Ocelot2606
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Change def SetInventoryPage(self, page): self.inventoryTab[self.inventoryPageIndex].SetUp() self.inventoryPageIndex = page self.inventoryTab[self.inventoryPageIndex].Down() self.RefreshBagSlotWindow()[/php] to [php] def SetInventoryPage(self, page): self.inventoryPageIndex = page for i in xrange(4): if i != self.inventoryPageIndex: self.inventoryTab[i].SetUp() self.inventoryTab[self.inventoryPageIndex].Down() self.RefreshBagSlotWindow()
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Flame Dungeon Dont work
Ocelot2606 replied to Ocelot2606's topic in Community Support - Questions & Answers
Now comes this error -
Flame Dungeon Dont work
Ocelot2606 replied to Ocelot2606's topic in Community Support - Questions & Answers
SYSERR: Jan 15 08:40:32 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: QUEST_CHAT_TEMP_QUEST pc: [DEV]Exutor) SYSERR: Jan 15 08:40:33 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: QUEST_CHAT_TEMP_QUEST pc: [DEV]Exutor) SYSERR: Jan 15 08:40:34 :: RunState: LUA_ERROR: [string "flame_dungeon"]:25: attempt to call global `get_special_item_group' (a nil value) SYSERR: Jan 15 08:40:34 :: WriteRunningStateToSyserr: LUA_ERROR: quest flame_dungeon.run enter -
How to make a server...
Ocelot2606 replied to Hacker818's topic in Community Support - Questions & Answers
Theres not the Section for Questions #moverequest -
Hey guys i still wanna Test the Flame dungeon but he doenst work for me I user mainline_release Source and in the chat comes this Error I try this quest too [Hidden Content]
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Searching for wolfman binary src
Ocelot2606 replied to gerald500's topic in Community Support - Questions & Answers
You can easy fix this I dont need to fix that i have him Full but i tell gerald that they are many bugs on it -
MAybe Search self for a Solution?
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Searching for wolfman binary src
Ocelot2606 replied to gerald500's topic in Community Support - Questions & Answers
Yeah thats why we say buy it -
Searching for wolfman binary src
Ocelot2606 replied to gerald500's topic in Community Support - Questions & Answers
Just a Buggy Version was public but with that all Effect dowsnt work -
[ Dead Download Link ] [request]Some English Quests [ We Need You ]
Ocelot2606 replied to ProGzeD's topic in Temporary
[Hidden Content] Here are the Bio Quests in English -
Searching for wolfman binary src
Ocelot2606 replied to gerald500's topic in Community Support - Questions & Answers
Its not Public -
[BUG]minimap Transparently
Ocelot2606 replied to alin2894's topic in Community Support - Questions & Answers
No one share it all guys sell this fix i get 2 guys in skype they wanna sell me that.... -
Thats not Correct he can have so much if´s who he wants but he still must write a end after all if´s before he starts a new But with elseif is it much better
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Searching 5th Character
Ocelot2606 replied to Ocelot2606's topic in Paid Support / Searching / Recruiting
... stop this comments ok I wanna buy "unbugged files" so thats why´i start this topic -
Searching 5th Character
Ocelot2606 replied to Ocelot2606's topic in Paid Support / Searching / Recruiting
I know that you have something special and its ok that you sell it for 250€ but for me its to much i hoe you know what i mean -
I know Ellie sell Lycan but 250€ its to much for this. I know that here are more People here they was have the Lycan Full so i ask here if anybody of them Sell it
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official [Old][Archive] - [Official] Unpacked Updates Metin2.de
Ocelot2606 replied to Shogun's topic in Guides & HowTo
Someone can unpack metin2_patch_eu2 and metin2_patch_eu3 I can unpack all other files with the Tutorial here on m2dev but these Files doesnt work for me so i need it plz -
Hello, people! Today I have inserted the lykaner in my server and all works fine. I can log in, Attack etc. But i get some Errors in my Client Syserr. Anyone know how to fix this? 1228 15:57:21689 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack.msa) ERROR 1228 15:57:21715 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack_2.msa) ERROR 1228 15:57:21722 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack_3.msa) ERROR 1228 15:57:21725 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/split_slash_4.msa) ERROR 1228 15:57:21725 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/wind_death_4.msa) ERROR 1228 15:57:21725 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack_4.msa) ERROR 1228 15:57:21725 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/wreckage_4.msa) ERROR 1228 15:57:21725 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/red_possession_4.msa) ERROR 1228 15:57:21725 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/blue_possession_4.msa) ERROR 1228 15:57:21878 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/horse_claw/skill_splash.msa) ERROR 1228 15:57:21878 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack_2.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack_3.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/split_slash_4.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/wind_death_4.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/reef_attack_4.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/wreckage_4.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/red_possession_4.msa) ERROR 1228 15:57:21879 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/skill/blue_possession_4.msa) ERROR 1228 15:57:21880 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/horse_claw/skill_splash.msa) ERROR 1228 15:57:33702 :: ELTimer_GetMSec() - m_dwEmoticonTime 1228 15:57:50022 :: ELTimer_GetMSec() - m_dwEmoticonTime I have all these Files in my metin2_patch_pc3.epk/eix and metin2_patch_pc3_m.epk/eix
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M2 Download Center Download Here ( Internal ) Hey guys Today i wanna show you how you can Update your Client. Its a Simple Tuorial but i dont see it here so i post it. At first for all of you they dont know for what we libjpeg use look this [Hidden Content] So Lets Start First of all open your Client Source and open the File JpegFile.cpp and search for #include <libjpeg-6b/jpeglib.h> #include <libjpeg-6b/jpegLibLink.h>[/php] and replace with that [php]#include <libjpeg-9a/jpeglib.h> #include <libjpeg-9a/jpegLibLink.h> As Next Download this Files [Hidden Content] [Hidden Content] Then put the libjpeg-9a Folder in your include folder and libjpeg-9aMT.lib, libjpeg-9aMTd.lib in your lib Folder Now Compile your Exe and you are done
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Hey Guys, Today i wanna Release how you can add new Effects First of all we do the Server Part We need this Files: VnumHelper.h length.h char_item.cpp item.cpp First of all we open VnumHelper.h and search for static const bool IsLovePendant(DWORD vnum) { return 71145 == vnum; } Add after static const bool IsLoveRing(DWORD vnum) { return 71167 == vnum; } Here you can change your vnum As next open length.h and search for SE_EQUIP_LOVE_PENDANT Add after SE_EQUIP_LOVE_RING As next open cahr_item.cpp and search for else if (true == CItemVnumHelper::IsLovePendant(dwVnum)) { this->EffectPacket(SE_EQUIP_LOVE_PENDANT); }[/php] Add after [php] else if (true == CItemVnumHelper::IsLoveRing(dwVnum)) { this->EffectPacket(SE_EQUIP_LOVE_RING); } As next open item.cpp and search for if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum())) || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum())[/php] Replace with that [php] if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum()) || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum()) || true == CItemVnumHelper::IsLoveRing(GetVnum()) || true == CItemVnumHelper::IsLoveRing(GetVnum())) So now we Finished the Server Part just Compile now your game and db As next we open our Client Source and open PythonCharacterManagerModule.cpp and search for PyModule_AddIntConstant(poModule, "EFFECT_LOVE_PENDANT_EQUIP", CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP); Add after PyModule_AddIntConstant(poModule, "EFFECT_LOVE_RING_EQUIP", CInstanceBase::EFFECT_LOVE_RING_EQUIP); As next open PythonNetworkStreamPhaseGameItem.cpp and search for case SE_EQUIP_LOVE_PENDANT: effect = CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP; break;[/php] Add after [php] case SE_EQUIP_LOVE_RING: effect = CInstanceBase::EFFECT_LOVE_RING_EQUIP; break; As next open Packet.h and search for SE_EQUIP_LOVE_PENDANT Add after SE_EQUIP_LOVE_RING As next open InstanceBase.h and search for EFFECT_LOVE_PENDANT_EQUIP Add after EFFECT_LOVE_RING_EQUIP So knwo we finished Client Source Part Compile now you Exe So at Last we have to Change 1 Thing in playersettingmodule.py in your root archive Search for chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item4.mse") And add after chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item5.mse") You can change the Names from EFFECT_LOVE_RING_EQUIP SE_EQUIP_LOVE_RING IsLoveRing but if you chancge the Names in 1 File dont forgett it to change in all Files So plz dont forgett the mse/dds Files for new Effects you have to do yourself. This Tutorial just show you how you cann add new Effects I Hope you understand my Release and sry for my bad English.
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#solved
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No one has a Idea?
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Hello, people! Today I wanted to test pair of things I have changed, but a bug has struck me. I´ve i use a Armor with 3k TP i get 6k TP. Anyone has this Bug too and a Solution for it? I use mainline_released