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V0iĐ

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Everything posted by V0iĐ

  1. My internet connection is shit sorry!
  2. My internet connection is sh*t sorry!
  3. The SpamBannListArray, SpamBlockListArray:
  4. Yes my version.cpp looks like: fprintf(fp, "game perforce revision: 40250");
  5. "problem is that players spend to much elixir (%) and potions because of that bug..." The last idea for me: int pc_unmount(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); int iHp = ch->GetHP(); ch->RemoveAffect(AFFECT_MOUNT); ch->RemoveAffect(AFFECT_MOUNT_BONUS); ch->SetHP(iHp); if (ch->IsHorseRiding()) ch->StopRiding(); return 0; }
  6. Try this noob solution: questlua_pc.cpp: Find this: int pc_unmount(lua_State* L) and add this: ch->SetHP(GetMaxHP()); so if you unmount, then get max hp!
  7. I think this is help for you! [Hidden Content]
  8. I told Alina, but i don't know what could be a problem sorry
  9. Please rewrite the EQUIPMENT_START_INDEX in the inventorywindow.py and look what happen!
  10. I tried (ctrl+c, ctrl+v) the client-game communication, but doesn't works for me The sysser write this: Analyze: login phase does not handle this packet! header 58 What i doing wrong? thanks for helping me!
  11. I don't know then! But rewrite in the beltinventory.py open beltinventorywindow.py after search this EQUIPMENT_START_INDEX = 90 replace to EQUIPMENT_START_INDEX = 180
  12. Do you rewrite the EQUIPMET_START_INDEX in the inventorywindow.py?
  13. Right click the solution name: [Hidden Content] Select to the "clean solution": [Hidden Content]
  14. Have you installed vs 2008 sp1? if you haven't: [Hidden Content]
  15. Compile the solution in distribute mode! Look this: [Hidden Content] And switch to this: ([Hidden Content]) [Hidden Content]
  16. Which branch you use? Because my symtable.h so looks like (novaline): [Hidden Content]
  17. Upload the symtable.h file please. I've never seen such error message before!
  18. Hi! Try this: find: ../common/length.h INVENTORY_MAX_NUM = 90, Replace to: INVENTORY_MAX_NUM = 135, Find: ../game/src/char_item.cpp BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2); And: BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2); Replace to: BYTE bPage = bCell / (INVENTORY_MAX_NUM / 3); And: BYTE bPage = bCell / (INVENTORY_MAX_NUM / 3); Find: (in the same file) if (p / (INVENTORY_MAX_NUM / 2) != bPage) And: if (p / (INVENTORY_MAX_NUM / 2) != bPage) Replace to: if (p / (INVENTORY_MAX_NUM / 3) != bPage) And: if (p / (INVENTORY_MAX_NUM / 3) != bPage) Find: ../game/src/exchange.cpp static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 2); static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2); Replace to: static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 3); static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 3); static CGrid s_grid3(5, INVENTORY_MAX_NUM/5 / 3); Find: (in the same file) s_grid1.Clear(); s_grid2.Clear(); Replace to: s_grid1.Clear(); s_grid2.Clear(); s_grid3.Clear(); and replace to your self.. for (i = 0; i < INVENTORY_MAX_NUM / 3; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid1.Put(i, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 3; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid2.Put(i - INVENTORY_MAX_NUM / 3, 1, item->GetSize()); } for (i = INVENTORY_MAX_NUM / 3; i < INVENTORY_MAX_NUM; ++i) { if (!(item = victim->GetInventoryItem(i))) continue; s_grid3.Put(i - INVENTORY_MAX_NUM / 3, 1, item->GetSize()); } Client side: Find: ../userinterface/gametype.h const DWORD c_Inventory_Page_Count = 2; Replace to: const DWORD c_Inventory_Page_Count = 3; Open inventorywindow.py: EQUIPMENT_START_INDEX = 90 Replace to: EQUIPMENT_START_INDEX = 135
  19. belt: uiscript/beltinventorywindow.py costume: uiscript/costumewindow.py
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