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skill178

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Everything posted by skill178

  1. how can i do this in a weapon ? case CItemData::ITEM_TYPE_WEAPON: __ClearWeaponRefineEffect(); if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù. return 0; switch(pItem->GetSubType()) { case CItemData::WEAPON_DAGGER: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7; m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7; break; case CItemData::WEAPON_FAN: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_REFINED7+refine-7; break; case CItemData::WEAPON_ARROW: case CItemData::WEAPON_BELL: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7; break; case CItemData::WEAPON_BOW: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_BOW_REFINED7+refine-7; break; default: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED7+refine-7; } if (m_swordRefineEffectRight) m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight); if (m_swordRefineEffectLeft) m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft); break; ????
  2. Before asking for help, I have read and applied the following: In PythonLauncher.cpp: search: PyModule_AddIntConstant(builtins, "TRUE", 1); and add: PyModule_AddIntConstant(builtins, "TRUE", 1); PyModule_AddIntConstant(builtins, "FALSE", 0); PyModule_AddIntConstant(builtins, "True", 1); PyModule_AddIntConstant(builtins, "False", 0); and in locale_inc.h #define LOCALE_SERVICE_SINGAPURE or what ever // ½Ì°¡Æú #define ENABLE_COSTUME_SYSTEM #define ENABLE_ENERGY_SYSTEM and add #define ENABLE_DRAGON_SOUL_SYSTEM #define ENABLE_NEW_EQUIPMENT_SYSTEM [Hidden Content]
  3. This has 7-8 skill but is encrypted [Hidden Content]
  4. are already well self.shapeList = [ [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]
  5. not much of compiling source and I came this error?
  6. happens to me all the same with systemas after having edited all client
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