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ZuZuR

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Posts posted by ZuZuR

  1. hi DEV
    I have a problem with the battlepass system.
    I changed the hours, the battlepass was prone. but my missions don't appear.

    Spoiler

    normal.txt

     Group BattlePass
    {
        #--#    BattlePassName    BattlePassID    StartTime    EndTime
        2    BattlePassE2    1    1705613241    1708291641
    }

    Group BattlePassE2
    {
        Group Reward
        {
            #--#    ItemVnum    ItemCount
            1    50926    50
            2    32000    1
            3    40004    1
        }

        Group Mission_1
        {
            #--#    InfoDesc    InfoName
            1    type    KILL_MONSTER
            2    mob_vnum    101
            3    value    200
            #--#    Rewards
            4    72310    20
            5    71094    20
        }

        Group Mission_2
        {
            #--#    InfoDesc    InfoName
            1    type    KILL_MONSTER
            2    mob_vnum    8009
            3    value    200
            #--#    Rewards
            4    50143    20
        }

        Group Mission_3
        {
            #--#    InfoDesc    InfoName
            1    type    KILL_MONSTER
            2    mob_vnum    691
            3    value    6
            #--#    Rewards
            4    72310    20
            5    71094    20
        }

        Group Mission_4
        {
            #--#    InfoDesc    InfoName
            1    type    KILL_MONSTER
            2    mob_vnum    8014
            3    value    300
            #--#    Rewards
            4    50513    15
        }

        Group Mission_5
        {
            #--#    InfoDesc    InfoName
            1    type    BP_ITEM_USE
            2    item_vnum    71084
            3    count    2000
            #--#    Rewards
            4    86051    200
        }

        Group Mission_6
        {
            #--#    InfoDesc    InfoName
            1    type    KILL_MONSTER
            2    mob_vnum    2206
            3    value    6
            #--#    Rewards
            4    30270    200
        }

        Group Mission_7
        {
            #--#    InfoDesc    InfoName
            1    type    KILL_MONSTER
            2    mob_vnum    8026
            3    value    400
            #--#    Rewards
            4    86050    10
        }

        Group Mission_8
        {
            #--#    InfoDesc    InfoName
            1    type    KILL_MONSTER
            2    mob_vnum    2307
            3    value    6
            #--#    Rewards
            4    86052    5
        }

        Group Mission_9
        {
            #--#    InfoDesc    InfoName
            1    type    BP_ITEM_USE
            2    item_vnum    50143
            3    count    300
            #--#    Rewards
            4    50926    50
        }

        Group Mission_10
        {
            #--#    InfoDesc    InfoName
            1    type    GAYA_CRAFT_GAYA
            2    value    200
            #--#    Rewards
            3    86062    5
        }
        
        Group Mission_11
        {
            #--#    InfoDesc    InfoName
            1    type    FISH_CATCH
            2    item_vnum    0
            3    count    30
            #--#    Rewards
            4    30279    2000
        }
        
        Group Mission_12
        {
            #--#    InfoDesc    InfoName
            1    type    FISH_GRILL
            2    item_vnum    0
            3    count    30
            #--#    Rewards
            4    30277    2000
        }
        
        Group Mission_13
        {
            #--#    InfoDesc    InfoName
            1    type    BP_ITEM_REFINE
            2    item_vnum    14228
            3    count    1
            #--#    Rewards
            4    50684    1
        }
        
        Group Mission_14
        {
            #--#    InfoDesc    InfoName
            1    type    BP_ITEM_REFINE
            2    item_vnum    16228
            3    count    1
            #--#    Rewards
            4    50684    1
        }
        
        Group Mission_15
        {
            #--#    InfoDesc    InfoName
            1    type    COMPLETE_DUNGEON
            2    dungeon_id    0
            3    count    75
            #--#    Rewards
            4    50271    10
        }
    }

     

    Spoiler

    Sysser

    SYSERR: Jan 19 01:02:15 :: ReadNormalBattlePassMissions: battle_pass.txt : BattlePassE2 
    SYSERR: Jan 19 01:02:15 :: ReadNormalBattlePassMissions: battle_pass.txt need group BattlePassE2.
    SYSERR: Jan 19 01:02:15 :: Boot: Failure to Initialize Extended BattlePass!

    https://metin2.download/picture/WMyz919IcoPyoqwnRp1JEajhLwPr4rYM/.png
    https://metin2.download/picture/rXmG1seXWXf796h27gLxSm99cv34P5RC/.png

  2. I have a problem with switchboot.
    when I put a zodiac item, it uses normal bonuses, not the Zodiac ones.

    can someone help me solve this please?

      Quote

    switchbonus.h

    #include <boost/unordered_map.hpp>
    #include "../../common/stl.h"
    #include "../../common/tables.h"


    class CSwitchBonus : public singleton<CSwitchBonus>
    {

        enum
        {
            VNUM_CHANGE_ITEM = 71084,
            COUNT_CHANGE_ITEM = 1000,
        };

        public:
            CSwitchBonus();
            virtual ~CSwitchBonus();

            bool CheckElementsSB(LPCHARACTER ch);
            bool CanMoveIntoSB(LPITEM item);
            void OpenSB(LPCHARACTER ch);
            void ClearSB(LPCHARACTER ch);
            void CloseSB(LPCHARACTER ch);
            void SendSBItem(LPCHARACTER ch,LPITEM item);
            void ChangeSB(LPCHARACTER ch,const TPlayerItemAttribute* aAttr);
            void SendSBPackets(LPCHARACTER ch,BYTE subheader, int id_bonus = 0, int value_bonus_0 = 0, int value_bonus_1 = 0, int value_bonus_2 = 0, int value_bonus_3 = 0, int value_bonus_4 = 0);

    };

  3. I have a problem with switchboot.
    when I put a zodiac item, it uses normal bonuses, not the Zodiac ones.

    can someone help me solve this please?

    Quote

    switchbonus.h

    #include <boost/unordered_map.hpp>
    #include "../../common/stl.h"
    #include "../../common/tables.h"


    class CSwitchBonus : public singleton<CSwitchBonus>
    {

        enum
        {
            VNUM_CHANGE_ITEM = 71084,
            COUNT_CHANGE_ITEM = 1000,
        };

        public:
            CSwitchBonus();
            virtual ~CSwitchBonus();

            bool CheckElementsSB(LPCHARACTER ch);
            bool CanMoveIntoSB(LPITEM item);
            void OpenSB(LPCHARACTER ch);
            void ClearSB(LPCHARACTER ch);
            void CloseSB(LPCHARACTER ch);
            void SendSBItem(LPCHARACTER ch,LPITEM item);
            void ChangeSB(LPCHARACTER ch,const TPlayerItemAttribute* aAttr);
            void SendSBPackets(LPCHARACTER ch,BYTE subheader, int id_bonus = 0, int value_bonus_0 = 0, int value_bonus_1 = 0, int value_bonus_2 = 0, int value_bonus_3 = 0, int value_bonus_4 = 0);

    };

    Quote

     

     

  4. When I started working on this server, I tested this dungeon and it was working fine.
    now when I want to enter it, it gets blocked and my respective CH drops

     

    Quote

    SYSERR: Jan  7 03:49:04 :: CreatePrivateMap: Cannot find map index 357

    index dungeon in am in all CH in core1 same as cellelante

    someone help me please?

  5. Hello,
    I have a bug related to auto login.
    More precisely, I save the account, but when I click on it, it connects me automatically and gives me a bug with that account.
    It lets me enter until the character window, but after I choose my character, it disconnects me from the account.
    This happens until I reboot the server. after all it returns to normal until I use the auto login function again

    but this doesn't happen every time, I can say it's random

    Help me please

  6. 2 hours ago, ZuZuR said:

    Hello, I've been struggling for a few days to implement the ingame itemshop system 

    Download
    Metin2 Download

     

     

     someone help me please

    this problem solvent

    now I have the following problem

     

    Quote

    linking ../game
    /usr/local/bin/ld: .obj/cmd_general.o: in function `do_ishop(CHARACTER*, char const*, int, int)':
    /usr/src/sursa/Server/game/src/cmd_general.cpp:3640: undefined reference to `CHARACTER_MANAGER::LoadItemShopBuy(CHARACTER*, int, int)'
    /usr/local/bin/ld: .obj/input_db.o: in function `CInputDB::ItemShop(DESC*, char const*)':
    /usr/src/sursa/Server/game/src/input_db.cpp:3134: undefined reference to `CHARACTER_MANAGER::LoadItemShopData(char const*)'
    /usr/local/bin/ld: /usr/src/sursa/Server/game/src/input_db.cpp:3149: undefined reference to `CHARACTER_MANAGER::UpdateItemShopItem(char const*)'
    collect2: error: ld returned 1 exit status
    gmake: *** [Makefile:192: ../game] Error 1
     

     

  7. I want to remove any sound/music from the server. I deleted the sound file from foxFS as well (so it doesn't compile any folder called sound) But now I get an error for every sound. I think I should find the Line that asks me for that sound and delete it, but I don't know where.

     

    Quote

    1107 23:47:00595 :: FoxFS: File not existing sound/effect/etc/dropitem/dropitem.mss Error Code 1
    1107 23:47:00596 :: FoxFS: File not existing tahoma:12.5.fnt Error Code 1
    1107 23:47:00597 :: FoxFS: File not existing tahoma:12.5i.fnt Error Code 1
    1107 23:47:00984 :: FoxFS: File not existing BGM/login_window.mp3 Error Code 1
    1107 23:47:30022 :: FoxFS: File not existing sound/effect/etc/dust/dust.mss Error Code 1
    1107 23:47:30023 :: FoxFS: File not existing sound/effect/etc/dust/running_dust.mss Error Code 1
    1107 23:47:30023 :: FoxFS: File not existing sound/effect/hit/blow_1/blow_1_low.mss Error Code 1
    1107 23:47:30028 :: sound/effect/hit/blow_1/blow_1_low.mss
    1107 23:47:30029 :: FoxFS: File not existing sound/effect/etc/recuperation/drugup_red.mss Error Code 1
    1107 23:47:30030 :: FoxFS: File not existing sound/effect/etc/recuperation/drugup_blue.mss Error Code 1
    1107 23:47:30031 :: FoxFS: File not existing sound/effect/etc/recuperation/drugup_green.mss Error Code 1
    1107 23:47:30031 :: FoxFS: File not existing sound/effect/etc/recuperation/drugup_purple.mss Error Code 1
    1107 23:47:30031 :: FoxFS: File not existing sound/effect/etc/recuperation/autodrugup_red.mss Error Code 1
    1107 23:47:30032 :: FoxFS: File not existing sound/effect/etc/recuperation/autodrugup_blue.mss Error Code 1
    1107 23:47:30033 :: FoxFS: File not existing sound/effect/etc/buff/buff_runes.mss Error Code 1
    1107 23:47:30036 :: FoxFS: File not existing sound/effect/hit/gwantong.mss Error Code 1

    I will not put the whole Syser file because it is very long

  8. 2 hours ago, Ace said:

    I am not familiar with this new system, maybe someone else can help you. But I'm almost sure there is a serverside text file for it.

    I'm not familiar with it either ... but I think it has to be a quest to do the categories

  9. 6 hours ago, Ace said:

    this system works with quest? i thought system like this works with .txt files on serverside

    Well, I don't know ... tell me where I have to do the categories then. This is the first time I use this system. And so I thought it was through the quest.

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