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Everything posted by Vaynz
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I guess Asiko have to go for checkbox if ppls are human or prob minimum iq. Can you explain to us what you need necessary?
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Renewal Icons Affectshower - Skills & Dews & Water & Fish & ETC
Vaynz replied to Vaynz's topic in Programming & Scripts
Aswell could be simply resized, you have that in tutorial. -
Probably he means with a lot of players on servers. Or option 2 probably if a lot of peoples buy simultaneous
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Try to use Latin2, since 10.3 you should use latin1, after 10.3 was deprecated, you have to set into Latin2. And tell more infos about what tables are wrong
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Crash Core CItem::GetName()
Vaynz replied to cuceritorul28's topic in Community Support - Questions & Answers
Someone is playing with one exploit. One of my friends is in same case with you. Are you sure u fixed all exploits via game source? -
Download Github or Google Drive # Freebsd 13.0 - MariaDB 10.5 Server + Clang Login: root / dev GCC 11 Clang Python 3.9 Lua 5.3 MariaDB 10.5 All ports & pkg are up to date. Maybe someone needs it.
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- 293
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Post there char_batte.cpp please.
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Check if in your db have skill_color and if you made game server db part
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Well thinboard_circle from ui.py is missing There is tutorial. Open ui.py and followe the steps, after add in ui/pattern folder thinboard_circle. Good luck ! [Hidden Content]
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Post and uiscript please.
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self.thinBoard = self.GetChild("ThinBoard") replace with self.thinBoard = self.GetChild("thinboard") In uiscript file use same
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Hello, one month ago made first version for renewal affectshower but was only for skills. Now i got some time to rework them all cause i want to start a project for myself and want to share with you these new icons. You have my uiaffectshower.py and you can compare if you fail the tutorial. If something is missing please contact me and i will upload immediatly or creating new one. Good luck & Happy halloween !
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Update, added on github. And new version is here.
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Post uiskillcolor on pastebin.
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Make sure in your .py file is "thinboard" not ThinBoard Look here elif Type == "thinboard": parent.Children[Index] = ThinBoard() parent.Children[Index].SetParent(parent) self.LoadElementThinBoard(parent.Children[Index], ElementValue, parent)
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Aswell about my curiosity i rebuild the solution to see about virus total for false positives. [Hidden Content] I don't know why a lot of peoples don't prefer to move Autopatcher on Electron or C++. Thank you anyway for release. Aswell he leaved .txt "url para parte del servidor" where there is link from Hanashi Autopatcher [Hidden Content]
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As you well know the affects on the icons for drop yang, exp are in green, and when you attach a skill the skill's affect is red, I never liked this thing and I decided to modify them to be in theme with the other affects. Below is a preview. Let's start. Download: Uiaffectshower.py Search in AFFECT_DATA_DICT chr.AFFECT_GEOMGYEONG chr.AFFECT_CHEONGEUN . . . And replace with: chr.AFFECT_GEOMGYEONG : (localeInfo.SKILL_GEOMGYEONG, "icon/skillaffect/1.png",), chr.AFFECT_JEONGWI : (localeInfo.SKILL_JEONGWI, "icon/skillaffect/2.png",), chr.AFFECT_CHEONGEUN : (localeInfo.SKILL_CHEONGEUN, "icon/skillaffect/3.png",), chr.AFFECT_EUNHYEONG : (localeInfo.SKILL_EUNHYEONG, "icon/skillaffect/4.png",), chr.AFFECT_GYEONGGONG : (localeInfo.SKILL_GYEONGGONG, "icon/skillaffect/5.png",), chr.AFFECT_GWIGEOM : (localeInfo.SKILL_GWIGEOM, "icon/skillaffect/6.png",), chr.AFFECT_GONGPO : (localeInfo.SKILL_GONGPO, "icon/skillaffect/7.png",), chr.AFFECT_JUMAGAP : (localeInfo.SKILL_JUMAGAP, "icon/skillaffect/8.png"), chr.AFFECT_HOSIN : (localeInfo.SKILL_HOSIN, "icon/skillaffect/9.png",), chr.AFFECT_BOHO : (localeInfo.SKILL_BOHO, "icon/skillaffect/10.png",), chr.AFFECT_GICHEON : (localeInfo.SKILL_GICHEON, "icon/skillaffect/11.png",), chr.AFFECT_JEUNGRYEOK : (localeInfo.SKILL_JEUNGRYEOK, "icon/skillaffect/12.png",), chr.AFFECT_KWAESOK : (localeInfo.SKILL_KWAESOK, "icon/skillaffect/13.png",), chr.AFFECT_HEUKSIN : (localeInfo.SKILL_HEUKSIN, "icon/skillaffect/14.png",), chr.AFFECT_MUYEONG : (localeInfo.SKILL_MUYEONG, "icon/skillaffect/15.png",), chr.AFFECT_PABEOP : (localeInfo.SKILL_PABEOP, "icon/skillaffect/16.png",), chr.AFFECT_FALLEN_CHEONGEUN : (localeInfo.SKILL_CHEONGEUN, "icon/skillaffect/3.png",), That's all, good luck !
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Can't teleport to new map
Vaynz replied to NaTaN08's topic in Community Support - Questions & Answers
Problem with map is not literally from these syserrs, are you sure, you put new map index in config? -
Can't teleport to new map
Vaynz replied to NaTaN08's topic in Community Support - Questions & Answers
Well. 1.Check map index + insert in core (CONFIG) 2.Check atlasinfo if match baseposition with server part. 3.Check server_attr if is ok, if not you can use World Editor and reset it. 4.Example if you have 25200 x 25200 in atlasinfo, in game you should text like that "/go 252 252" because he use automatically 2 zeros. 5.If you have any syserr drop it here. -
Metin2 TitleBar Move Frezze
Vaynz replied to emo33333's topic in Community Support - Questions & Answers
Aswell can be moved on multi threading, like a hint. Not a bad ideea Corky ! -
Search if not uiGameOption.MOBILE: width = self.GetWidth() height = self.GetHeight() self.addFriendButton.SetPosition(-60, 30) self.whisperButton.SetPosition(-20, 30) self.removeButton.SetPosition(20, 30) self.guildButton.SetPosition(60, 30) Change with width = self.GetWidth() height = self.GetHeight() self.addFriendButton.SetPosition(-60, 30) self.whisperButton.SetPosition(-20, 30) self.removeButton.SetPosition(20, 30) self.guildButton.SetPosition(60, 30) Care to tabs
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[Hidden Content]
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Post uimessenger.py. You dont have mobile in server just remove from uimessenger all with mobile
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Metin2 TitleBar Move Frezze
Vaynz replied to emo33333's topic in Community Support - Questions & Answers
The point of this fix is for PvP, if you have someone in hit, and hold the bar after he escape and u release the top bar, literally enemy is pulled up to you. -
Metin2 TitleBar Move Frezze
Vaynz replied to emo33333's topic in Community Support - Questions & Answers
Is possbile to fix freeze [Hidden Content]