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DrTurk

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Posts posted by DrTurk

  1. Version of Files : 40k

    I've got the problem that my source works on 11.3 32/64bit flawless, but when it comes to FreeBSD 12.0/12.1 my generated game/db file wont work.

    I can compile the game/db without problems but it crashes when i want to start it, hopefully someone got a solution for this.

    A compiled file from 11.3 works on 12.1

     

    lldb output:

    spacer.png

     

    syslog:

    May 15 16:27:06 :: connecting to MySQL server (player)
    May 15 16:27:06 :: CREATING DIRECT_SQL
    May 15 16:27:06 :: AsyncSQL: locale latin1

    5bN6EZh.png

     

    The syserr is clean.

    I already tryed to check the Changelogs from FreeBSD 11.3 to 12.0 but I cant find something that could be the fault.

     

    Edit: also tryed to upgrade to G++9 and C++2a, but no success.

    • Lmao 1
  2. The mob color function is working as you can see in the picture the red dryade got the right color, the problem is that the mobcolor fucked up the transparent texture.

     

    That's the texture for both Dryades ->

    spacer.png

     

    in the official client the transparent is changed with a green color, but this only changes the black things on the red dryade to green, so thats no solution.

  3. Version of Files : 40k

    I've found a bug with the mob_color which i cant fix. (Using latest official protos)

    Does someone have a solution for this?

    They both use the same texture file, but only the red dryade using mob color, same happens with 2312 etc. which using mob_color.

    spacer.png

     

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