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Everything posted by martysama0134
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The 2nd problem is now fixed. [Hidden Content] This will keep the eraser still active. In reality I'd prefer directly disabling it like this: [Hidden Content] (probably for the next rev) V37 is out! Added Config option CENTERED_WINDOW to center the program window when opened Added global/local position in the f11 info board ([Hidden Content]) Fixed moving with WASD if ctrl was pressed (e.g. ctrl+s) Fixed when switching height brushes, the eraser remained active but not the relative button
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If you have a psd of it, send it to me. I prefer something like "map, model (icon & text), effect, fly" The 3rd problem is now fixed. [Hidden Content] V36 out! Fixed displayed script name and version in environment tab
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The 4th problem is now fixed. [Hidden Content] V35 out! Enabled large address aware Fixed selected object text area "About box" a little bit larger
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I've updated the tutorial by adding a new branch called vsimpl: [Hidden Content] This will be very helpful for the following reasons: Automatic cythonization when you compile (via pre-compilation event) Only edited cythonized files will be compiled, and not everything every time i.e. I've previously fixed a bug in the main branch, so now only edited python files will be re-cythonized and not everything every time
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EterPack Archiver - PackMakerLite
martysama0134 replied to martysama0134's topic in Tools & Programs
In the last update, i've implemented the multithreading in the archive. It's currently extremely fast. For packing, what it took 180s now is done in 5s. For unpacking, what it took 180s now is done in 30s if the folders are missing, otherwise 6s. i.e. I also improved the original single-thread algorithm so it's faster than the older versions. I noticed 2 weird things though: 1) On parallel mode, some prints are skipped, so if you need to debug something, disable both --nolog and --parallel. 2) Redirecting the output to file (>.txt) on parallel mode slowers the process as if it were single thread back again. FULL CHANGELOG v1.3 added install.bat for installing everything (must be runned as admin) v1.4 added "force_filename_lowercase" config field v1.5 fixed packing of non all-lower-named packs v1.6 fixed extraction of 0kb files v1.7 fixed extraction of 2-len packs names v1.8 fixed packing/unpacking files/folders with spaces in filenames (issue present only in the .bats) v1.9 added type6 and header mcsp decryption v2.0 added "ignore_full_name" config field, and allowed writing comments inside the .json setting file v2.1 added "eter_magic_mcoz","eter_magic_epkd","eter_magic_mcsp" fields v2.2 added "parallel" in .json, and --parallel as argument for multithreading packing/unpacking v2.3 added global .json load from %userprofile% if the local ones are missing v2.4 fixed type6 unpacking in parallel mode v2.5 improved parallel speed when packing by 20x- 33 replies
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Encode Accent Bug Visual Code .quest and .lua / .cpp
martysama0134 replied to ByLost's topic in Guides & HowTo
In my requirements I usually mention this: If changed as such, VsCode loads the document as utf8 if it has the BOM, otherwise LATIN1252 for all the others. -
>Imagine being more curious about their old midi music than all the rest:
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chmod u+x qdel In 2020, if they use quests like that, they shouldn't be allowed to open.
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V34 out! This can be considered a minor update. I compiled the project with /c++latest and other optimized flags.
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V33 out! Fixed crash if TimeEventAlpha is empty inside the .mse Fixed lens flare Enabled win10 style (it looks stable)
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EterPack Archiver - PackMakerLite
martysama0134 replied to martysama0134's topic in Tools & Programs
I forgot to mention I updated it: v2.0 added "ignore_full_name" config field, and allowed writing comments inside the .json setting file -
I never used that fix. I think I'll add "3840.0f, 2400.0f" via config, and hardcode the g_afColors change directly. I will also consider the Cloud effect one by default.
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What have you done precisely? Moved around the map then got randomly crashed? Did it happen again? As far as I understood, when you were moving around, the editor was calculating the heights of every object hit by the "raycast" (CCullingManager->SpherePack), but one of them was a broken instance.
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V32 out! This is just a minor update. I simply disabled the DPI-awareness, so the app won't scale weirdly if you set your windows's scaling (over 150% kinda) at all. Don't forget that, if you get crashes/asserts, you'll get a logs/{name}.dmp file. You can upload it and send it to me for debugging.
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Even hairs have skeletons moved by the animation, but they are considered just like mere static objects when added via object attachment. It may require a proper fix, but I don't want to touch that part of code in anytime soon. tl;dr
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DEFAULT CURRENT_TIMESTAMP
martysama0134 replied to Crystal™'s topic in Community Support - Questions & Answers
I added this in those field because the old "0000/00/00 00:00" date could not be accepted in new mysql versions (no valid date). DEFAULT CURRENT_TIMESTAMP is not supported by mysql 5.5, but since 5.6. It returns NOW(). -
It's already fixed in v30.
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V31 out! Removed useless File Dialog options Removed useless Toolbar options and added Redo New config options: RENDER_CURSOR_COLOR_{R|G|B} OBJECT_HEIGHT_MAX OBJECT_HEIGHT_SLIDER_MAX ATTR_SLIDER_REMOVAL
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V30 out! Fixed object attachment in Model Tab Fixed the names of the elements in Effect Tab Fixed crash when saving a .mse script with no mesh model Fixed crash when inserting a lower gradient
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In practice, the generated deformable vertex buffer was broken for the attached objects. By temporarily disabling it (on those attached objects), I could create and attach many objects (hair+weapon left+weapon right) without any crashes. I should make a proper fix about it.
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It toggles the wireframe of the trees, and when you enable the view->render-mode->wireframe... it toggles off... and vice versa. It's kinda broken/inverted.
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Fixed in the incoming v29 Fixed in the incoming v29 I have no crashes at all with it. Upload the logs/.dmp somewhere, or send me your map. It's the related to the diffuse object lighting fix. It was a feature I did in 2015-2016 so I kinda forgot, but I'm already saving them in the map settings.txt (and not msenv) ? SpecialWaterPath "D:/ymir work/special/lava" SpecialWaterCount 30 That slide looks like "16 photoshop layers" in which you can kinda split your attrs. Useful? Probably not. Confusing? Maybe. I don't understand it. I think ymir wanted to show the "warp" objects by hiding the """pillar""" model and show only the warping effect. V29 out! Fixed multi-object-selection box display Fixed creating new property folders in root tree
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I noticed it happens when property/ or pack/property is missing and the path has spaces. I fixed it. It will be in v28. (I'm uploading it now... it contains only this fix)
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V27 out! Here the changes: Fixed multi-object-selection crash Fixed the missing diffuse lighting in the objects Fixed a crash when previewing a missing texture New config options VIEW_OBJECT_LIGHTING, MOB_PROTO_PATH, VIEW_MONSTER_AREA_INFO Default texture displaying count has been increased from 8 to 255 (aka lshift+0 by default)
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The WorldEditorRemix v26 is out! (after 5 years) The v24 was compiled with vs2010, but the v26 is compiled with vs2019. If you find any regressions, report me all of them. (for the download, check the mediafire folder) Changes: Fixed locale/ymir/mob_proto load (autodetect struct) Fixed <map>/regen.txt save/load/edit (very nice for "m" regens) Fixed ./group.txt load Added water texture change in msenv (you need additional client c++ code; ignore it for now) Added wind strength change in msenv (for speedtree; you need additional client c++ code; ignore it for now) Fixed some crashes Added generation of logs/WorldEditorRemix_{target}_{date}.dmp in case of crashes Updated some icons (logo, menus) Updated granny to 2.11 Changed WorldEditor.txt config file to WorldEditorRemix.ini Load from PACK is available if property/ is missing and pack/property is present! Be sure pack/Index exists! (textureset from PACK ignores textureset/ if the relative pack exists) Added config flag SERVERATTR_REMOVE_WEIRD_FLAGS Bugs to fix in the future releases: ObjectList empty in PACK mode SkyBox textures not cleared when switching maps Some random asserts (if you get any, write me which ones, so that I at least suppress them) I'll probably add some more config options
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