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ilovegreendays

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Everything posted by ilovegreendays

  1. Thx Martysama for that fix! When u release teleport memory leak fix? On some servers when teleport memory increase with no limit and dont reset. I saw a few of you talked about in 2016 post but no one gave a fix...
  2. I have the same problem that this man posted on 2015. Im searching for someone can fix. And clearly i will pay for it.
  3. I want to change these buttons, I know that the last ones are found in taskbar.tga but I can't find the first two. Image:
  4. My client in login phase dont have exit button, i added the button but dont know how to put the function for exit game on it. I tryed taking code of intrologin.py of exit button function of another client but give me error... Code of button i created { "name" : "LoginExitButton", "type" : "button", "x": 27, "y": SCREEN_HEIGHT-90, "default_image": kiro_interface.PATCH + "buttons/btn_normal.png", "over_image": kiro_interface.PATCH + "buttons/btn_active.png", "down_image": kiro_interface.PATCH + "buttons/btn_hover.png", "disable_image": kiro_interface.PATCH + "buttons/btn_disabled.png", "children" : ( { "name": "fontButton", "type": "text", "x": -25, "y": 7, "fontname" : "Tahoma Bold:16.5", "horizontal_align": "center", "text" : localeInfo.SIGN_OFF, "color" : 0xffa3c7c1, }, ), },
  5. all the autopatchers i find i need the metin2client.bin file, but my client doesn't have .bin only .exe. I tryed changing the extention of .exe to .bin but when i try to open it opens directly the client, doesn't open patcher...
  6. Any one know a easy way to disable wolfman from source? i have in makefile of game and db: WOLF_ENABLE=lycan i changed that line to WOLF_ENABLE=0 and nothing, i tryed with comment the line like this #WOLF_ENABLE=lycan and nothing, i still can create wolf character... i know how to disable from client in constinfo but i need to disable from source...
  7. i have a problem with daily gift system, when i click nothing happen... dont know why, i compare to other files with that system working. at source all the same... my game.py file: [Hidden Content] the system game.py explanation: [Hidden Content]
  8. I have a problem with alchemy items appear as moved to the next tab. First one correct All the others no, it is as they have moved Example: From Red Legendary to Green basic.
  9. How i can put that function: def OpenIShopWindow(self): constInfo.ItemShop['QCMD'] = 'OPEN_SHOP#' event.QuestButtonClick(constInfo.ItemShop['QID']) on that button (mall_button)
  10. solved, but now i dont know how to move that button up..
  11. How can I delete this from inventory, i only want the 2 or 3 first buttons.
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