Klaus
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Posts posted by Klaus
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It is not necessary to edit the .cpp file, just use the P skills when selecting the type of skill, very simple and in the search ...
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18 minutes ago, xP3NG3Rx said:
if app.ENABLE_QUIVER_SYSTEM:
if app.ENABLE_QUIVER_SYSTEM:
This line is false, but why?
Do you have this in the PythonApplicationModule.cpp defined as true?
It supposed to look like this by the intellisense highlight:
It is correct, the system is working without problems, the jewels are giving the bonuses, arrow damage, mount, effect are all functional, but even so, it generates this error in the syserr, I checked all the functions to make sure they were correct
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Syserr:
0510 16:25:58734 :: Traceback (most recent call last): 0510 16:25:58734 :: File "ui.py", line 1860, in OnOverInItem 0510 16:25:58735 :: File "ui.py", line 87, in __call__ 0510 16:25:58735 :: File "ui.py", line 78, in __call__ 0510 16:25:58735 :: File "uiInventory.py", line 1101, in OverInItem 0510 16:25:58736 :: File "uiInventory.py", line 1310, in ShowToolTip 0510 16:25:58736 :: File "uiToolTip.py", line 554, in SetInventoryItem 0510 16:25:58736 :: File "uiToolTip.py", line 1050, in AddItemData 0510 16:25:58736 :: TypeError 0510 16:25:58736 :: : 0510 16:25:58736 :: __AppendMetinSlotInfo() takes exactly 3 arguments (2 given) 0510 16:25:58736 ::
uitooltip.py:
[..] if item.ITEM_TYPE_WEAPON == itemType: self.__AppendLimitInformation() self.AppendSpace(5) ## ºÎäÀÏ °æ¿ì ¸¶°øÀ» ¸ÕÀú Ç¥½ÃÇÑ´Ù. if item.WEAPON_FAN == itemSubType: self.__AppendMagicAttackInfo() self.__AppendAttackPowerInfo() else: self.__AppendAttackPowerInfo() self.__AppendMagicAttackInfo() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.AppendWearableInformation() if app.ENABLE_QUIVER_SYSTEM: if itemSubType != item.WEAPON_QUIVER: self.__AppendMetinSlotInfo(itemVnum, metinSlot) ## <!!!> Enable this below if you have the realtimed weapons #self.__AppendRealTimeToolTip(itemVnum, metinSlot[0]) ## <!!!> elif item.WEAPON_QUIVER == itemSubType: bHasRealtimeFlag = 0 defaultValue = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, defaultValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 break if bHasRealtimeFlag == 1: self.AppendMallItemLastTime(defaultValue if self.isShopItem else metinSlot[0]) else: self.__AppendMetinSlotInfo(metinSlot) ## <!!!> Enable this below if you have the realtimed weapons #self.__AppendRealTimeToolTip(itemVnum, metinSlot[0]) ## <!!!> [..] def __AppendMetinSlotInfo(self, itemVnum, metinSlot): if item.GetSocketCountByVnum(itemVnum) == 0: return if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot): return for i in xrange(player.METIN_SOCKET_MAX_NUM): self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i]) [..]
I installed and made the corrections that the staff comments, but it is causing me this error, can someone help me?
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Hello, both me and some friends who share the same source / resources for our servers, we had the same problem, we managed to normalize for the moment, but it's still not perfect, I don't even know if they are the best measures, but for the moment, it was our only way out for this. (Even with well-configured dedicated, optimized MySQL etc etc, the problem was occurring)
1º - Macro Ingame (We had a macro available to players inside the client, we removed it)
2º - We apply to the two modifications / corrections below:
If you find out more, please share, so it will help other people!
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Check if you created the "game.core" file inside the channel, if so, just do the following to see where the problem is:
Putty:
gdb set gnutarget i386-marcel-freebsd file /home/svfiles/share/bin/game core /home/svfiles/channel1/game1/game.core bt full
file -- your game location
core -- game.core location, created inside the channel (core)
It only works if the game is in its normal size, if it has been "strip -s game", it will not work.
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syserr/syslog ?
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12 minutes ago, Kirazu said:
Quero matar pessoas e ganhar exp
quest exemple begin state start begin when kill with npc.is_pc() begin pc.give_exp(9999) end -- w end -- s end -- q
Simple, uh ... Just modify / add to the checks you want!
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quest give_lv begin state start begin when ID.use begin if false == pc.can_warp() then say("Erro Code 1") return end if pc.is_busy0() == true then say("Erro Code 2") return end if pc.level >= 99 then say("Erro Code 3") return end say_title("Give Lv") say("") local menu = select("Yes", "No") if menu == 1 then pc.remove_item("ID", 1) pc.set_level0(99) else return end end end end
I use it like this, you can adapt and pre-define levels etc etc. (Necessary to have function pc.set_level0, if not, just add the normal pc.give_exp)
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You have verified that you have saved the player data in player.monarch ?
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Player -> Mob_Proto -> Design Table -> UTF-8 to name and locale_name.
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1 hour ago, asterix2 said:
#Resolvido. Admin, por favor feche o tópico.
Share your solution, can contribute with other members!
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7 minutes ago, WeedHex said:
You installed defence wave dungeon leaked or free release?
No, I had the Offline Store, after removing it, which started this error, I already checked the functions, compared with the backups, but I couldn't find where the error is: /
syserr:
Analyze: no character on desc
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Solução?
O que outras pessoas estão dizendo
syserr:
Analyze: no character on desc
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I have the same problem, so far, I couldn't fix it, I've already changed the font etc etc, but to no avail: /
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Can anyone who owns or knows where to find this map share ?! In advance, I thank you all for your attention!
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(to read)Just use CONFIG, it's easy and you don't need to create a text file for that...
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14 hours ago, IceShiva said:
Essas são apenas informações sobre falta de informações sobre o que fazer com o pacote de identificação 80 e o manipulador não pode processar esse pacote, portanto ele é ignorado. Às vezes acontecia quando alguém tentava enviar dados do wreid para o servidor. Provavelmente você tem incompatibilidade de pacotes no protocolo e, claro, não é uma vulnerabilidade.
Hello,At first, I believed it was really a problem in the source / packet, however, after analyzing the syslog of the channels, I noticed several attempts at the same IP address, after installing pf.conf, such IP was blocked and the problem did not return to occur, we can conclude that yes, it was attacks on the channels. We can conclude that not always errors like this, which initially indicates problems / flaws in the packets / functions, are not always!
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table <trusted_hosts> const { 191.64.31.89 }
Hello,
Even if I add my IP in this field, still, if I forcefully get blocked, is it okay to not ignore all the rules for the IPs added in this field?
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SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 50) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf] SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 42) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf] SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 50) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf] SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 42) SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 50) SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 42) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf]
Client:
0301 20:05:34250 :: invalid idx 0 0301 20:08:43366 :: invalid idx 0
Good evening! This error started from nothing and whenever you select the character or teleport, it is disconnected. Does anyone have any idea if it is a flaw or vulnerability that someone is using? (At first, it started after 200 ~~ 250 online, now with 20 ~~ 50 online the errors start, out of nowhere)
I thank you for your attention! = D
Fix:
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1 hour ago, SorinSmon said:
Thank you!
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Olá, estou procurando por essa armadura / traje da imagem, encontrei-a em alguns lugares, mas com o download offline, alguém que a possui e pode compartilhá-la ?! Obrigado pela sua atenção.
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Source Update - Clang-14 / c++2b + FreeBSD-12 + SRC
in Programming & Scripts
Posted
Freebsd 12
linking ../game_r40250_32.... /usr/bin/ld: cannot find -lserverkey clang-9: error: linker command failed with exit code 1 (use -v to see invocation) gmake: *** [Makefile:127: ../game_r40250_32] Error 1
Help ?