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Posts posted by Ulthar
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Hello!
SpoilerI litteraly want to cry. Im about to give up my project, i cannot do anything about it.
I need your help, guys. When i want to upgrade an item, but i close the refine window, i cannot move items, cannot drop/destroy/sell those items. After relog, i can do anything. It happens only with refine window.
If i want to refine, and i refine the item, i can refine it again. but its only happening when i CLOSE the window.
What did i do before this problem apperas? I really dont know. Only 3 systems touching to the refine system.
1.: extra refine system (tested while removed, same problem)
2.: slot marking system (tested while removed, same problem)
3.: fast refine system (tested while removed, same problem)
Removed all the 3 systems at the same time and still same problem.
(Nothing else touching the refine system)
Here is a gif about the problem:
If you want to see it, add me on discord. I can show it on discord too.
Sadly, there is no syserr.
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On 8/4/2022 at 9:21 AM, ARiniii said:
Hello!
I have a problem with the system:
UNKNOWN HEADER: 215, LAST HEADER: 11(5), REMAIN BYTES: 4, fd: 20
When I want to open the chest but disconnects from the server.
Anyone know what the problem could be?
Packet problems, check out the packet.h files
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2 hours ago, TAUMP said:
This tut is by me
As i said, i download it before like 2 and half years :d but now, this website is down so yea..
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Why do u want to compile on vps? I think, its not worth it. Better if you prepare a vdi on your pc. If your files in beta phase, i dont think so its worth to rent a vps.
Money wasting in my oppinion.- 1
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I dont know why, but its not working for me Compiled without any error in vs2022, but the attached sashes with animations still without animation as before the edits
Weapon is good, but sash isnt
https://metin2.download/picture/sjbb1YNr9u0HbOH60t0pYLh8L4rruPQx/.gif
EDIT
fixed
Problem was:
This part:if (CGrannyLODController* pLODController = m_LODControllerVector[CRaceData::PART_SASH]) { if (CGrannyModelInstance* pWeaponModelInstance = pLODController->GetModelInstance()) { CGraphicThing* pItemGraphicThing = pItemData->GetModelThing(); if (std::shared_ptr<CGrannyMotion> pItemMotion = pItemGraphicThing->GetMotionPointer(0)) { pWeaponModelInstance->SetMotionPointer(pItemMotion); } } }
will go to:
void CActorInstance::AttachSash(CItemData * pItemData, float fSpecular)
(in actorinstanceattach.cpp)Instead of:
void CActorInstance::AttachWeapon(DWORD dwParentPartIndex, DWORD dwPartIndex, CItemData * pItemData)- 1
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The bonuses not working for me. I dont know what i missed, i added the metin2-factrory version for the bonuses, i checked rakancito version, and only different part was in battle.cpp. I changed it, bonuses are still not working for me.
What i missed, or what did i do wrong?
I added strong againts stones and bosses, those bonuses are working fine. I dont know, really.
@ RakancitoSorry for bother you, can you help me ?:oEDIT: 2023. Jan. 03.
Bonuses are working perfectly. i solved this problem months ago. -
9 minutes ago, TonisBoss said:
I got TMP4 files, could you help me?
add me on discord, i can try it
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2 hours ago, TonisBoss said:
Did that as it is in itemproto etc. . Now it doesn't show shining stars and no textures too.
Interesting... I installed 3 times 3 different files, and everything was fine Idonno whats wrong
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6 hours ago, TonisBoss said:
Did all steps but not working. It shows only the shining stars from sash without textures.
There are some photo from source code and the python.Try the SAME what i wrote in the tutorial, do not change anything. After if its working, you can change the ID range.
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Thank you so much! Really annoying defect, but you fixed it
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On 1/3/2020 at 10:53 AM, Jira said:
#include "PythonConfig.h"
This helped me, Thanks!
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Thanks, thanks and THANKS! ♥
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Successfully added, working. Thanks for release and Thanks for your work. I love You. ^^ ♥
(btw. this item lose when server close or crash and make it to a new table where the items is stored, not a bad idea. What about this: The items whats in the aether, goes to the GIFT(left bottom corner big suprise pack icon) when server close, crash, or something happen.) -
1 hour ago, Distraught said:
Yes, that's not included, it will use the clipping distance by default. You can play with the distance in CArea::GetMaxLoadingDistanceSqr.
Thanks for answer! ^^
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Thanks! ^^
Do we need to create the python part for ourselves?
@ ASIKOO #honorablefordistraught- 1
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Metin2 Download orHello!
I know, this system is released on a lot of forums but those are not the full systems.
I left a "readme" in the playersettingsmodule.py, please read.If you miss something, tell me. If you have problem with the system, i can try to help you.
And last but not least, THE BASE SYSTEM IS NOT MINE. I just re-edited and "fixed".
Proof vid:
SpoilerSorry for my bad english..
UPDATE
InstanceBase.cpp:
Search: if (dwSash == 85020) { m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2; __EffectContainer_AttachEffect(m_dwSashEffect); } Rreplace with: if (dwSash == 85020) { fSpecular += 35; // im the new m_dwSashEffect = EFFECT_REFINED + EFFECT_WINGS_NEWS2; __EffectContainer_AttachEffect(m_dwSashEffect); }
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On 7/11/2022 at 11:51 AM, Hunger said:
Check if you have any mount quest installed. You shouldn’t.
Thanks for answer. Ofc, i dont have any. When i added he mount follow system, everything was totally perfect...
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Hello!
I have problem on unmounting as the title says.
gif about the problem:
https://metin2.download/picture/sn4SWJ03aKzvmE07u5hXUcb3OylbMO0G/.gif
I only added the mount scale system and i didnt touched to the files except this. Removed the mount scale system, still same problem....
I have no clue, i have and trying to fix this like 1 week.... donno what to do -
Still works, witout any problem.
https://metin2.download/picture/P1L9C5dt80GYCu1ul4Eiama7lmzAdFPB/.gif- 1
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Still works, witout any problem.
https://metin2.download/picture/P1L9C5dt80GYCu1ul4Eiama7lmzAdFPB/.gif- 1
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1 hour ago, TonisBoss said:
I tried it on normal weapons because i dont have costume weapons on my server.
Send me all of your files which is edited cuz of sanii's shining effect, i check it now. (pack it to a .rar or .zip, and upload to dosyaupload or mega. (i prefer dosya))
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Hello!
Did you tried it on a costume weapon?
if so, try the same effect for ex. on id: 299 ( fullmoon sword)
For me, the effects are not working on costume weapons, only on normal weapons. -
5 minutes ago, WeedHex said:
Case sensitive file name?
Do some debug.
nothing worked. i tried a lot stuff but nothing.
If close the refine window, cannot open it again
in Community Support - Questions & Answers
Posted
Yea, but sadly, idont know how can i do debug on server in windows so this is sad... but yea, u are right. server think im still refining.