Zeta
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Posts posted by Zeta
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Some help?
chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right")chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left") -
I have some problems i compile the new binary and when i try to login it didn't work...
SYSerr:
1006 07:51:08963 :: Traceback (most recent call last): 1006 07:51:08963 :: File "networkModule.py", line 205, in SetSelectCharacterPhase 1006 07:51:08963 :: File "exception.py", line 28, in Abort 1006 07:51:08963 :: File "exception.py", line 9, in GetExceptionString 1006 07:51:08963 :: File "system.py", line 137, in __pack_import 1006 07:51:08963 :: ImportError 1006 07:51:08963 :: : 1006 07:51:08963 :: Bad magic number in E:dasflibtraceback.pyc 1006 07:51:08963 ::
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I have some problems i compile the new binary and when i try to login it didn't work...
SYSerr:
1006 07:51:08963 :: Traceback (most recent call last): 1006 07:51:08963 :: File "networkModule.py", line 205, in SetSelectCharacterPhase 1006 07:51:08963 :: File "exception.py", line 28, in Abort 1006 07:51:08963 :: File "exception.py", line 9, in GetExceptionString 1006 07:51:08963 :: File "system.py", line 137, in __pack_import 1006 07:51:08963 :: ImportError 1006 07:51:08963 :: : 1006 07:51:08963 :: Bad magic number in E:dasflibtraceback.pyc 1006 07:51:08963 ::
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Someone know how to fix it?
IsPoly() function is fixxed.
And here my playerSettingModule: http://metin2dev.org/board/topic/3297-extracted-wolfman-character-pc3-new-map-e1/?p=21950
Need msm i think :-?
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Error 292 fatal error LNK1257: code generation failed UserInterface UserInterfaceHelp?
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solved..
This was the problem:
bool CActorInstance::IsPoly() { if (TYPE_POLY==m_eActorType) return true; if (TYPE_PC==m_eActorType) if (m_eRace >= MAIN_RACE_MAX_NUM) return TRUE; return false; }
Increase MAIN_RACE_MAX_NUM to 9 and you will be fine
I can't find this from where need MAIN_RACE_MAX_NUM modification game source client db?
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solved..
This was the problem:
bool CActorInstance::IsPoly() { if (TYPE_POLY==m_eActorType) return true; if (TYPE_PC==m_eActorType) if (m_eRace >= MAIN_RACE_MAX_NUM) return TRUE; return false; }
Increase MAIN_RACE_MAX_NUM to 9 and you will be fine
Where?
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I cant attack with fist ingame.. is there any check that blocks it?
I guess you should create something like chr.MOTION_MODE_CLAW and use it to load there the attack motions etc..
def __LoadGameWolfmanEx(race, path): chrmgr.SelectRace(race) ## GENERAL MOTION MODE SetGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/") chrmgr.SetMotionRandomWeight(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, 0, 70) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait_1.msa", 30) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack.msa", 50) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack_1.msa", 50) chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 1) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
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I cant attack with fist ingame.. is there any check that blocks it?
Me too
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Love Story
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1004 11:19:21900 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage.msa) ERROR1004 11:19:21900 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_1.msa) ERROR1004 11:19:21900 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_2.msa) ERROR1004 11:19:21900 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_3.msa) ERROR1004 11:19:21900 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_flying.msa) ERROR1004 11:19:21900 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/falling_stand.msa) ERROR1004 11:19:21904 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/back_falling_stand.msa) ERROR1004 11:19:21920 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/attack.msa) ERROR1004 11:19:21920 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/attack_1.msa) ERRORI can't find this msa..
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Wolfman Character Select ;
Best Regards
Ellie
Can you share client files(.py)?
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Hi metin2dev i have a problem when compile dev:
check _server.h:8: error: expected template-name before '<' token
check _server.h:8: error: expected `{' before '<' token
check_server.h:8: error: expected unqualified-id before '<' token
check_server.h line 8:
class CCheckServer : public singleton <CCheckServer>
#ifndef _M2_CHECK_SERVER_KEY_H_ #define _M2_CHECK_SERVER_KEY_H_ #include <string> #include <vector> #include "CheckServerKey.h" class CCheckServer : public singleton <CCheckServer> { public: CCheckServer() : m_bValid(FALSE) {} FORCEINLINE void AddServerKey(const char* pServerKey) { m_vKey.push_back(pServerKey); } FORCEINLINE BOOL CheckIP(const char* pIP) { m_bValid = FALSE; // 디파인 안걸리면 체크 안함 #ifndef _USE_SERVER_KEY_ m_bValid = TRUE; return m_bValid; #endif for (UINT i = 0; i < m_vKey.size(); i++) { // 하나라도 맞는 서버키가 있으면 ok std::string errorString; if (CheckServerKey(m_vKey[i].c_str(), pIP, "", errorString)) { m_bValid = TRUE; break; } } return m_bValid; } FORCEINLINE BOOL IsValid() const { return m_bValid; } private: std::vector<std::string> m_vKey; BOOL m_bValid; }; #endif // #ifndef _M2_CHECK_SERVER_KEY_H_
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Jesus Christ.
AppendTextLine is a method of uiTooltip.Tooltip() class object.
You can use two methods of TextLine to make a colored line:
class TextLine(Window): def SetFontColor(self, red, green, blue): wndMgr.SetFontColor(self.hWnd, red, green, blue) def SetPackedFontColor(self, color): wndMgr.SetFontColor(self.hWnd, color)
The packed color is that what the grp module can generate to you with the GenerateColor method.
For example(lightgreen): packed_color = grp.GenerateColor(105./255, 1., 75./255, 1.)
Usage:
text = ui.TextLine() #text.SetParent(self) text.SetDefaultFontName() text.SetPosition(16, 77) text.SetPackedFontColor(grp.GenerateColor(105./255, 1., 75./255, 1.)) #text.SetFontColor(105/255., 255./255, 75./255) text.SetText("This is a green message") text.Show()
Thanks!!!
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self.skill1text1 = ui.TextLine()self.skill1text1.SetParent(self.thin)self.skill1text1.SetDefaultFontName()self.skill1text1.SetPosition(15, 10)self.skill1text1.AppendTextLine("Startgebot:" + str(NewStartGebot),grp.GenerateColor( (255.00 / 255) , (200.00 / 255), (72.00 / 255), 1.0))self.skill1text1.SetOutline()self.skill1text1.Show()Like this?it didn't work'TextLine' object has no attribute 'AppendTextLine'
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Thank i forgot to remove from depend
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How can i remove auth_brazil ?(source)
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How can i set color in this text?
self.skill1text1 = ui.TextLine()self.skill1text1.SetParent(self.thin)self.skill1text1.SetDefaultFontName()self.skill1text1.SetPosition(15, 10)self.skill1text1.SetText("123456)")self.skill1text1.SetOutline()self.skill1text1.Show() -
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I have some problems with SetToolTipText
I want have 2 lines
i tried this:
self.skill2.SetToolTipText("Test nTest2")
in game
Test Test2 without newline.
Sorry for bad english
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I used motion mode dualhand sword:))))
But it doesn't work for weapon_claw.