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arlinamid

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Posts posted by arlinamid

  1. 1 hour ago, Gurgarath said:

    It would be interesting to allow for Drag&Drop in panes where it is actually meaningful, most notably "Msm" "Effect" and "Fly", where it could make up for a good gain of usability and speed. 

    Or  recently/last used items/objects/effects could be stored on side panel.

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  2. Hello,  I'm still working on this project, and today I found a strange things.

    I'm imported saved fbx file to 3ds max and Unity. With Unity I get these:

    .gif

    Everything fine animation look pretty.

    With 3ds Max I get these

    .gif

    It has animation mistake, so we need some error correction,  I try to find  way to get error correction

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  3. 15 hours ago, GeoGeo123 said:

    Thank you for the updates.
    the BindPose error is gone as far as i can see
    the functionality of the gui is really nice
    but the bones position error is still there

    and a small thing would be that when i try to add the model for animation it doubles the directory items:

    https://metin2.download/picture/nMo0r55xnF1mZ932Vkkm1Qk5AS0ZA9wc/.gif

    Double inserting file in Gui is fixed, pls send me the file where you get bone errors, I will find a way  for fixing.

  4. 14 hours ago, GeoGeo123 said:

    hi, thanks for the tool it's awesome, but you know anything about this error?
    (when importing in 3ds max)

      Reveal hidden contents

    nMGkzqm.png

    and this

      Reveal hidden contents

    some bones are not in the right place after model import with animation
    bmALLHv.png

    jMRVzJx.png

     

    I will make A log creator for Granny2Exporter and we will see whats happening. 

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  5. 23 hours ago, GDTR said:

    It worked but I choose different folder path to export, it doesn't extract it there

    I fixed a gui and also  adding some fancy icons, and build a static(standalone) version of GrannyExporter, it doesnt need any dlls for working ( granny2 or devil).

    Cheers 

    • Metin2 Dev 1
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  6. This is the hidden content, please

    Metin2 Download

     

    Finally I finished the GUI.

    I'm little bit modified an orginal source just for passing arguments

    What you can do with this

    • select a whole directory with double click
    • deselect multitiple files with you didn' want
    • recognize wich file are models which one animation ( it has msa its an animation)
    • select output directory
    • reselect input directory

    If you selecting whole Ymir work folder take a while (3-5 minutes) for scanning files.

    In the log  you can follow the exporting mechanism.

    If you had any question or has a problem write to me. I will help you.

    Cheers. 

    .png

    Update

    Update rev 0.0.8

    - with double click now you can modify Model/Anim Status (choose from dropdown menu)

    -with double click you can select a model for animation ( It have to stayed on same folder, choose from dropdown menu)  under ymir work auto searching for model

    If you had ymir work folder structure you dont have to searching  model  for pc-s animation it automaticly adding novice armour

    if not you have to set it up.

    Update  rev 0.0.7

    Granny2Exporter has been updated

    -fbxsdk 2020.3.1 is used  I hope it fix bones errors

    - Bindpose warning fixed. (It you get it when you importing to 3d modeler app)

    -log creation will be in next version

    I've found some bug I correct it.

    Update rev 0.0.6:

       -added option for output texture conversion (PNG/TGA).

       -fixed some output directory conversion ( eg. d:\ymir work\pc2\shaman  ==> d:\test\out\pc2\shaman)

     

     

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