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Zeta

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Everything posted by Zeta

  1. linking ../test OBJDIR/minilzo.o: file not recognized: File format not recognized gmake: *** [../test] Error 1 gmake: *** Waiting for unfinished jobs.... how can I fix this error?
  2. Hi metin2dev , i need some help to install g++ on freebsd... err: config.status: creating config.h config.status: creating gmp.h config.status: config.h is unchanged /tmp//ccMHwVpj.o: file not recognized: File format not recognized *** [gen-psqr] Error code 1 /tmp//ccreFIuM.o: file not recognized: File format not recognized *** [gen-fib] Error code 1 /tmp//cc9f9X4s.o: file not recognized: File format not recognized *** [gen-fac] Error code 1 /tmp//ccrQLqTk.o: file not recognized: File format not recognized *** [gen-trialdivtab] Error code 1 /tmp//ccPpJSFA.o: file not recognized: File format not recognized *** [gen-bases] Error code 1 6 errors ===> Compilation failed unexpectedly. Try to set MAKE_JOBS_UNSAFE=yes and rebuild before reporting the failure to the maintainer. *** [do-build] Error code 1 Stop in /usr/ports/math/gmp. *** [install] Error code 1 Stop in /usr/ports/math/gmp. *** [build-depends] Error code 1 Stop in /usr/ports/devel/binutils. *** [install] Error code 1 Stop in /usr/ports/devel/binutils. *** [build-depends] Error code 1 Stop in /usr/ports/lang/gcc48. *** [install] Error code 1 Stop in /usr/ports/lang/gcc48. And full install: [Hidden Content]
  3. Solved: delete -m32 from makefile i have another problem now... when the game is about to end : linking ../test OBJDIR/minilzo.o: file not recognized: File format not recognized gmake: *** [../test] Error 1 gmake: *** Waiting for unfinished jobs....
  4. can you share metin2_patch_pc3 and metin2_patch_pc3_m ?
  5. Hi metin2dev , i have some problems when unpack oficial files, i have try this tut but .msa and .gr2 is cripted... Tut : [Hidden Content]
  6. Go in navi, player click right on item_attr design table on the first field you have names with bonusses. Add this: 'MAX_HP','MAX_SP','CON','INT','STR','DEX','ATT_SPEED','MOV_SPEED','CAST_SPEED','HP_REGEN','SP_REGEN','POISON_PCT','STUN_PCT','SLOW_PCT','CRITICAL_PCT','PENETRATE_PCT','ATTBONUS_HUMAN','ATTBONUS_ANIMAL','ATTBONUS_ORC','ATTBONUS_MILGYO','ATTBONUS_UNDEAD','ATTBONUS_DEVIL','STEAL_HP','STEAL_SP','MANA_BURN_PCT','DAMAGE_SP_RECOVER','BLOCK','DODGE','RESIST_SWORD','RESIST_TWOHAND','RESIST_DAGGER','RESIST_BELL','RESIST_FAN','RESIST_BOW','RESIST_FIRE','RESIST_ELEC','RESIST_MAGIC','RESIST_WIND','REFLECT_MELEE','REFLECT_CURSE','POISON_REDUCE','KILL_SP_RECOVER','EXP_DOUBLE_BONUS','GOLD_DOUBLE_BONUS','ITEM_DROP_BONUS','POTION_BONUS','KILL_HP_RECOVER','IMMUNE_STUN','IMMUNE_SLOW','IMMUNE_FALL','SKILL','BOW_DISTANCE','ATT_GRADE_BONUS','DEF_GRADE_BONUS','MAGIC_ATT_GRADE','MAGIC_DEF_GRADE','CURSE_PCT','MAX_STAMINA','ATT_BONUS_TO_WARRIOR','ATT_BONUS_TO_ASSASSIN','ATT_BONUS_TO_SURA','ATT_BONUS_TO_SHAMAN','NORMAL_HIT_DEFEND_BONUS','SKILL_DEFEND_BONUS','NOUSE1','NOUSE2''NOUSE3','NOUSE4','NOUSE5','NOUSE6','NOUSE7','NOUSE8','NOUSE9','NOUSE10','NOUSE11','NOUSE12','NOUSE13','NOUSE14','RESIST_WARRIOR','RESIST_ASSASSIN','RESIST_SURA','RESIST_SHAMAN','NOUSE15','NOUSE16''NOUSE17','NOUSE18','NOUSE19','NOUSE20','NOUSE21','NOUSE22','NOUSE23','NOUSE24','NOUSE25','NOUSE26','NOUSE27','RESIST_CLAW' claw rezist need to be 94th.
  7. Primu din romania Chun? Thanks for answer
  8. I think if i open a server with wolfman i will have to pay at gf:))))
  9. T/c if you have this problem reinstall visual studio
  10. If i will open a server with wolfman ymir will close it or?
  11. Hi, metin2dev i have some problems when i try to compile client, but it work before shutdown my pc:| [Hidden Content]
  12. Claws Will work if WEAPON_CLAW before last line in itemdata.h, because it was the difference of my files and his files
  13. Best Converter, how can i add WEAPON_CLAW becuse this weapon have subtype -1?
  14. Who can post oficial skilltable and skill desc?
  15. delete the else if (CItemData::WEAPON_CLAW == type) from the __IsRightHandWeapon function Yes because it will be true...
  16. No again clientsourse....i can make motion_mode for claw there?
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