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Ulthar

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Posts posted by Ulthar

  1. 21 minutes ago, Amun said:

    Can you check if it sends the packets to the server after each action(delete an item, throw it, open and close the refine window, refine an item)? Also check the packets you get back after trying that.

    You can't drop items while refining, so the client probably doesn't let the server know you've closed the window.

    Yea, but sadly, idont know how can i do debug on server in windows 😄 so this is sad... but yea, u are right. server think im still refining.

  2. Hello!

    Spoiler

    I litteraly want to cry. Im about to give up my project, i cannot do anything about it.

    I need your help, guys. When i want to upgrade an item, but i close the refine window, i cannot move items, cannot drop/destroy/sell those items. After relog, i can do anything. It happens only with refine window.
    If i want to refine, and i refine the item, i can refine it again. but its only happening when i CLOSE the window.
    What did i do before this problem apperas? I really dont know. Only 3 systems touching to the refine system.
    1.: extra refine system (tested while removed, same problem)
    2.: slot marking system (tested while removed, same problem)
    3.: fast refine system (tested while removed, same problem)
    Removed all the 3 systems at the same time and still same problem.
    (Nothing else touching the refine system)
    Here is a gif about the problem:
    If you want to see it, add me on discord. I can show it on discord too.
     

    Sadly, there is no syserr.

  3. On 8/4/2022 at 9:21 AM, ARiniii said:

    Hello!

    I have a problem with the system:

    UNKNOWN HEADER: 215, LAST HEADER: 11(5), REMAIN BYTES: 4, fd: 20

    When I want to open the chest but disconnects from the server.

    Anyone know what the problem could be?

    Packet problems, check out the packet.h files

  4. I dont know why, but its not working for me 😕 Compiled without any error in vs2022, but the attached sashes with animations still without animation as before the edits 😕
    Weapon is good, but sash isnt
    https://metin2.download/picture/sjbb1YNr9u0HbOH60t0pYLh8L4rruPQx/.gif


     

    EDIT

    fixed



    Problem was:

    This part:

    if (CGrannyLODController* pLODController = m_LODControllerVector[CRaceData::PART_SASH])
        {
            if (CGrannyModelInstance* pWeaponModelInstance = pLODController->GetModelInstance())
            {
                CGraphicThing* pItemGraphicThing = pItemData->GetModelThing();
                if (std::shared_ptr<CGrannyMotion> pItemMotion = pItemGraphicThing->GetMotionPointer(0))
                {
                    pWeaponModelInstance->SetMotionPointer(pItemMotion);
                }
            }
        }

    will go to: 

    void CActorInstance::AttachSash(CItemData * pItemData, float fSpecular)
    (in actorinstanceattach.cpp)

    Instead of:
    void CActorInstance::AttachWeapon(DWORD dwParentPartIndex, DWORD dwPartIndex, CItemData * pItemData)

    • Metin2 Dev 1
  5. The bonuses not working for me. I dont know what i missed, i added the metin2-factrory version for the bonuses, i checked rakancito version, and only different part was in battle.cpp. I changed it, bonuses are still not working for me. 
    What i missed, or what did i do wrong?
    I added strong againts stones and bosses, those bonuses are working fine. I dont know, really.
    @ RakancitoSorry for bother you, can you help me ?:o

     

     

    EDIT: 2023. Jan. 03.
    Bonuses are working perfectly. i solved this problem months ago. 😄

     

  6. 6 hours ago, TonisBoss said:

    Did all steps but not working. It shows only the shining stars from sash without textures.
    There are some photo from source code and the python.

    Try the SAME what i wrote in the tutorial, do not change anything. After if its working, you can change the ID range.

  7. Successfully added, working. Thanks for release and Thanks for your work. I love You. ^^ ♥
    (btw. this item lose when server close or crash and make it to a new table where the items is stored, not a bad idea. What about this: The items whats in the aether, goes to the GIFT(left bottom corner big suprise pack icon) when server close, crash, or something happen.)

     

  8. This is the hidden content, please

    Metin2 Download or
    This is the hidden content, please

     

    Hello!

    I know, this system is released on a lot of forums but those are not the full systems.

    I left a "readme" in the playersettingsmodule.py, please read.

    If you miss something, tell me. If you have problem with the system, i can try to help you. 😄

    And last but not least, THE BASE SYSTEM IS NOT MINE. I just re-edited and "fixed".

    Proof vid:
     

    Spoiler

    .gif

    Sorry for my bad english.. 😄

    UPDATE

      InstanceBase.cpp:

    Search:
    
    	if (dwSash == 85020)
    	{
    		m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2;
    		__EffectContainer_AttachEffect(m_dwSashEffect);
    	}
    
    Rreplace with:
    
    	if (dwSash == 85020)
    	{
    		fSpecular += 35; // im the new
    		m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2;
    		__EffectContainer_AttachEffect(m_dwSashEffect);
    	}

     

    This is the hidden content, please



     

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  9. Hello!

    I have problem on unmounting as the title says.

    gif about the problem:
    https://metin2.download/picture/sn4SWJ03aKzvmE07u5hXUcb3OylbMO0G/.gif

    I only added the mount scale system and i didnt touched to the files except this. Removed the mount scale system, still same problem....
    I have no clue, i have and trying to fix this like 1 week.... donno what to do 😕

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