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Everything posted by dukaibalu1
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Hello metin2DEV!! someone please tell me the cause of the error? game.py(line:235) Open game.py(line:655) StartGame game.py(line:807) RefreshCharacter interfaceModule.py(line:636) RefreshCharacter uiCharacter.py(line:1110) RefreshCharacter uiCharacter.py(line:1172) __SelectSkillGroup uiCharacter.py(line:1158) __SetSkillSlotData uiCharacter.py(line:855) RefreshSkill uiCharacter.py(line:830) __RefreshSkillPage GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 119 1128 22:51:11303 :: ============================================================================================================ 1128 22:51:11303 :: Abort!!!!
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Hi GUYS!!!! My Problem! CHARACTER::AddAffect: Character::AddAffect lDuration == 0 type 0
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Thank you! Working.
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#up
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0331 21:44:24133 :: Traceback (most recent call last): 0331 21:44:24133 :: File "game.py", line 952, in StartExchange 0331 21:44:24134 :: File "interfaceModule.py", line 678, in StartExchange 0331 21:44:24134 :: File "uiExchange.py", line 85, in OpenDialog 0331 21:44:24134 :: TypeError 0331 21:44:24134 :: : 0331 21:44:24134 :: %d format: a number is required, not str 0331 21:44:24134 ::
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offical gameforge trade windows....
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What should it be change?
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please upload python files!
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hi! not work!!!
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Please help!!
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source python please
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Hello, How to level the trade show?
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Thank you! Nice work!
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Please image screen!
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Thank you!
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Hi, Now open common/item_length.h and search for this: ITEM_SOCKET_MAX_NUM = 3, edit: ITEM_SOCKET_MAX_NUM = 6, Now open db/cache.cpp and search for this: if (isSocket) { iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ", socket0, socket1, socket2"); iValueLen += snprintf(szValues + iValueLen, sizeof(szValues) - iValueLen, ", %lu, %lu, %lu", p->alSockets[0], p->alSockets[1], p->alSockets[2]); iUpdateLen += snprintf(szUpdate + iUpdateLen, sizeof(szUpdate) - iUpdateLen, ", socket0=%lu, socket1=%lu, socket2=%lu", p->alSockets[0], p->alSockets[1], p->alSockets[2]); } edit: if (isSocket) { iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ", socket0, socket1, socket2, socket3, socket4, socket5"); iValueLen += snprintf(szValues + iValueLen, sizeof(szValues) - iValueLen, ", %lu, %lu, %lu, %lu, %lu, %lu", p->alSockets[0], p->alSockets[1], p->alSockets[2], p->alSockets[3], p->alSockets[4], p->alSockets[5]); iUpdateLen += snprintf(szUpdate + iUpdateLen, sizeof(szUpdate) - iUpdateLen, ", socket0=%lu, socket1=%lu, socket2=%lu, socket3=%lu, socket4=%lu, socket5=%lu", p->alSockets[0], p->alSockets[1], p->alSockets[2], p->alSockets[3], p->alSockets[4], p->alSockets[5]); } Now open db/clientmanagerplayer.cpp and search for this: str_to_number(item.alSockets[2], row[cur++]); Add this under that: str_to_number(item.alSockets[3], row[cur++]); str_to_number(item.alSockets[4], row[cur++]); str_to_number(item.alSockets[5], row[cur++]); search: "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " edit: "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,socket3,socket4,socket5,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " search: "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " edit: "SELECT id,window+0,pos,count,vnum,socket0,socket1,socket2,socket3,socket4,socket5,attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4,attrtype5,attrvalue5,attrtype6,attrvalue6 " Now open game/constants.cpp and search for this: 3, // WEAPON_SWORD, 3, // WEAPON_DAGGER, 3, // WEAPON_BOW, 3, // WEAPON_TWO_HANDED, 3, // WEAPON_BELL, 3, // WEAPON_FAN, 3, // WEAPON_CLAW 0, // WEAPON_ARROW, 0, // WEAPON_MOUNT_SPEAR edit: 6, // WEAPON_SWORD, 6, // WEAPON_DAGGER, 6, // WEAPON_BOW, 6, // WEAPON_TWO_HANDED, 6, // WEAPON_BELL, 6, // WEAPON_FAN, 6, // WEAPON_CLAW 0, // WEAPON_ARROW, 0, // WEAPON_MOUNT_SPEAR search: 3, // ARMOR_BODY, edit: 6, // ARMOR_BODY, Binary: Now open userinterface/gametype.h and search for this: ITEM_SOCKET_SLOT_MAX_NUM = 3, edit: ITEM_SOCKET_SLOT_MAX_NUM = 6, If you have any questions, please contact us. Kind Regards, Noszferat001
- 32 replies
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6/7 not works (Source)
dukaibalu1 replied to stiflonda's topic in Community Support - Questions & Answers
Clientside: Type: 3 Subtype: 22 Serverside: Type: 3 Subtype: 10 -
fix Metin2PackMaker - Fix Directory | D:\ymir work\
dukaibalu1 replied to .Devil.'s topic in Bug Fixes
how to work txt file? -
Hello What is the problem? SYSERR: Feb 20 23:08:45.948985 :: pid_init: Start of pid: 64160 SYSERR: Feb 20 23:08:46.21147 :: load: ANI directory = (null) Server sysser channel1 and game99
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const long long GOLD_MAX = 2000000000LL
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length.h
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My edig yang_max.... const long long yang_max or const long long gold_max
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you have ingame 10.000.010.006 and ind navi 10.000.010.004 the database has not been updated