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mirro

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  1. Basically I think you're right even though I don't agree with every single idea, the problems you highlighted are real. And the reason servers like this don't exist is simple: not everyone can build them. As time goes on Metin2 servers cost more and more to produce. Which means founders today are often older people with established businesses who come back to Metin where they played as kids to launch projects that cost twenty thirty or forty thousand euros. And most of them do not even care about how the game should be. They are not the ones designing it. They hand gameplay direction to some random player currently grinding on Elveron or another server and that person will build the design by copying whatever game he is currently playing. The ones who are actually part of the scene like many users on this forum either have zero creativity they change mobs on maps and suddenly claim they are not running a retro server anymore but a standalone game ready for Steam or they cling to middle and old style servers with the excuse new servers do not work as if they had ever seriously tried. About your concept you have some interesting foundations but you would need another twenty to thirty pages to cover every system without breaking anything. That is where the real challenge is. For example you cannot simply re enable stun without rebuilding the entire PVP system. In the games you referenced there are no one versus one duels where a stun guarantees victory on the next skill but in Metin2 that is exactly what would happen. One last piece of advice If you really want to build something in Metin do not stay around this forum. It is mostly populated by people who do not understand Metin2 at all. They only talk about code code that matters only to them not to the players. They flex about how their new Cube Renewal version is so advanced because it uses JSON instead of hardcoding while having zero clue about why a crafting system exists in a game in the first place. So the point is you are in the worst possible place for this topic. The moment you talk about game design here people show up not to help you but to explain how things really work not for you but to show everyone else how deep they are in the system. Which is exactly what I am doing right now to be fair.
  2. Hi devs, i have a problem with my offline shop (Ken produced) I don't think it's an easy problem to solve because it closes the core where the problem occurs. We will pay well who will help us solve this problem. i leave the screens attached can u write me on telegram @mirro996 or leave here your contact.
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