-
Posts
19 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by nicohare711
-
-
-
Has anyone already checked the damage?
this is what @ Owsap told you, here are some subtypes and others in the protoreader
https://metin2.download/picture/6aycMjtG4oJTMr8GmlQRzLeWkM0bDa0z/.png -
@ Syreldar
did you already install it?
Now this effect stays there on the post, I already checked and everything is fine, I don't know if I'm missing something about the affect.h and the instancebase.h -
-
tout le jeu source et le client sont avec Red et Blue Soul mais les prototypes sont Soul_Blue, Soul_Red
-
@ Owsap
I think you made a mistake in the part of the client source with the subject of subtypes -
How can i fix this? @ Owsap
char_item.cpp: en la función miembro 'bool CHARACTER::UseItemEx(LPITEM, TItemPos)':
char_item.cpp:6409:74: error: el uso de 'auto' en la declaración de parámetros lambda solo está disponible con -std=c++14 o -std=gnu++14
auto it = std::find_if(soul_map.begin(), soul_map.end(), [&](const auto& kv_pair) { ^~~~
char_item.cpp
: En la función lambda:
char_item. cpp:6410:23: error: solicitud de miembro 'segundo' en 'kv_pair', que no es de tipo de clase 'const int'
return kv_pair.segundo.punto_tipo == afecto.bApplyOn;
^~~~~~
En archivo incluido desde /usr/local/lib/gcc8/include/c++/bits/stl_algobase.h:71,
de /usr/local/lib/gcc8/include/c++/bits/char_traits.h:39,
de /usr/local/lib/gcc8/include/c++/string:40,
de ../../../ Externo/incluir/msl/utils.h:18,
desde ../../common/utils.h:1,
desde stdafx.h:15,
desde char_item.cpp:1:
/usr/local/lib/gcc8/ include/c++/bits/predefined_ops.h: En instanciación de 'bool __gnu_cxx::__ops::_Iter_pred<_Predicate>::operator()(_Iterator) [with _Iterator = std::__detail::_Node_iterator<std::pair< const carácter sin firmar, CARÁCTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = CARÁCTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]':
/usr/local/lib/gcc8/include/c++/bits/stl_algo.h:104:42: requerido de '_InputIterator std::__find_if(_InputIterator, _InputIterator, _Predicate, std::input_iterator_tag) [con _InputIterator = std:: __detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)> >]'
/usr/local/lib/gcc8/include/c++/bits/stl_algo.h: 161:23: requerido de '_Iterator std::__find_if(_Iterator, _Iterator, _Predicate) [with _Iterator = std::__detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos): :SoulData>, falso, falso>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos)::
/usr/local/lib/gcc8/include/c++/bits/stl_algo.h:3930:28: requerido de '_IIter std::find_if(_IIter, _IIter, _Predicate) [with _IIter = std::__detail::_Node_iterator< std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicate = CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]'
char_item.cpp:6411:9: requerido desde aquí
/usr/local/lib/gcc8/include/c++/bits/predefined_ops. h:283:11: error: no hay coincidencia para llamar a '(CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>) (std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM , TItemPos)::SoulData>&)'
{ return bool(_M_pred(*__it)); }
^~~~~~~~~~~~~~~~~~~~
char_item.cpp:6409:87: nota: candidato: 'CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>' auto it =
std::find_if(soul_map.begin(), soul_map.end( ), [&](const auto& kv_pair) {
^
char_item.cpp:6409:87: nota: ninguna conversión conocida para el argumento 1 de 'std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos):: SoulData>' a 'const int&'
gmake: *** [Makefile:185: .obj/char_item.o] Error 1
root@jailsrc:/usr/src/Server/game/src # -
https://metin2.download/video/4y4c0dK1R632GuQ5xUo22J840ZkpL8zR/.mp4
Any idea how to fix this error?
-
Hello, thanks for sharing the system. I have finished installing the system, only the "Hide effect" function does not work for me, someone could help me.
Here is a video of the problemhttps://metin2.download/picture/5Q5432m23u8iMIqVo2PPG7jhg1A54SFc/.gif
-
@ MaliDo you plan to make the pet system for fenix and other pets, to stop using the quests?
-
How can this be adapted?
https://metin2.dev/topic/30068-official-mouse-wheel-top-windowscroll-reversed/#comment-153772for this system since it is giving me a problem, I put the loot filter and the scroll bar is damaged
-
0106 08:16:22128 :: Traceback (most recent call last):
0106 08:16:22128 :: File "ui.py", line 1507, in CallEvent
0106 08:16:22128 :: File "ui.py", line 88, in __call__
0106 08:16:22128 :: File "ui.py", line 70, in __call__
0106 08:16:22128 :: File "uiGameOption.py", line 556, in __OnClickLootingSystemButton
0106 08:16:22128 :: File "interfaceModule.py", line 1061, in OpenLootingSystemWindow
0106 08:16:22128 :: File "uilootingsystem.py", line 758, in Open
0106 08:16:22128 :: File "uilootingsystem.py", line 994, in __RefreshMessageText
0106 08:16:22128 :: AttributeError
0106 08:16:22128 :: :
0106 08:16:22128 :: 'module' object has no attribute 'CheckAffect'
0106 08:16:22128 :: -
I have a problem with this system when removing a weapon with a bonus and I have the window closed, it does not update correctly, the bonus remains on and I do not have the weapon equipped
-
beautiful design!
- 1
-
good community metin2dev could someone help me with this enable_acce_system error.
SYSERR: Oct 4 07:48:52 :: ChildLoop: AsyncSQL: Query Error: You have an error in your SQL syntax; see the manual that corresponds to your MySQL server version for the correct syntax to use near '' on line 1 (see: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint , ip, vnum) VALUES ('ITEM', NOW (), 1, 482596, 943379, 70000047, 'COMBINE (REFINE SUCCESS)', 'Stately stole (pers.) 1', '192.168.1.7', 85 errno : 1064)
Official Client Locale String[REVERSED]
in Features & Metin2 Systems
Posted
I don't understand where the item and mob name are placed, the Locale string, you can't leave 1-line photos as you have them?