_dungeon._Create_Stones_level5() end end function _DropKeyOnLevel5() if number(1,1000) >= 666 then --Abbruch der weiteren funtion -> Damit es spannend bleibt bei den würfeln... return end local set = snow_dungeon.get_settings() local count = set.StoneCount_level_5 local vnum = set.Key_on_level_5 local get_random_unique = d.get_unique_vid("stone5_"..number(1,count).."") local fail_count = d.getf("Stone_5_item_fail") +1 local search = d.getf("Stone_5_count") local search2 = d.get_unique_vid("stone5_"..search.."") if search2 != get_random_unique then d.setf("Stone_5_item_fail",fail_count) end -- if set.IsNewga_me_re_vi_sion == true then --New function game.drop_item_and_select(vnum,1) else pc.give_item2_select(vnum,1) end --dchat("Creaty Key fail_count: "..fail_count.."") if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --Wenn TestServer Modus item.set_socket(1,search2) d.setf("Stone_5_item_fail",0) elseif fail_count > 6 then --Wenn mehr wie x mal nicht richtig erstellt wird, dann kommt der richtige Key item.set_socket(1,search2) d.setf("Stone_5_item_fail",0) else item.set_socket(1,get_random_unique) end end function _Create_Stones_level5() local set = snow_dungeon.get_settings() local stone_level5_count_MQ = set.StoneCount_level_5 local c = set.StoneCords_level_5 --{ {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}} local v = set.NpcVnum_level_5 for i = 1, stone_level5_count_MQ, 1 do local n = number(1,table.getn(c)) --d.spawn_mob(20398, c[n][1], c[n][2]) d.set_unique("stone5_"..i.."", d.spawn_mob(v, c[n][1], c[n][2])) --d.set_unique("stone5_"..i.."", mob.spawn(20398, c[n][1], c[n][2],1,1,1)) --GEHT --d.set_unique("stone5_"..i.."", d.spawn_mob_ac_dir(20398, c[n][1], c[n][2],i)) --GEHT table.remove(c,n) if i == 1 then d.setf("Stone_5_count",1) d.setf("Stone_5_item_fail",0) end end end when 20398.take begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local stone_level5_count = set.StoneCount_level_5 local next_jump_time = set.NextJumpTime local vnum = item.get_vnum() local key_level_5 = set.Key_on_level_5 --30332 local unique_item = item.get_socket(1) if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then d.notice("TESTSERVERMODE, in wenigen Sekunden geht es in den nächsten Stock.") npc.purge() item.remove() server_timer("Jp_6",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_6.txt") return end if vnum == key_level_5 then local npc_vid = npc.get_vid() local search = d.getf("Stone_5_count") local search2 = d.get_unique_vid("stone5_"..search.."") --dchat("npc_vid: "..npc_vid.." search:"..search.." search2:"..search2.." ") if npc_vid == search2 then if unique_item == npc_vid then local new = search +1 if new > stone_level5_count then d.notice("La última piedra fue abierta en unos segundos se enviara a la siguiente planta.") npc.purge() item.remove() server_timer("Jp_6",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_6.txt") else d.notice("La "..search..".fue encontrado. aun faltan ".. stone_level5_count - search .." busca el orden correcto.") npc.purge() item.remove() end d.setf("Stone_5_count",new) else chat("Aunque es correcto en cubo de hielo, la llave no es la correcta.") item.remove() end else chat("No es el cubo de hielo correcto.") end end end end when Jp_6.server_timer begin --Jump Level 6 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.MobVnum_level_6 d.setf("level",6) local cord = set.base_cord local pos = set.Position_level_6 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Mata a todos los monstruos y preparate para destruir "..mob_name(v).."") d.notice("que solo los chamanes le pueden causar daño.") end end when Jp_7.server_timer begin if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.MobVnum_level_7 d.setf("level",7) local cord = set.base_cord local pos = set.Position_level_7 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Usted destruyo la piedra Metin y los mounstros con exito y ahora mata a "..mob_name(v)..".") end end when Jp_8.server_timer begin if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.Key_on_level_8 d.setf("level",8) local cord = set.base_cord local pos = set.Position_level_8 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Mata los monstruos consigue la "..item_name(v).." y utilizala.") d.notice("Pero sólo los chamanes y los ninjas la pueden utilizar.") end end when 30333.use with snow_dungeon.is_nemeres_dungeon() == true begin --Key_on_level_8 local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local level = d.getf("level") local job = pc.get_job() if level == 8 then if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then job = 3 end if job == 1 -- Ninja weiblich or job == 5 --Ninja männlich or job == 3 -- Schamane weiblich or job == 7 --Schamane männlich then if number(1,3) == 1 then d.notice("La llave correcta fue encontrada, en unos segundos iran a la siguiente planta.") server_timer("Jp_9",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_9.txt") item.remove() else d.notice("Esa llave no es la correcta.") item.remove() end else d.notice("Sólo los chamanes y Ninja pueden utilizar.") return end end end when Jp_9.server_timer begin if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.NpcVnum_level_9 d.setf("level",9) local cord = set.base_cord local pos = set.Position_level_9 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Destruye el "..mob_name(v).." ") d.notice("Pero solo los chamanes y Ninjas le puede hacerle daño.") d.notice("") d.spawn_mob(v,849,655) end end when Jp_Boss.server_timer begin if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.BossVnum d.setf("level",10) local cord = set.base_cord local pos = set.Position_level_10 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Has destruido "..mob_name(v)..", felicidades.") end end when kill begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local level = d.getf("level") local stone_level_6 = set.MobVnum_level_6 local stone_level_9 = set.NpcVnum_level_9 local boss_vnum = set.BossVnum local wait_time = set.WaitBeforOutAllOnExit local mobvnum = npc.get_race() if level == 2 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then local v = set.key_level_2 game.drop_item(v,1) elseif level == 5 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,15) then snow_dungeon._DropKeyOnLevel5() elseif level == 6 and mobvnum == stone_level_6 then d.notice("El "..mob_name(stone_level_6).." fue destruido en pocos segundos se pasa al siguiente piso.") d.notice("") server_timer("Jp_7",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_7.txt") local v_MQv = set.MobVnum_level_7 local c = set.SzelCords_level_7 local n = number(1,table.getn(c)) d.spawn_mob(v_MQv, c[n][1], c[n][2]) elseif level == 8 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then local v = set.Key_on_level_8 game.drop_item(v,1) elseif level == 9 and mobvnum == stone_level_9 then d.notice("El "..mob_name(stone_level_9).." fue destruido en pocos segundos se pasa al siguiente piso.") server_timer("Jp_Boss",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_tower/zone_boss.txt") local v = set.BossVnumGroup d.spawn_group(v, 928, 335, 5 ,1, 1) -- (Input from SRC: argument: vnum,x,y,radius,aggressive,count) elseif level == 10 and mobvnum == boss_vnum then d.clear_regen() d.kill_all() d.notice("Has derrotado al "..mob_name(boss_vnum).." en cuestion de "..wait_time.." seras teletransportado a las afueras de Nemere.") server_timer("Jp_OutAll",wait_time,d.get_map_index()) end end end when Jp_OutAll.server_timer begin if d.select(get_server_timer_arg()) then snow_dungeon._ExitAll() end end function _ExitAll() d.exit_all() end end end Error: SYSERR: Jan 7 17:22:11 :: GetUniqueVid: Unknown Key or Dead: stone5_1 SYSERR: Jan 7 17:22:26 :: GetUniqueVid: Unknown Key or Dead: stone5_1 SYSERR: Jan 7 17:22:26 :: GetUniqueVid: Unknown Key or Dead: stone5_1 SYSERR: Jan 7 17:22:28 :: GetUniqueVid: Unknown Key or Dead: stone5_1 SYSERR: Jan 7 17:22:48 :: GetUniqueVid: Unknown Key or Dead: stone5_2 SYSERR: Jan 7 17:29:13 :: AddServerTimer: already registered server timer name:Jp_7 arg:2300000 SYSERR: Jan 7 17:34:54 :: AddServerTimer: already registered server timer name:Jp_Boss arg:2300000 SYSERR: Jan 7 17:39:54 :: AddServerTimer: already registered server timer name:Jp_OutAll arg:2300000 AND THX
  10. but. have a problem SYSERR: Jan 7 17:29:13 :: AddServerTimer: already registered server timer name:Jp_7 arg:2300000 SYSERR: Jan 7 17:34:54 :: AddServerTimer: already registered server timer name:Jp_Boss arg:2300000 SYSERR: Jan 7 17:38:41 :: Process: UNKNOWN HEADER: 155, LAST HEADER: 0(0), REMAIN BYTES: 408, fd: 20 SYSERR: Jan 7 17:39:54 :: SetQuestNPCID: cannot reset quest npc id - already running quest [8 Graunggg] SYSERR: Jan 7 17:39:54 :: SetQuestNPCID: cannot reset quest npc id - already running quest [8 Graunggg] SYSERR: Jan 7 17:39:54 :: AddServerTimer: already registered server timer name:Jp_OutAll arg:2300000
  11. Also I have this problem,the warrior to place me the gun
  12. Hello everyone. I need a 3d designer to adapt armor lycan skype: sgafrestyle google translate xD
  13. hello. I have this bug. and do not understand why [Hidden Content] thx
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.