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Everything posted by Jimmermania
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virustotal it please
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Hello, @ Ikarus_. Any idea about this error? [Hidden Content]
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Char Level doesnt show
Jimmermania replied to Jimmermania's topic in Community Support - Questions & Answers
I dont know why, but i commented these two things // pkInstFind->SetLevelText(c_rkNetUpdateActorData.m_dwLevel); // pkInstFind->SetLevel(c_rkNetUpdateActorData.m_dwLevel); in NetworkActorManager and at function CNetworkActorManager::UpdateActor and the level of the player is ok. Thats my function there: void CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData& c_rkNetUpdateActorData) { std::map<DWORD, SNetworkActorData>::iterator f=m_kNetActorDict.find(c_rkNetUpdateActorData.m_dwVID); if (m_kNetActorDict.end()==f) { #ifdef _DEBUG TraceError("CNetworkActorManager::UpdateActor(dwVID=%d) - NOT EXIST VID", c_rkNetUpdateActorData.m_dwVID); #endif return; } SNetworkActorData& rkNetActorData=f->second; CInstanceBase* pkInstFind=__FindActor(rkNetActorData); if (pkInstFind) { pkInstFind->ChangeArmor(c_rkNetUpdateActorData.m_dwArmor); pkInstFind->ChangeWeapon(c_rkNetUpdateActorData.m_dwWeapon); pkInstFind->ChangeHair(c_rkNetUpdateActorData.m_dwHair); #ifdef ENABLE_ACCE_SYSTEM pkInstFind->ChangeAcce(c_rkNetUpdateActorData.m_dwAcce); #endif #ifdef ENABLE_EFFECT_SYSTEM pkInstFind->SetSpecialEffect(c_rkNetUpdateActorData.m_dwBodyEffect, c_rkNetUpdateActorData.m_dwWeaponEffectRight, c_rkNetUpdateActorData.m_dwWeaponEffectLeft); #endif pkInstFind->ChangeGuild(c_rkNetUpdateActorData.m_dwGuildID); pkInstFind->SetAffectFlagContainer(c_rkNetUpdateActorData.m_kAffectFlags); pkInstFind->SetMoveSpeed(c_rkNetUpdateActorData.m_dwMovSpd); pkInstFind->SetAttackSpeed(c_rkNetUpdateActorData.m_dwAtkSpd); pkInstFind->SetAlignment(c_rkNetUpdateActorData.m_sAlignment); // pkInstFind->SetLevelText(c_rkNetUpdateActorData.m_dwLevel); // pkInstFind->SetLevel(c_rkNetUpdateActorData.m_dwLevel); pkInstFind->SetPKMode(c_rkNetUpdateActorData.m_byPKMode); pkInstFind->SetStateFlags(c_rkNetUpdateActorData.m_dwStateFlags); #ifdef ENABLE_SKILL_COLOR_SYSTEM pkInstFind->ChangeSkillColor(*c_rkNetUpdateActorData.m_dwSkillColor); #endif //if( c_rkNetUpdateActorData.m_dwMountVnum != 0 ) //{ // pkInstFind->MountHorse(c_rkNetUpdateActorData.m_dwMountVnum); //} //else //{ // if( pkInstFind->IsMountingHorse() ) // { // pkInstFind->DismountHorse(); // } //} } rkNetActorData.m_kAffectFlags=c_rkNetUpdateActorData.m_kAffectFlags; rkNetActorData.m_dwGuildID=c_rkNetUpdateActorData.m_dwGuildID; // #if defined(ENABLE_GROWTH_PET_SYSTEM) rkNetActorData.m_dwLevel = c_rkNetUpdateActorData.m_dwLevel; // #endif rkNetActorData.m_dwMovSpd=c_rkNetUpdateActorData.m_dwMovSpd; rkNetActorData.m_dwAtkSpd=c_rkNetUpdateActorData.m_dwAtkSpd; rkNetActorData.m_dwArmor=c_rkNetUpdateActorData.m_dwArmor; rkNetActorData.m_dwWeapon=c_rkNetUpdateActorData.m_dwWeapon; rkNetActorData.m_dwHair=c_rkNetUpdateActorData.m_dwHair; #ifdef ENABLE_ACCE_SYSTEM rkNetActorData.m_dwAcce = c_rkNetUpdateActorData.m_dwAcce; #endif #ifdef ENABLE_EFFECT_SYSTEM rkNetActorData.m_dwBodyEffect=rkNetActorData.m_dwBodyEffect; rkNetActorData.m_dwWeaponEffectRight=rkNetActorData.m_dwWeaponEffectRight; rkNetActorData.m_dwWeaponEffectLeft=rkNetActorData.m_dwWeaponEffectLeft; #endif rkNetActorData.m_sAlignment=c_rkNetUpdateActorData.m_sAlignment; rkNetActorData.m_byPKMode=c_rkNetUpdateActorData.m_byPKMode; #ifdef ENABLE_SKILL_COLOR_SYSTEM memcpy(rkNetActorData.m_dwSkillColor, c_rkNetUpdateActorData.m_dwSkillColor, sizeof(rkNetActorData.m_dwSkillColor)); #endif } The only problem now is that the level and the name of the pet doesnt work. Here is the image: [Hidden Content] -
Char Level doesnt show
Jimmermania replied to Jimmermania's topic in Community Support - Questions & Answers
Thats my function there: void CInstanceBase::UpdateTextTailLevel(DWORD level) { static D3DXCOLOR s_kPlayerLevelColor = D3DXCOLOR(152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f); #ifdef WJ_SHOW_MOB_INFO static D3DXCOLOR s_kMobLevelColor = D3DXCOLOR(119.0f / 255.0f, 246.0f / 255.0f, 168.0f / 255.0f, 1.0f); #endif #ifdef ENABLE_GROWTH_PET_SYSTEM static D3DXCOLOR s_kPetLevelColor = D3DCOLOR_XRGB(255, 255, 0); #endif char szText[256]; sprintf(szText, "Lv %d ", level); #ifdef WJ_SHOW_MOB_INFO if (IsPC()) if (level != 0) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kPlayerLevelColor); else CPythonTextTail::Instance().DetachLevel(GetVirtualID()); #ifdef ENABLE_GROWTH_PET_SYSTEM else if (IsGrowthPet() && level > 0) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kPetLevelColor); #endif else if (IsEnemy() || IsStone()) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kMobLevelColor); else CPythonTextTail::Instance().DetachLevel(GetVirtualID()); #else if (level != 0) CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kPlayerLevelColor); else CPythonTextTail::Instance().DetachLevel(GetVirtualID()); #endif } -
Hello guys. I have a problem that my char level doesnt show ingame. Here is the photo: [Hidden Content] Any ideas?
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Offical pet system proplem
Jimmermania replied to Kori's topic in Community Support - Questions & Answers
Could you please upload the fix again? -
Special effect system - effect problem
Jimmermania replied to Jimmermania's topic in Community Support - Questions & Answers
Up- 1 reply
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- 1
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Special effect system - wrong slot
Jimmermania replied to Jimmermania's topic in Community Support - Questions & Answers
I fixed it but now i have a problem with effects. How it reads the right effect ? the values0-1-2-3-4-5 i mean in item 49000 for example. Could you tell me ? My playersettingsmodule: ###Armor Effect chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+116, "Bip01", "D:/ymir work/pc/common/effect/valentin/pet_panda_3.mse") # 345 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+117, "Bip01", "D:/ymir work/pc/common/effect/armor/negru.mse") # 346 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+118, "Bip01", "D:/ymir work/pc/common/effect/armor/gucci.mse") # 347 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+119, "Bip01", "D:/ymir work/pc/common/effect/effect/aze_shining_white.mse") # 348 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+120, "Bip01", "D:/ymir work/pc/common/effect/effect/tricolor.mse") # 349 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+121, "Bip01", "D:/ymir work/pc/common/effect/effect/verde.mse") # 350 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+122, "Bip01", "D:/ymir work/pc/common/effect/armor/yt.mse") # 351 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+123, "Bip01", "D:/ymir work/pc/common/effect/armor/playboy.mse") # 352 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+124, "Bip01", "D:/ymir work/pc/common/effect/armor/effect_blow.mse") # 353 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+125, "Bip01", "D:/ymir work/pc/common/effect/effect/albastru.mse") # 354 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+126, "Bip01", "D:/ymir work/pc/common/effect/effect/maro.mse") # 355 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+127, "Bip01", "D:/ymir work/pc/common/effect/effect/mov.mse") # 356 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+128, "Bip01", "D:/ymir work/pc/common/effect/effect/rosu.mse") # 357 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+129, "Bip01", "D:/ymir work/pc/common/effect/effect/argintiu.mse") # 358 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+130, "Bip01", "D:/ymir work/pc/common/effect/effect/turcoaz.mse") # 359 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+133, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_red.mse") # 362 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+134, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_red.mse") # 363 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+135, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_red.mse") # 364 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+136, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_red.mse") # 365 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+137, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_blue.mse") # 366 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+138, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_blue.mse") # 367 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+139, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_blue.mse") # 368 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+140, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_blue.mse") # 369 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+141, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_purple.mse") # 370 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+142, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_purple.mse") # 371 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+143, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_purple.mse") # 372 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+144, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_purple.mse") # 373 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+145, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_white.mse") # 374 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+146, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_white.mse") # 375 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+147, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_white.mse") # 376 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+148, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_white.mse") # 377 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+149, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_thunders.mse") # 378 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+150, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_thunders.mse") # 379 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+151, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_thunders.mse") # 380 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+152, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_thunders.mse") # 381 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+153, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_04_thunders.mse") # 382 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+154, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_black.mse") # 383 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+155, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_black.mse") # 384 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+156, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_black.mse") # 385 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+157, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_black.mse") # 386 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+158, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_turcoaz.mse") # 387 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+159, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_turcoaz.mse") # 388 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+160, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_turcoaz.mse") # 389 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+161, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_turcoaz.mse") # 390 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+162, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_tricolor.mse") # 391 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+163, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_tricolor.mse") # 392 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+164, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_tricolor.mse") # 393 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+165, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_tricolor.mse") # 394 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+166, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_verde.mse") # 395 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+167, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_verde.mse") # 396 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+168, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_verde.mse") # 397 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+169, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_verde.mse") # 398 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+170, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_yellow.mse") # 399 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+171, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_yellow.mse") # 400 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+172, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_yellow.mse") # 401 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+173, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_yellow.mse") # 402 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+174, "Bip01", "D:/ymir work/effect/system/weapons/yellow/ridack_armoryv2.mse") # 403 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+175, "Bip01", "D:/ymir work/effect/system/weapons/white/ridack_armorwv2.mse") # 404 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+176, "Bip01", "D:/ymir work/effect/system/weapons/turquoise/ridack_armortv2.mse") # 405 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+177, "Bip01", "D:/ymir work/effect/system/weapons/red/ridack_armorrv2.mse") # 406 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+178, "Bip01", "D:/ymir work/effect/system/weapons/purple/ridack_armorpv2.mse") # 407 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+179, "Bip01", "D:/ymir work/effect/system/weapons/pink/ridack_armorpv2.mse") # 408 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+180, "Bip01", "D:/ymir work/effect/system/weapons/orange/ridack_armorov2.mse") # 409 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+181, "Bip01", "D:/ymir work/effect/system/weapons/green/ridack_armorgv2.mse") # 410 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+182, "Bip01", "D:/ymir work/effect/system/weapons/blue/ridack_armorbv2.mse") # 411 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+183, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_01_orange.mse") # 412 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+184, "PART_WEAPON", "D:/ymir work/effect/system/weapons/weapon_02_orange.mse") # 413 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+185, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_02_orange.mse") # 414 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+186, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/weapon_03_orange.mse") # 415 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+187, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 416 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+188, "PART_WEAPON", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 417 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+189, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 418 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+190, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/armor/yt_w.mse") # 419 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+191, "PART_WEAPON", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9.mse") # 420 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+192, "PART_WEAPON", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_s.mse") # 421 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+193, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_s.mse") # 422 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+194, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_b.mse") # 423 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+195, "PART_WEAPON", "D:/ymir work/effect/system/weapons/yellow/weaponyellow_9_f.mse") # 424 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+196, "PART_WEAPON", "D:/ymir work/effect/system/weapons/white/weaponwhite_9.mse") # 425 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+197, "PART_WEAPON", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_s.mse") # 426 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+198, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_s.mse") # 427 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+199, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_b.mse") # 428 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+200, "PART_WEAPON", "D:/ymir work/effect/system/weapons/white/weaponwhite_9_f.mse") # 429 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+201, "PART_WEAPON", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9.mse") # 430 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+202, "PART_WEAPON", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_s.mse") # 431 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+203, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_s.mse") # 432 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+204, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_b.mse") # 433 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+205, "PART_WEAPON", "D:/ymir work/effect/system/weapons/turquoise/weaponturquoise_9_f.mse") # 434 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+206, "PART_WEAPON", "D:/ymir work/effect/system/weapons/red/weaponred_9.mse") # 435 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+207, "PART_WEAPON", "D:/ymir work/effect/system/weapons/red/weaponred_9_s.mse") # 436 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+208, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/red/weaponred_9_s.mse") # 437 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+209, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/red/weaponred_9_b.mse") # 438 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+210, "PART_WEAPON", "D:/ymir work/effect/system/weapons/red/weaponred_9_f.mse") # 439 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+211, "PART_WEAPON", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9.mse") # 440 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+212, "PART_WEAPON", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_s.mse") # 441 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+213, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_s.mse") # 442 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+214, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_b.mse") # 443 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+215, "PART_WEAPON", "D:/ymir work/effect/system/weapons/purple/weaponpurple_9_f.mse") # 444 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+216, "PART_WEAPON", "D:/ymir work/effect/system/weapons/pink/weaponpink_9.mse") # 445 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+217, "PART_WEAPON", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_s.mse") # 446 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+218, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_s.mse") # 447 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+219, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_b.mse") # 448 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+220, "PART_WEAPON", "D:/ymir work/effect/system/weapons/pink/weaponpink_9_f.mse") # 449 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+221, "PART_WEAPON", "D:/ymir work/effect/system/weapons/orange/weaponorange_9.mse") # 450 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+222, "PART_WEAPON", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_s.mse") # 451 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+223, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_s.mse") # 452 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+224, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_b.mse") # 453 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+225, "PART_WEAPON", "D:/ymir work/effect/system/weapons/orange/weaponorange_9_f.mse") # 454 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+226, "PART_WEAPON", "D:/ymir work/effect/system/weapons/green/weapongreen_9.mse") # 455 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+227, "PART_WEAPON", "D:/ymir work/effect/system/weapons/green/weapongreen_9_s.mse") # 456 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+228, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/green/weapongreen_9_s.mse") # 457 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+229, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/green/weapongreen_9_b.mse") # 458 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+230, "PART_WEAPON", "D:/ymir work/effect/system/weapons/green/weapongreen_9_f.mse") # 459 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+231, "PART_WEAPON", "D:/ymir work/effect/system/weapons/blue/weaponblue_9.mse") # 460 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+232, "PART_WEAPON", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_s.mse") # 461 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+233, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_s.mse") # 462 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+234, "PART_WEAPON_LEFT", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_b.mse") # 463 chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+235, "PART_WEAPON", "D:/ymir work/effect/system/weapons/blue/weaponblue_9_f.mse") # 464 And InstanceBase.h : #ifdef ENABLE_EFFECT_SYSTEM EFFECT_116 = 116, EFFECT_117 = 117, EFFECT_118 = 118, EFFECT_119 = 119, EFFECT_120 = 120, EFFECT_121 = 121, EFFECT_122 = 122, EFFECT_123 = 123, EFFECT_124 = 124, EFFECT_125 = 125, EFFECT_126 = 126, EFFECT_127 = 127, EFFECT_128 = 128, EFFECT_129 = 129, EFFECT_130 = 130, EFFECT_131 = 133, EFFECT_132 = 134, EFFECT_133 = 135, EFFECT_134 = 136, EFFECT_135 = 137, EFFECT_136 = 138, EFFECT_137 = 139, EFFECT_138 = 140, EFFECT_139 = 141, EFFECT_140 = 142, EFFECT_141 = 143, EFFECT_142 = 144, EFFECT_143 = 145, EFFECT_144 = 146, EFFECT_145 = 147, EFFECT_146 = 148, EFFECT_147 = 149, EFFECT_148 = 150, EFFECT_149 = 151, EFFECT_150 = 152, EFFECT_151 = 153, EFFECT_152 = 154, EFFECT_153 = 155, EFFECT_154 = 156, EFFECT_155 = 157, EFFECT_156 = 158, EFFECT_157 = 159, EFFECT_158 = 160, EFFECT_159 = 161, EFFECT_160 = 162, EFFECT_161 = 163, EFFECT_162 = 164, EFFECT_163 = 165, EFFECT_164 = 166, EFFECT_165 = 167, EFFECT_166 = 168, EFFECT_167 = 169, EFFECT_168 = 170, EFFECT_169 = 171, EFFECT_170 = 172, EFFECT_171 = 173, EFFECT_172 = 174, EFFECT_173 = 175, EFFECT_174 = 176, EFFECT_175 = 177, EFFECT_176 = 178, EFFECT_177 = 179, EFFECT_178 = 180, EFFECT_179 = 181, EFFECT_180 = 182, EFFECT_181 = 183, EFFECT_182 = 184, EFFECT_183 = 185, EFFECT_184 = 186, EFFECT_185 = 187, EFFECT_186 = 188, EFFECT_187 = 189, EFFECT_188 = 190, EFFECT_189 = 191, EFFECT_190 = 192, EFFECT_191 = 193, EFFECT_192 = 194, EFFECT_193 = 195, EFFECT_194 = 196, EFFECT_195 = 197, EFFECT_196 = 198, EFFECT_197 = 199, EFFECT_198 = 200, EFFECT_199 = 201, EFFECT_200 = 202, EFFECT_201 = 203, EFFECT_202 = 204, EFFECT_203 = 205, EFFECT_204 = 206, EFFECT_205 = 207, EFFECT_206 = 208, EFFECT_207 = 209, EFFECT_208 = 210, EFFECT_209 = 211, EFFECT_210 = 212, EFFECT_211 = 213, EFFECT_212 = 214, EFFECT_213 = 215, EFFECT_214 = 216, EFFECT_215 = 217, EFFECT_216 = 218, EFFECT_217 = 219, EFFECT_218 = 220, EFFECT_219 = 221, EFFECT_220 = 222, EFFECT_221 = 223, EFFECT_222 = 224, EFFECT_223 = 225, EFFECT_224 = 226, EFFECT_225 = 227, EFFECT_226 = 228, EFFECT_227 = 229, EFFECT_228 = 230, EFFECT_229 = 231, EFFECT_230 = 232, EFFECT_231 = 233, EFFECT_232 = 234, EFFECT_233 = 235, EFFECT_234 = 236, EFFECT_235 = 237, EFFECT_236 = 238, EFFECT_237 = 239, EFFECT_238 = 240, #endif -
Hello guys, i have this problem: locale/greek/quest/petsystem.lua:14: attempt to index global `apply' (a nil value) This is the quest part: (i already created inside quest folder, another folder with name io and inside this folder another folder with name pet. QuestFolder = get_locale_base_path().."/quest/" -- Classe PetSystem = {['Folder'] = QuestFolder.."io/pet/", ['Flag'] = "active_pet"} -- Pet 1 PetSystem[1] = {['Name'] = "Fenice Rossa", ['Level'] = 22, ['Item'] = 53001, ['StartingLevel'] = 50, ['FinalLevel'] = 210, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Sangue Vitale",['max_points']=30,['min_level']=PetSystem[1].StartingLevel,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.INT,['name']="Luce Divina",['max_points']=15,['min_level']=PetSystem[1].StartingLevel,['desc']="+1 INT",['mult']=1,['tag']=" intelligenza"}, {['type']=apply.STR,['name']="Forza Celeste",['max_points']=15,['min_level']=PetSystem[1].StartingLevel,['desc']="+1 STR",['mult']=1,['tag']=" forza"}, {['type']=apply.DEX,['name']="Astuzia",['max_points']=15,['min_level']=PetSystem[1].StartingLevel,['desc']="+1 DEX",['mult']=1,['tag']=" destrezza"}, {['type']=apply.STEAL_HP,['name']="Assorbimento",['max_points']=15,['min_level']=75,['desc']="+1% ass. HP",['mult']=1,['tag']="% assorbimento HP"}, {['type']=apply.ATT_GRADE_BONUS,['name']="Furia",['max_points']=20,['min_level']=100,['desc']="+10 valore attacco",['mult']=20,['tag']=" valore di attacco"}, {['type']=apply.CRITICAL_PCT,['name']="Precisione Mortale",['max_points']=20,['min_level']=125,['desc']="+1% possibilita' sui colpi critici",['mult']=1,['tag']="% critici"}, {['type']=apply.ATTBONUS_MONSTER,['name']="Frenesia",['max_points']=20,['min_level']=150,['desc']="+1% forte contro mob",['mult']=1,['tag']="% forte contro mob"}, {['type']=apply.BLOCK,['name']="Tattica",['max_points']=10,['min_level']=175,['desc']="+1% blocco corporale",['mult']=1,['tag']="% blocco corporale"} } } -- Pet 2 PetSystem[2] = {['Name'] = "Fenice Blu", ['Level'] = 23, ['Item'] = 53002, ['StartingLevel'] = 50, ['FinalLevel'] = 205, ['WindowSize'] = 395, ['Skill']= { {['type']=apply.MAX_HP,['name']="Sangue Vitale",['max_points']=30,['min_level']=PetSystem[2].StartingLevel,['desc']="+100HP",['mult']=100,['tag']=" HP"}, {['type']=apply.INT,['name']="Luce Divina",['max_points']=20,['min_level']=PetSystem[2].StartingLevel,['desc']="+1 INT",['mult']=1,['tag']=" intelligenza"}, {['type']=apply.STR,['name']="Forza Celeste",['max_points']=20,['min_level']=PetSystem[2].StartingLevel,['desc']="+1 STR",['mult']=1,['tag']=" forza"}, {['type']=apply.DEX,['name']="Astuzia",['max_points']=20,['min_level']=PetSystem[2].StartingLevel,['desc']="+1 DEX",['mult']=1,['tag']=" destrezza"}, {['type']=apply.RESIST_SWORD,['name']="Protezione Spada",['max_points']=10,['min_level']=75,['desc']="+1% difesa spada",['mult']=1,['tag']="% dif. spada"}, {['type']=apply.RESIST_TWOHAND,['name']="Protezione Spadone",['max_points']=10,['min_level']=100,['desc']="+1% difesa spadone",['mult']=1,['tag']="% d. spadone"}, {['type']=apply.RESIST_DAGGER,['name']="Protezione Pugnale",['max_points']=10,['min_level']=125,['desc']="+1% difesa pugnale",['mult']=1,['tag']="% dif. pugnale"}, {['type']=apply.RESIST_BOW,['name']="Protezione Arco",['max_points']=10,['min_level']=150,['desc']="+1% difesa freccia",['mult']=1,['tag']="% dif. freccia"}, {['type']=apply.RESIST_MAGIC,['name']="Protezione Magia",['max_points']=10,['min_level']=175,['desc']="+1% difesa magia",['mult']=1,['tag']="% dif. magia"}, {['type']=apply.ATTBONUS_HUMAN,['name']="Frenesia Mortale",['max_points']=15,['min_level']=200,['desc']="+1% mezziuomini",['mult']=1,['tag']="% mezziuomini"} } } That's the part where it add bonuses: function PetSystem.AddBonus(PetIndex) PetSystem.RemoveBonus() local SkillList = {} SkillList = PetSystem.LoadSkill(PetIndex) for i = 1,table.getn(SkillList) do affect.add_hair(PetSystem[PetIndex].Skill[i].type, SkillList[i]*PetSystem[PetIndex].Skill[i].mult, 60*60*24*365) end end Any idea to fix it ? Thanks in advance.
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Searching Pet System Advanced
Jimmermania replied to zeimpekis9's topic in Community Support - Questions & Answers
do you have the first one ? it has bad coding i know, but the idea was nice. The official pet system, i have it too.. -
Searching Pet System Advanced
Jimmermania replied to zeimpekis9's topic in Community Support - Questions & Answers
up. still searching... -
hey dude, could you please help me ? i have installed emoji system too @ Mali
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Searching this "effect" system
Jimmermania posted a topic in Community Support - Questions & Answers
Hello guys, Does anyone have the system where a player can drag an item that contains an effect to an armor and then the armor changes effect ? Also, when you hover the mouse on armor it says that it contains the effect that you dragged. Im searching for it. Does anyone has it? Thanks in advance. -
official Official Pickup Slot Effect [REVERSED]
Jimmermania replied to Mali's topic in Features & Metin2 Systems
Clean systems, amazing work . Amazing job dude, keep going. Thanks for everything. -
Hello guys, When i use aura , even though it is activated, the effect does not show it . Any ideas why? [Hidden Content] #fixed.
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Hey @ Mali, i installed it but the only problem is when i drag the mouse into the sort button i cant see the tooltip. I can click on the button, i just cant see the information. Could you help me ?
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official Official Party Member On Minimap [REVERSED]
Jimmermania replied to Mali's topic in Features & Metin2 Systems
Hello, what about this ? where do we put this part ? -
Thanks for your answer mate.
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I have this error : error: 'condition_variable' in namespace 'std' does not name a type std::condition_variable cv_;
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Hello, i have this problem. When i try to warp somewhere with my client mode in release, client crashes. Here is the gif: [Hidden Content] When client mode is in debug , character warps without problems. Here is the gif: [Hidden Content] Any ideas? Thanks in advance.
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Compile - boost error (hash_value)
Jimmermania replied to Jimmermania's topic in Community Support - Questions & Answers
up