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Jimmermania

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Everything posted by Jimmermania

  1. Hello, @ Ikarus_. Any idea about this error? [Hidden Content]
  2. I dont know why, but i commented these two things // pkInstFind->SetLevelText(c_rkNetUpdateActorData.m_dwLevel); // pkInstFind->SetLevel(c_rkNetUpdateActorData.m_dwLevel); in NetworkActorManager and at function CNetworkActorManager::UpdateActor and the level of the player is ok. Thats my function there: void CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData& c_rkNetUpdateActorData) { std::map<DWORD, SNetworkActorData>::iterator f=m_kNetActorDict.find(c_rkNetUpdateActorData.m_dwVID); if (m_kNetActorDict.end()==f) { #ifdef _DEBUG TraceError("CNetworkActorManager::UpdateActor(dwVID=%d) - NOT EXIST VID", c_rkNetUpdateActorData.m_dwVID); #endif return; } SNetworkActorData& rkNetActorData=f->second; CInstanceBase* pkInstFind=__FindActor(rkNetActorData); if (pkInstFind) { pkInstFind->ChangeArmor(c_rkNetUpdateActorData.m_dwArmor); pkInstFind->ChangeWeapon(c_rkNetUpdateActorData.m_dwWeapon); pkInstFind->ChangeHair(c_rkNetUpdateActorData.m_dwHair); #ifdef ENABLE_ACCE_SYSTEM pkInstFind->ChangeAcce(c_rkNetUpdateActorData.m_dwAcce); #endif #ifdef ENABLE_EFFECT_SYSTEM pkInstFind->SetSpecialEffect(c_rkNetUpdateActorData.m_dwBodyEffect, c_rkNetUpdateActorData.m_dwWeaponEffectRight, c_rkNetUpdateActorData.m_dwWeaponEffectLeft); #endif pkInstFind->ChangeGuild(c_rkNetUpdateActorData.m_dwGuildID); pkInstFind->SetAffectFlagContainer(c_rkNetUpdateActorData.m_kAffectFlags); pkInstFind->SetMoveSpeed(c_rkNetUpdateActorData.m_dwMovSpd); pkInstFind->SetAttackSpeed(c_rkNetUpdateActorData.m_dwAtkSpd); pkInstFind->SetAlignment(c_rkNetUpdateActorData.m_sAlignment); // pkInstFind->SetLevelText(c_rkNetUpdateActorData.m_dwLevel); // pkInstFind->SetLevel(c_rkNetUpdateActorData.m_dwLevel); pkInstFind->SetPKMode(c_rkNetUpdateActorData.m_byPKMode); pkInstFind->SetStateFlags(c_rkNetUpdateActorData.m_dwStateFlags); #ifdef ENABLE_SKILL_COLOR_SYSTEM pkInstFind->ChangeSkillColor(*c_rkNetUpdateActorData.m_dwSkillColor); #endif //if( c_rkNetUpdateActorData.m_dwMountVnum != 0 ) //{ // pkInstFind->MountHorse(c_rkNetUpdateActorData.m_dwMountVnum); //} //else //{ // if( pkInstFind->IsMountingHorse() ) // { // pkInstFind->DismountHorse(); // } //} } rkNetActorData.m_kAffectFlags=c_rkNetUpdateActorData.m_kAffectFlags; rkNetActorData.m_dwGuildID=c_rkNetUpdateActorData.m_dwGuildID; // #if defined(ENABLE_GROWTH_PET_SYSTEM) rkNetActorData.m_dwLevel = c_rkNetUpdateActorData.m_dwLevel; // #endif rkNetActorData.m_dwMovSpd=c_rkNetUpdateActorData.m_dwMovSpd; rkNetActorData.m_dwAtkSpd=c_rkNetUpdateActorData.m_dwAtkSpd; rkNetActorData.m_dwArmor=c_rkNetUpdateActorData.m_dwArmor; rkNetActorData.m_dwWeapon=c_rkNetUpdateActorData.m_dwWeapon; rkNetActorData.m_dwHair=c_rkNetUpdateActorData.m_dwHair; #ifdef ENABLE_ACCE_SYSTEM rkNetActorData.m_dwAcce = c_rkNetUpdateActorData.m_dwAcce; #endif #ifdef ENABLE_EFFECT_SYSTEM rkNetActorData.m_dwBodyEffect=rkNetActorData.m_dwBodyEffect; rkNetActorData.m_dwWeaponEffectRight=rkNetActorData.m_dwWeaponEffectRight; rkNetActorData.m_dwWeaponEffectLeft=rkNetActorData.m_dwWeaponEffectLeft; #endif rkNetActorData.m_sAlignment=c_rkNetUpdateActorData.m_sAlignment; rkNetActorData.m_byPKMode=c_rkNetUpdateActorData.m_byPKMode; #ifdef ENABLE_SKILL_COLOR_SYSTEM memcpy(rkNetActorData.m_dwSkillColor, c_rkNetUpdateActorData.m_dwSkillColor, sizeof(rkNetActorData.m_dwSkillColor)); #endif } The only problem now is that the level and the name of the pet doesnt work. Here is the image: [Hidden Content]
  3. Thats my function there: void CInstanceBase::UpdateTextTailLevel(DWORD level) { static D3DXCOLOR s_kPlayerLevelColor = D3DXCOLOR(152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f); #ifdef WJ_SHOW_MOB_INFO static D3DXCOLOR s_kMobLevelColor = D3DXCOLOR(119.0f / 255.0f, 246.0f / 255.0f, 168.0f / 255.0f, 1.0f); #endif #ifdef ENABLE_GROWTH_PET_SYSTEM static D3DXCOLOR s_kPetLevelColor = D3DCOLOR_XRGB(255, 255, 0); #endif char szText[256]; sprintf(szText, "Lv %d ", level); #ifdef WJ_SHOW_MOB_INFO if (IsPC()) if (level != 0) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kPlayerLevelColor); else CPythonTextTail::Instance().DetachLevel(GetVirtualID()); #ifdef ENABLE_GROWTH_PET_SYSTEM else if (IsGrowthPet() && level > 0) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kPetLevelColor); #endif else if (IsEnemy() || IsStone()) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kMobLevelColor); else CPythonTextTail::Instance().DetachLevel(GetVirtualID()); #else if (level != 0) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kPlayerLevelColor); else CPythonTextTail::Instance().DetachLevel(GetVirtualID()); #endif }
  4. Hello guys. I have a problem that my char level doesnt show ingame. Here is the photo: [Hidden Content] Any ideas?
  5. Hello community. I installed official pet system, but the pet name doesnt show. Here is a screenshot: [Hidden Content] Any ideas how to fix it ? Thanks in advance.
  6. Hello guys, i have this problem with daggers, bows, fans and bells. [Hidden Content] [Hidden Content] Also, the armor effect on ninjas, it doesnt work. At warriors it works fine. Any idea?
  7. I fixed it but now i have a problem with effects. How it reads the right effect ? the values0-1-2-3-4-5 i mean in item 49000 for example. Could you tell me ? My playersettingsmodule: ###Armor Effect chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+116, "Bip01", "D:/ymir work/pc/common/effect/valentin/pet_panda_3.mse") # 345 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+117, "Bip01", "D:/ymir work/pc/common/effect/armor/negru.mse") # 346 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+118, "Bip01", "D:/ymir work/pc/common/effect/armor/gucci.mse") # 347 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+119, "Bip01", "D:/ymir work/pc/common/effect/effect/aze_shining_white.mse") # 348 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+120, "Bip01", "D:/ymir work/pc/common/effect/effect/tricolor.mse") # 349 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+121, "Bip01", "D:/ymir work/pc/common/effect/effect/verde.mse") # 350 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+122, "Bip01", "D:/ymir work/pc/common/effect/armor/yt.mse") # 351 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+123, "Bip01", "D:/ymir work/pc/common/effect/armor/playboy.mse") # 352 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+124, "Bip01", "D:/ymir work/pc/common/effect/armor/effect_blow.mse") # 353 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+125, "Bip01", "D:/ymir work/pc/common/effect/effect/albastru.mse") # 354 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+126, "Bip01", "D:/ymir work/pc/common/effect/effect/maro.mse") # 355 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+127, "Bip01", "D:/ymir work/pc/common/effect/effect/mov.mse") # 356 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+128, "Bip01", "D:/ymir work/pc/common/effect/effect/rosu.mse") # 357 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+129, "Bip01", "D:/ymir work/pc/common/effect/effect/argintiu.mse") # 358 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+130, "Bip01", "D:/ymir work/pc/common/effect/effect/turcoaz.mse") # 359 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+133, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_red.mse") # 362 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+134, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_red.mse") # 363 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+135, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_red.mse") # 364 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+136, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_red.mse") # 365 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+137, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_blue.mse") # 366 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+138, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_blue.mse") # 367 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+139, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_blue.mse") # 368 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+140, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_blue.mse") # 369 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+141, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_purple.mse") # 370 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+142, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_purple.mse") # 371 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+143, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_purple.mse") # 372 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+144, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_purple.mse") # 373 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+145, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_white.mse") # 374 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+146, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_white.mse") # 375 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+147, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_white.mse") # 376 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+148, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_white.mse") # 377 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+149, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_thunders.mse") # 378 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+150, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_thunders.mse") # 379 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+151, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_thunders.mse") # 380 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+152, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_thunders.mse") # 381 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+153, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_04_thunders.mse") # 382 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+154, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_black.mse") # 383 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+155, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_black.mse") # 384 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+156, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_black.mse") # 385 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+157, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_black.mse") # 386 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+158, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_turcoaz.mse") # 387 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+159, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_turcoaz.mse") # 388 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+160, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_turcoaz.mse") # 389 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+161, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_turcoaz.mse") # 390 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+162, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_tricolor.mse") # 391 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+163, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_tricolor.mse") # 392 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+164, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_tricolor.mse") # 393 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+165, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_tricolor.mse") # 394 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+166, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_verde.mse") # 395 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+167, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_verde.mse") # 396 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+168, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_verde.mse") # 397 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+169, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_verde.mse") # 398 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+170, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_yellow.mse") # 399 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+171, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_yellow.mse") # 400 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+172, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_yellow.mse") # 401 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+173, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_yellow.mse") # 402 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+174, "Bip01", "D:/ymir work/effect/system/weapons/yellow/ridack_armoryv2.mse") # 403 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+175, "Bip01", "D:/ymir work/effect/system/weapons/white/ridack_armorwv2.mse") # 404 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+176, "Bip01", "D:/ymir work/effect/system/weapons/turquoise/ridack_armortv2.mse") # 405 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+177, "Bip01", "D:/ymir work/effect/system/weapons/red/ridack_armorrv2.mse") # 406 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+178, "Bip01", "D:/ymir work/effect/system/weapons/purple/ridack_armorpv2.mse") # 407 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+179, "Bip01", "D:/ymir work/effect/system/weapons/pink/ridack_armorpv2.mse") # 408 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+180, "Bip01", "D:/ymir work/effect/system/weapons/orange/ridack_armorov2.mse") # 409 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+181, "Bip01", "D:/ymir work/effect/system/weapons/green/ridack_armorgv2.mse") # 410 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+182, "Bip01", "D:/ymir work/effect/system/weapons/blue/ridack_armorbv2.mse") # 411 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+183, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_orange.mse") # 412 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+184, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_orange.mse") # 413 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+185, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_orange.mse") # 414 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+186, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_orange.mse") # 415 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+187, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 416 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+188, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 417 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+189, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 418 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+190, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 419 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+191, "PART_WEAPON", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9.mse") # 420 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+192, "PART_WEAPON", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_s.mse") # 421 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+193, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_s.mse") # 422 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+194, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_b.mse") # 423 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+195, "PART_WEAPON", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_f.mse") # 424 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+196, "PART_WEAPON", "D:/ymir work/effect/system/weapons/white/weaponwhite_9.mse") # 425 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+197, "PART_WEAPON", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_s.mse") # 426 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+198, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_s.mse") # 427 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+199, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_b.mse") # 428 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+200, "PART_WEAPON", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_f.mse") # 429 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+201, "PART_WEAPON", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9.mse") # 430 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+202, "PART_WEAPON", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_s.mse") # 431 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+203, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_s.mse") # 432 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+204, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_b.mse") # 433 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+205, "PART_WEAPON", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_f.mse") # 434 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+206, "PART_WEAPON", "D:/ymir work/effect/system/weapons/red/weaponred_9.mse") # 435 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+207, "PART_WEAPON", "D:/ymir work/effect/system/weapons/red/weaponred_9_s.mse") # 436 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+208, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/red/weaponred_9_s.mse") # 437 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+209, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/red/weaponred_9_b.mse") # 438 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+210, "PART_WEAPON", "D:/ymir work/effect/system/weapons/red/weaponred_9_f.mse") # 439 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+211, "PART_WEAPON", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9.mse") # 440 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+212, "PART_WEAPON", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_s.mse") # 441 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+213, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_s.mse") # 442 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+214, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_b.mse") # 443 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+215, "PART_WEAPON", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_f.mse") # 444 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+216, "PART_WEAPON", "D:/ymir work/effect/system/weapons/pink/weaponpink_9.mse") # 445 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+217, "PART_WEAPON", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_s.mse") # 446 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+218, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_s.mse") # 447 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+219, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_b.mse") # 448 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+220, "PART_WEAPON", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_f.mse") # 449 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+221, "PART_WEAPON", "D:/ymir work/effect/system/weapons/orange/weaponorange_9.mse") # 450 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+222, "PART_WEAPON", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_s.mse") # 451 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+223, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_s.mse") # 452 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+224, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_b.mse") # 453 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+225, "PART_WEAPON", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_f.mse") # 454 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+226, "PART_WEAPON", "D:/ymir work/effect/system/weapons/green/weapongreen_9.mse") # 455 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+227, "PART_WEAPON", "D:/ymir work/effect/system/weapons/green/weapongreen_9_s.mse") # 456 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+228, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/green/weapongreen_9_s.mse") # 457 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+229, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/green/weapongreen_9_b.mse") # 458 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+230, "PART_WEAPON", "D:/ymir work/effect/system/weapons/green/weapongreen_9_f.mse") # 459 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+231, "PART_WEAPON", "D:/ymir work/effect/system/weapons/blue/weaponblue_9.mse") # 460 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+232, "PART_WEAPON", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_s.mse") # 461 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+233, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_s.mse") # 462 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+234, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_b.mse") # 463 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+235, "PART_WEAPON", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_f.mse") # 464 And InstanceBase.h : #ifdef ENABLE_EFFECT_SYSTEM EFFECT_116 = 116, EFFECT_117 = 117, EFFECT_118 = 118, EFFECT_119 = 119, EFFECT_120 = 120, EFFECT_121 = 121, EFFECT_122 = 122, EFFECT_123 = 123, EFFECT_124 = 124, EFFECT_125 = 125, EFFECT_126 = 126, EFFECT_127 = 127, EFFECT_128 = 128, EFFECT_129 = 129, EFFECT_130 = 130, EFFECT_131 = 133, EFFECT_132 = 134, EFFECT_133 = 135, EFFECT_134 = 136, EFFECT_135 = 137, EFFECT_136 = 138, EFFECT_137 = 139, EFFECT_138 = 140, EFFECT_139 = 141, EFFECT_140 = 142, EFFECT_141 = 143, EFFECT_142 = 144, EFFECT_143 = 145, EFFECT_144 = 146, EFFECT_145 = 147, EFFECT_146 = 148, EFFECT_147 = 149, EFFECT_148 = 150, EFFECT_149 = 151, EFFECT_150 = 152, EFFECT_151 = 153, EFFECT_152 = 154, EFFECT_153 = 155, EFFECT_154 = 156, EFFECT_155 = 157, EFFECT_156 = 158, EFFECT_157 = 159, EFFECT_158 = 160, EFFECT_159 = 161, EFFECT_160 = 162, EFFECT_161 = 163, EFFECT_162 = 164, EFFECT_163 = 165, EFFECT_164 = 166, EFFECT_165 = 167, EFFECT_166 = 168, EFFECT_167 = 169, EFFECT_168 = 170, EFFECT_169 = 171, EFFECT_170 = 172, EFFECT_171 = 173, EFFECT_172 = 174, EFFECT_173 = 175, EFFECT_174 = 176, EFFECT_175 = 177, EFFECT_176 = 178, EFFECT_177 = 179, EFFECT_178 = 180, EFFECT_179 = 181, EFFECT_180 = 182, EFFECT_181 = 183, EFFECT_182 = 184, EFFECT_183 = 185, EFFECT_184 = 186, EFFECT_185 = 187, EFFECT_186 = 188, EFFECT_187 = 189, EFFECT_188 = 190, EFFECT_189 = 191, EFFECT_190 = 192, EFFECT_191 = 193, EFFECT_192 = 194, EFFECT_193 = 195, EFFECT_194 = 196, EFFECT_195 = 197, EFFECT_196 = 198, EFFECT_197 = 199, EFFECT_198 = 200, EFFECT_199 = 201, EFFECT_200 = 202, EFFECT_201 = 203, EFFECT_202 = 204, EFFECT_203 = 205, EFFECT_204 = 206, EFFECT_205 = 207, EFFECT_206 = 208, EFFECT_207 = 209, EFFECT_208 = 210, EFFECT_209 = 211, EFFECT_210 = 212, EFFECT_211 = 213, EFFECT_212 = 214, EFFECT_213 = 215, EFFECT_214 = 216, EFFECT_215 = 217, EFFECT_216 = 218, EFFECT_217 = 219, EFFECT_218 = 220, EFFECT_219 = 221, EFFECT_220 = 222, EFFECT_221 = 223, EFFECT_222 = 224, EFFECT_223 = 225, EFFECT_224 = 226, EFFECT_225 = 227, EFFECT_226 = 228, EFFECT_227 = 229, EFFECT_228 = 230, EFFECT_229 = 231, EFFECT_230 = 232, EFFECT_231 = 233, EFFECT_232 = 234, EFFECT_233 = 235, EFFECT_234 = 236, EFFECT_235 = 237, EFFECT_236 = 238, EFFECT_237 = 239, EFFECT_238 = 240, #endif
  8. Hello, I have installed special effect system, but the item for weapon effect when i click it disappear instead of going to the weapon slot. Check the screenshot below: Now , i see that is going to a wrong slot. How can i fix it to go to the right slot ?
  9. Hello guys, i have this problem: locale/greek/quest/petsystem.lua:14: attempt to index global `apply' (a nil value) This is the quest part: (i already created inside quest folder, another folder with name io and inside this folder another folder with name pet. QuestFolder = get_locale_base_path().."/quest/" -- Classe PetSystem = {['Folder'] = QuestFolder.."io/pet/", ['Flag'] = "active_pet"} -- Pet 1 PetSystem[1] = {['Name'] = "Fenice Rossa", ['Level'] = 22, ['Item'] = 53001, ['StartingLevel'] = 50, ['FinalLevel'] = 210, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Sangue Vitale",['max_points']=30,['min_level']=PetSystem[1].StartingLevel,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.INT,['name']="Luce Divina",['max_points']=15,['min_level']=PetSystem[1].StartingLevel,['desc']="+1 INT",['mult']=1,['tag']=" intelligenza"}, {['type']=apply.STR,['name']="Forza Celeste",['max_points']=15,['min_level']=PetSystem[1].StartingLevel,['desc']="+1 STR",['mult']=1,['tag']=" forza"}, {['type']=apply.DEX,['name']="Astuzia",['max_points']=15,['min_level']=PetSystem[1].StartingLevel,['desc']="+1 DEX",['mult']=1,['tag']=" destrezza"}, {['type']=apply.STEAL_HP,['name']="Assorbimento",['max_points']=15,['min_level']=75,['desc']="+1% ass. HP",['mult']=1,['tag']="% assorbimento HP"}, {['type']=apply.ATT_GRADE_BONUS,['name']="Furia",['max_points']=20,['min_level']=100,['desc']="+10 valore attacco",['mult']=20,['tag']=" valore di attacco"}, {['type']=apply.CRITICAL_PCT,['name']="Precisione Mortale",['max_points']=20,['min_level']=125,['desc']="+1% possibilita' sui colpi critici",['mult']=1,['tag']="% critici"}, {['type']=apply.ATTBONUS_MONSTER,['name']="Frenesia",['max_points']=20,['min_level']=150,['desc']="+1% forte contro mob",['mult']=1,['tag']="% forte contro mob"}, {['type']=apply.BLOCK,['name']="Tattica",['max_points']=10,['min_level']=175,['desc']="+1% blocco corporale",['mult']=1,['tag']="% blocco corporale"} } } -- Pet 2 PetSystem[2] = {['Name'] = "Fenice Blu", ['Level'] = 23, ['Item'] = 53002, ['StartingLevel'] = 50, ['FinalLevel'] = 205, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Sangue Vitale",['max_points']=30,['min_level']=PetSystem[2].StartingLevel,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.INT,['name']="Luce Divina",['max_points']=20,['min_level']=PetSystem[2].StartingLevel,['desc']="+1 INT",['mult']=1,['tag']=" intelligenza"}, {['type']=apply.STR,['name']="Forza Celeste",['max_points']=20,['min_level']=PetSystem[2].StartingLevel,['desc']="+1 STR",['mult']=1,['tag']=" forza"}, {['type']=apply.DEX,['name']="Astuzia",['max_points']=20,['min_level']=PetSystem[2].StartingLevel,['desc']="+1 DEX",['mult']=1,['tag']=" destrezza"}, {['type']=apply.RESIST_SWORD,['name']="Protezione Spada",['max_points']=10,['min_level']=75,['desc']="+1% difesa spada",['mult']=1,['tag']="% dif. spada"}, {['type']=apply.RESIST_TWOHAND,['name']="Protezione Spadone",['max_points']=10,['min_level']=100,['desc']="+1% difesa spadone",['mult']=1,['tag']="% d. spadone"}, {['type']=apply.RESIST_DAGGER,['name']="Protezione Pugnale",['max_points']=10,['min_level']=125,['desc']="+1% difesa pugnale",['mult']=1,['tag']="% dif. pugnale"}, {['type']=apply.RESIST_BOW,['name']="Protezione Arco",['max_points']=10,['min_level']=150,['desc']="+1% difesa freccia",['mult']=1,['tag']="% dif. freccia"}, {['type']=apply.RESIST_MAGIC,['name']="Protezione Magia",['max_points']=10,['min_level']=175,['desc']="+1% difesa magia",['mult']=1,['tag']="% dif. magia"}, {['type']=apply.ATTBONUS_HUMAN,['name']="Frenesia Mortale",['max_points']=15,['min_level']=200,['desc']="+1% mezziuomini",['mult']=1,['tag']="% mezziuomini"} } } That's the part where it add bonuses: function PetSystem.AddBonus(PetIndex) PetSystem.RemoveBonus() local SkillList = {} SkillList = PetSystem.LoadSkill(PetIndex) for i = 1,table.getn(SkillList) do affect.add_hair(PetSystem[PetIndex].Skill[i].type, SkillList[i]*PetSystem[PetIndex].Skill[i].mult, 60*60*24*365) end end Any idea to fix it ? Thanks in advance.
  10. do you have the first one ? it has bad coding i know, but the idea was nice. The official pet system, i have it too..
  11. hey dude, could you please help me ? i have installed emoji system too @ Mali
  12. Hello guys, Does anyone have the system where a player can drag an item that contains an effect to an armor and then the armor changes effect ? Also, when you hover the mouse on armor it says that it contains the effect that you dragged. Im searching for it. Does anyone has it? Thanks in advance.
  13. Clean systems, amazing work . Amazing job dude, keep going. Thanks for everything.
  14. Hello guys, When i use aura , even though it is activated, the effect does not show it . Any ideas why? [Hidden Content] #fixed.
  15. Hey @ Mali, i installed it but the only problem is when i drag the mouse into the sort button i cant see the tooltip. I can click on the button, i just cant see the information. Could you help me ?
  16. I have this error : error: 'condition_variable' in namespace 'std' does not name a type std::condition_variable cv_;
  17. Hello, i have this problem. When i try to warp somewhere with my client mode in release, client crashes. Here is the gif: [Hidden Content] When client mode is in debug , character warps without problems. Here is the gif: [Hidden Content] Any ideas? Thanks in advance.
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