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Posts posted by PeaceMaker
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55 minutes ago, WeedHex said:
Wtf you want to do? Send a notice on login? Why you make the select buttons? At least put say() before...
That was just an example, even if i put say() before that wouldn't matter the select doesn't seem to work without a target or letter.
and what i need this for is for dungeon rejoin, after getting disconnected you'd get a select option to either Rejoin or Abandon the dungeon you were in.
As for now i made it with letter but i guess i'll make GUI for it if the select isn't an option.
thought it could only be a problem on my server maybe ? -
16 minutes ago, Mali61 said:
wtf?
Where do you get times?? It's not same everytime. If you open exchange or anything it will change
I've looked again over your code and yes every calculation you did on CalculateDeadTime can be done client side.
I know it would take more time to do that as you need to set the last time you traded or opened a shop then do the calculation ...
But i just don't like using extra unnecessary packets that can be prevented. -
There is no need to extend the packet.
You can simply do it in python ....- 1
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Hello everyone,
I've noticed that selection on login doesn't really work after you select the option you want
Example :
when login with pc.get_map_index() == MAP_INDEX begin if select("AAAAAA","BBBBBB") == 1 then notice("AAAAAA") else notice("BBBBBB") end end
Does anyone know of any other working case for this situation. ( I just want to use LUA for now )
Thank you . -
Doubt any player listens to mob sounds in 2019 but thanks for sharing
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Did they shutdown your website ?
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Hello everyone, does anyone knows who sells this npc https://metin2.download/picture/44wyg989dXeq4ku99HO30GjKCTOHrNnf/.gif
Couldn't find it anywhere -
Just now, Dobrescu Sebastian said:
Else part can be removed, it's not used at all. I left that line just because i wanted to see if there is a else there (for traceerror). You can remove it if you want.
Yes yes i did, why ? Test yourself and see why.
You want this be fixed ? Copy the tutorial nobody wanted to do for years even for money.
the playersettingmodule part is useless since you already edited chrmgrRegisterMotionData and its identical to chrmgrRegisterCacheMotionData now ,
and yeah as masodikbela mentioned increasing the c_Deleting_Wait_Time was most likely the factor change. -
20 minutes ago, Dobrescu Sebastian said:
Must be done only with my tutorial. https://metin2.download/picture/3Q996a930Zjm286o9r45q8ny9GpE6YAo/.jpg because RegisterMotionData it's edited.
It has nothing to do with the tutorial, it was the case of 3d weapons when i cached them the memory usage increased by 80%
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2 minutes ago, Dobrescu Sebastian said:
Tutorial updated. Check last line about playersettingmodule
I have once done that, and you will notice a huge increase in memory usage. In my case it jumped from 400 mb to 1.2GB .
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6 hours ago, Dobrescu Sebastian said:
It's tested on a live server since yesterday. Something was missing from tutorial. Check again.
Since its being tested on a live server, have you noticed any downsides ?
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Out of curiosity i tested what you posted and that's the result after running for about 3 minutes in map1
https://metin2.download/picture/qufIS66CDqIX4990Z4h3m6VGq23Kaj2F/.gif- 10
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On 6/26/2019 at 11:36 AM, Exygo said:
void CCamera::SetViewMatrix() { m_v3View = m_v3Target - m_v3Eye; D3DXVECTOR3 v3CenterRay = -m_v3View; CalculateRoll(); m_fDistance = D3DXVec3Length(&m_v3View); if (std::isnan(m_fDistance)) // 19 august 2018 { std::string s_m_fDistance = std::to_string(m_fDistance); //CScreen s; s.UpdateViewMatrix(); // scos TraceError("SetViewMatrix : m_fDistance is NaN, value %s", s_m_fDistance.c_str()); } assert(m_fDistance >= 0); // problem
Not fixed but actually found where is the problem, it happens mostly when you move the character a lot near bridges using only mouse not WASD.
The problem is still on the official servers if I am not wrong I remember long time ago I checked and they got the problem too.
Kinda hard to track it down as i use nvidia .
But thanks ill look it up -
On 10/23/2017 at 3:04 PM, Exygo said:
Hello guys, I made this thread to inform you about a little bug that I found. Some of you maybe didn't know about it or just simply don't have it or it happens just for some video cards.
I thought this may be useful for some users so this is the info.
This bug is also on official servers too.
How to reproduce the bug
Set the resolution to a higher one in config.exe, for me it happens with resolutions above 1280x800(I used 1440x900 to reproduce the bug)
The bug is from one of the assert functions in binary src and only happens when you move your character with W A S D keys, if you move it using just mouse cursor everything is fine.
You can see the error if you reproduce the bug with the binary compiled on DEBUG mode.
Bug preview:
Have anyone been able to fix this bug ?
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Looks great ! Would be nice if you post a video
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12 hours ago, Cunoo said:
Thank you for answer. i have clean both sources.. and what i should do ? I mean what changes ? Where i need to start i looking in packet and i dont see any change
Use beyond compare to get detailed results between the 2 sources, if packets match then you should be able to connect using the same client you currently have.
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It is possible, if you don't have much things implemented.
Start by comparing packet.h for both source and see what you got there to implement in the new source or to remove from your client ...
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You have a function that already exist to destroy all effects use it and select the effects that you only want them to be removed .
and then add a condition on CInstanceBase::__AttachEffect for not attaching the effect after being removed .
Not sure if that's gonna work but i guess it should- 1
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There's a missing part for the mouse cursor
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2 minutes ago, Galet said:
It's for example purposes. You can change it for a lot of things and pretty much whatever you want. This system is really usefull as it changes alignment name based on the sex of the player, which is not especially useful in english but it is in a lot of languages. For example in French "Agressif / Agressive" "Cruel / Cruelle" "Chevalier / Chevaleresse".
Ahh gotcha . im english that's why
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52 minutes ago, Mind Rapist said:
Exactly. Might seem a small system at first, but if you think about it many languages could use this to develop systems for better dialogs or information. GJ man
Yeah but having an F next to Alignment makes no sense xD
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On 12/6/2018 at 2:46 PM, VegaS™ said:
so if its female there's an F next to it ?
or did i get it wrong -
CH3HP DDoS
in Metin2
20 hours ago, flexio said:PeaceMaker is customer of Ch3HP, he have to write good about him or kiddo will ddos his server.
I never actually paid him to stop attacking me .
He joined my discord and I asked him myself to attack me before he does .
We just had a little talk and he seemed like a nice guy .
If i was you i'd pay him . its not a shame if you cant fight him
[QUEST] Selection on login
in Community Support - Questions & Answers
Posted
Yeah i did realize that, had to edit some of the main timers on quests to server timers instead and it seem to work just fine for now ( Im just testing the functionality on 2 -3 dungeons for now )