M2 Download Center
Download Here ( Internal )
All what u need is just the Clientbinary-Source.
Fristly move to /gamelib/MapOutdoorWater.cpp.
There u edit the function:
Now move to /gamelib/MapOutdoorLoad.cpp and add in the bool CMapOutdoor::LoadSetting(const char * c_szFileName) function:
Under exceptions:
Now at last move to /gamelib/MapOutdoor.h
And add there under: WORD m_wPatchCount;
Now u can use 5 different watertypes.
Just rename the water to water_0 and the new to water_1 upto 4.
Remeber u need to add in the setting.txt a line which contains the watertype.
(Exampel)
ScriptType MapSetting
CellScale 200
HeightScale 0.500000
ViewRadius 128
MapSize 4 5
BasePosition 921600 204800
TextureSet texturesetmetin2_C1.txt
Environment C1.msenv
WaterType 0
GreetZz Raicon