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.SoNiiC.

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Posts posted by .SoNiiC.

  1. you disabled killed_a_2 :) that means your quest checks only one time on level 1 or level 3 if monster exist. but this is not the bug.

     

    Apr  7 16:45:49 :: QUEST loading locale/germany/quest/object/killed_A_1/server_timer/flame_dungeon.run : flame_dungeon [sTATE] run
    Apr  7 16:45:49 :: XXX AddServerTimer killed_A_1 3510000 0x510cdb40

    Apr  7 16:46:00 :: QUEST clear timer 0
    Apr  7 16:46:00 :: QUEST clear timer 0

     

    this is the bug. if any server_timer will starts at the same time all running server_timer on that quest will be cleared.

     

    let me give you example.

     

    the firtst QUEST clear timer 0 is for that

     

    Apr  7 16:41:20 :: QUEST loading locale/germany/quest/object/flame_dungeon_45m_left_timer/server_timer/flame_dungeon.run : flame_dungeon [sTATE] run

     

    and the otherone is for

     

    Apr  7 16:45:49 :: QUEST loading locale/germany/quest/object/killed_A_1/server_timer/flame_dungeon.run : flame_dungeon [sTATE] run

     

    if any server_timer will be startet all server_timer on that quest will be canceled and this is the real bug. i dont think that the quest will have a bug. i think its on the gamefile. because its a gamefile before the beta server started.

     

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