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V0iĐ

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Everything posted by V0iĐ

  1. I think You try, that clean the project (right click in solution name and select the clean if I remember right!) and build again the solution. Now created .obj files with the modified code! P.S.: Sorry for my english! :/
  2. Try: clean the solution, right click on solution name (right side) and select "clean" [or select build menu and click the "clean solution"] And build again
  3. You should read this: [Hidden Content]
  4. Open char_battle.cpp, search this: bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType) and add a new if condition: if (pkVictim->GetShopOwner()) return false; Sorry for my english and I don't use code tags but my tablet doesn't show the bb code I don't know why
  5. char_battle.cpp: bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType)
  6. Try: PythonPlayer.h search: DWORD GetRace(); under add this: const char * GetSex(); PythonPlayer.cpp search: DWORD CPythonPlayer::GetRace() under add this: const char * CPythonPlayer::GeSex() { switch(GetRace()) { case MAIN_RACE_WARRIOR_W: case MAIN_RACE_ASSASSIN_W: case MAIN_RACE_SURA_W: case MAIN_RACE_SHAMAN_W: return "w"; break; case MAIN_RACE_WARRIOR_M: case MAIN_RACE_ASSASSIN_M: case MAIN_RACE_SURA_M: case MAIN_RACE_SHAMAN_M: return "m"; break; } return "m"; //this is the default value } PythonPlayerModule.cpp search: PyObject * playerGetRace(PyObject* poSelf, PyObject* poArgs) under add this: PyObject * PlayerGetSex(PyObject* poSelf, PyObject* poArgs) { return PyBuildValue("s", CPythonPlayer::Instance().GetSex()); } now search: { "GetRace", playerGetRace, METH_VARARGS }, under add this: { "GetSex", PlayerGetSex, METH_VARARGS },
  7. This is the my version: loginwindow.py (in locale): { "name" : "WepPageButton", "type" : "button", "x" : , #write here the x coordinate "y" : , #write here the y coordinate "default_image" : "d:/ymir work/ui/public/large_button_01.sub", "over_image" : "d:/ymir work/ui/public/large_button_02.sub", "down_image" : "d:/ymir work/ui/public/large_button_03.sub", "text" : , #write here the button text }, intrologin.py (in root) search: import uiScriptLocale Write under: import webbrowser Now search: self.loginExitButton = GetObject("LoginExitButton") Write under: self.WepPageButton = GetObject("WepPageButton") Now search: self.loginExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitButton)) Write under: self.WepPageButton.SetEvent(ui.__mem_func__(self.__WebPageTest)) Now create this function: def __WebPageTest(self): webbrowser.open_new("write here your url") The last thing put this, in the lib folder: [Hidden Content]
  8. geci1234cs Are you a hungarian? (i think yes.) Because Pisti95 (here) written a tutorial.
  9. Maybe: the map: [Hidden Content] Mobs (in the picture): [Hidden Content] metin2_DawnMistWood
  10. I think If it is a basic map, then metin2_map_trent (ghost forest) or metin2_map_trent02 (red forest)
  11. [EXTREME] Timmy Trumpet & Savage - Freaks [bass Boosted] (HQ)
  12. ehm man. this antiflag.. no flag.. and problem no in item proto, i think problem in db source (clientmanagerboot.cpp) but idk where problem.. can anybody help? up Ehm man..... ITEM_ANTIFLAG_STACK = (1 << 15), // ÇŐÄĄ Ľö ľřŔ˝
  13. Please write in english!
  14. Plz help-me ? Try: Add this in your makefile: (CFLAGS) -fno-strict-aliasing
  15. If you use a source, then why use SQL protos? Otherwise check item antiflag, that it doesn't forbid the stackable Sorry for my english!
  16. Can you show the 262th line in the cryptlib.h file? You have to see this: template<class T > bool GetValue(const char *name, T &value) const Sorry for my english! Source: [Hidden Content]
  17. Nice skill and these mushrooms are very impressing! 'lángcsapás'
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